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Official Calculations Discussion Thread

Yeah, that'd be right but... is the explosion spherical or hemispherical? You'd also prolly get better results calc'ing the explosion yourself instead of using baseline methinks.

7.65^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 0.0359807176 Tons

(125664/143.585)*0.0359807176 = 31.489925107 Tons

Tho in this case, just using the explosion formula gives better results... huh

100^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 80.3684356986

Though if they destroy any notable volumes with the explosion, it'd prolly be better than the explosion formula.
The explosion is spherical, on maps where there are tunnels or bridge where you can hide under, the explosion from Shell can still hit you from above.

But yeah at this point the regular explosion calc is better lmao.
 
F = ma, I guess
*Fnet = Fg = m*g

Edit: on the second thought, that feat is actually horizontal exertion of the force but you’ll have to account the friction which you gotta subtract the maximum force by the frictional force. My bad.
 
Yeah, that'd be right but... is the explosion spherical or hemispherical? You'd also prolly get better results calc'ing the explosion yourself instead of using baseline methinks.

7.65^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 0.0359807176 Tons

(125664/143.585)*0.0359807176 = 31.489925107 Tons

Tho in this case, just using the explosion formula gives better results... huh

100^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 80.3684356986

Though if they destroy any notable volumes with the explosion, it'd prolly be better than the explosion formula.
What calculator do you use to solve this?
 
Last edited:
but px scale it to what, there is nothing near the cloud panel
the thickness of the clouds themselves. there's a Cloud Calculations page on VSBW.
tl;dr
  • get cloud thickness
  • use it to pixel scale width of hole
  • get area
  • get mass of cloud using calculator on that page
  • assume 5s timeframe for single panel (in this case you'd likely assume longer because it happened over multiple)
  • divide distance travelled (the radius of the hole) by timeframe
  • (1/12)mv^2 and there's your KE
 
A robot game I played has a robot that can jump in the air at high speeds. No official speed stated so I calculated it. I then use the speed calculation result to calculate the lifting strength of another robot who has telekinetic abilities (it can immobilize the jumping robot mid air), is this considered calc stacking?
 
A robot game I played has a robot that can jump in the air at high speeds. No official speed stated so I calculated it. I then use the speed calculation result to calculate the lifting strength of another robot who has telekinetic abilities (it can immobilize the jumping robot mid air), is this considered calc stacking?
you are directly using the result of one calc in another, so yes
there are exceptions where this is allowed (for example, calcing the size of a location or a planet and then re-using that in another calc) but generally that's a no-no
 

Alright I got these calcs accepted, one of the many steps to start creating a verse.

Now the question is, how do I scale other weapons in this game from this calc? Do I just use the in game damage numbers? (I know Valorant does this but I dunno why). Like if Laser Blast Cannon's blast yield is 17.3 Tons and does 17000 damage in game. Does a Nashorn cannon with 14564 damage per shot given a 14.6 Ton value?

What about upgrades? Should Shell's explosion yield be attributed to its level 1 state or maxed out? Because the explosion radius is the same at level 1 or level 25, yet obviously level 25 Shell does far more damage. Do I create two keys for low level and maxed out for each robot?
 
Question; how do you calced a mid-air explosion properly? Since I been having problems with it myself often (Such as getting 2085.7624 tons result and kept on getting Multi-City Block level or higher results even though I expected it to be much lower), btw I'm doing this calc for a FC/OC verse (Not sure if I can talk about that in this thread)
The Pixel Scaling
Character's Head: 76px = 57cm

Explosion's Height: 636px = 477m

Explosion's Width: 954px = 715.5m

Divide these by 2x for the radius of the explosion.

477 / 2 = 238.5m or 0.2385km

715.5 / 2 = 357.75m or 0.35775km

This happened in mid-air, so we can use this formula:
*Formula for Airburst Explosion: Y = ((x/0.28)^3)*1000 with Y in Tons of TNT and x the radius in km.

Low End Yield: ((0.2385/0.28)^3)*1000 = 618.003673 Tons of TNT or Multi-City Block level

High End Yield: ((0.35775/0.28)^3)*1000 = 2085.7624 Tons of TNT or nothing
The Pixel Scaling
G-Man's Height: 96px+37px+155px = 248px = 2.01m

Explosion's Width: 473px = 3.833m

Explosion's Height: 572px = 4.635m

Since this explosion happened after making contact with Big Daddy's face, we can assume it's a mid-air explosion. Now let us divided these by 2

3.833 / 2 = 1.9165m or 0.0019165km

4.635 / 2 = 2.3175m or 0.0023175km

*Formula for Airburst Explosion: Y = ((x/0.28)^3)*1000 with Y in Tons of TNT and x the radius in km.

((0.0019165/0.28)^3)/1000 = 3.20665603 Tons of TNT or Large Building level

((0.0023175/0.28)^3)/1000 = 5.6700271 Tons of TNT or Large Building level
 
Question; how do you calced a mid-air explosion properly? Since I been having problems with it myself often (Such as getting 2085.7624 tons result and kept on getting Multi-City Block level or higher results even though I expected it to be much lower), btw I'm doing this calc for a FC/OC verse (Not sure if I can talk about that in this thread)
The Pixel Scaling
Character's Head: 76px = 57cm

Explosion's Height: 636px = 477m

Explosion's Width: 954px = 715.5m

Divide these by 2x for the radius of the explosion.

