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Good morning,
This concept was briefly discussed as an extension of the DMC situation with fake scans. Fake scans are not a new thing to battleboards, but often they are not extremely difficult to identify as we often have full access to the source material that these alleged scans come from, and anyone can go and check to see if it's there or not.
The issue with DMC is that the alleged scans were said to be no longer in the game, and thus, verification was impossible. It was argued that these scans were still valid because of the nature of a mobile game (time-limited events with lore info that won't always be available) and this is how these scans avoided being identified as fakes for over a year, in addition to the fact that they contained lore information allegedly only available in a mobile game exclusively released in China, which is its own issue.
In my view, it really isn't acceptable to base any of our profiles on information that no one is able to authenticate. I want to distinguish "authenticate" and "vouch for." It's not sufficient that a user or multiple users claim they saw the content in question. I propose that in situations like this one, we disallow content that cannot be accessed unless it was archived on a website like wayback machine, or it can be found in a legitimate source that isn