477 / 2 = 238.5m or 0.2385km

715.5 / 2 = 357.75m or 0.35775km

This happened in mid-air, so we can use this formula:
*Formula for Airburst Explosion: Y = ((x/0.28)^3)*1000 with Y in Tons of TNT and x the radius in km.

Low End Yield: ((0.2385/0.28)^3)*1000 = 618.003673 Tons of TNT or Multi-City Block level

High End Yield: ((0.35775/0.28)^3)*1000 = 2085.7624 Tons of TNT or nothing
The Pixel Scaling
G-Man's Height: 96px+37px+155px = 248px = 2.01m

Explosion's Width: 473px = 3.833m

Explosion's Height: 572px = 4.635m

Since this explosion happened after making contact with Big Daddy's face, we can assume it's a mid-air explosion. Now let us divided these by 2

3.833 / 2 = 1.9165m or 0.0019165km

4.635 / 2 = 2.3175m or 0.0023175km

*Formula for Airburst Explosion: Y = ((x/0.28)^3)*1000 with Y in Tons of TNT and x the radius in km.

((0.0019165/0.28)^3)/1000 = 3.20665603 Tons of TNT or Large Building level

((0.0023175/0.28)^3)/1000 = 5.6700271 Tons of TNT or Large Building level
For the first problem, you calculated the radius of the explosion terribly wrong.

The explosion should not have a diameter of 477 meters.

(636/76)*0.57 = 4.77 meters

Seems you messed up the decimal place.
 
Pretty accurate of myself ngl

The what now? I'm still new to this calculation stuff even after learning how to do ground-explosions calcs (After some help from a other thread) tbh...
The decimal place. A decimal is the "." between numbers that denote a fraction of a number.

4.5 = Four and a half
7.3 = Seven and three tenths

You probably get it.
 
The decimal place. A decimal is the "." between numbers that denote a fraction of a number.

4.5 = Four and a half
7.3 = Seven and three tenths

You probably get it.
I just feel stupid after realizing this is just the "." between the numbers in my calcs, anyway what about the second mid-air problem?
 
I just feel stupid after realizing this is just the "." between the numbers in my calcs, anyway what about the second mid-air problem?
It was just an issue of not understanding scientific notation. Your answer should be "5.6700271e-10". But you wrote 5.667 Tons

Scientific notation is the x10^# or e+# numbers you see. It's basically how many digits follow the first number after the decimal point.

123,000,000 would be 1.23*10^8 or 1.23e+6.

1.57*10^13/1.57e+13 = 15,700,000,000,000

So you answer isn't 5 tons, it's 5.6700271e-10 Tons, or 0.00000000056700271 Megatons = 2,372,339 Joules
 
It was just an issue of not understanding scientific notation. Your answer should be "5.6700271e-10". But you wrote 5.667 Tons

Scientific notation is the x10^# or e+# numbers you see. It's basically how many digits follow the first number after the decimal point.

123,000,000 would be 1.23*10^8 or 1.23e+6.

1.57*10^13/1.57e+13 = 15,700,000,000,000

So you answer isn't 5 tons, it's 5.6700271e-10 Tons, or 0.00000000056700271 Megatons = 2,372,339 Joules
Yeah I thought the whole "e-10" thing is just like a error or something like that so I just.. kinda just removed it. Anyway thanks for the help.
 
Actually, one question tho (Sorry if I bothering you), what do I do about the 2,372,339 joules? Joules goes translated into Tons of TNT but with this, I always go back to the 5.6700271e-10 results since I been using Google's Joules to Tons of TNT and other stuff like that.
 
Actually, one question tho (Sorry if I bothering you), what do I do about the 2,372,339 joules? Joules goes translated into Tons of TNT but with this, I always go back to the 5.6700271e-10 results since I been using Google's Joules to Tons of TNT and other stuff like that.
Are you trying to translate it to Tons? Bear in mind the formula you used for explosions gives you a result in Megatons. Not Tons. Take the result you got, and multiply it by a million. 1 Megaton = 1,000,000 Tons.

That'll give you a result in Tons of TNT. Assuming that's what you want to convert it to.
 
Are you trying to translate it to Tons? Bear in mind the formula you used for explosions gives you a result in Megatons. Not Tons. Take the result you got, and multiply it by a million. 1 Megaton = 1,000,000 Tons.

That'll give you a result in Tons of TNT. Assuming that's what you want to convert it to.
2,372,339 x 1,000,000 = 2372339000000

Like this?
 
Y'know I was expecting a lower result (like Small Building level) but didn't expected to be that low, anyway thanks again, sorry If I was bothering you with this btw.
Nah, it's alright. And Small Building level is for explosions in the 10 meter range IIRC. Wall level seems about right for explosions under that size in diameter.
 
Does the escape velocity formula work if a structure has enough gravity to keep light from escaping without being a black hole? Will Ve=SOL be usable? Or SOL can't be used for escape velocity formula?
 
Just metaphor. Nvm look like I mess up the diameter of planets. I should fix it later when I used PC because numbers keep disappeared when I copy paste in blog
 
Just metaphor. Nvm look like I mess up the diameter of planets. I should fix it later when I used PC because numbers keep disappeared when I copy paste in blog
If that was on Earth then I see nothing wrong with it being Large Mountain level.
 
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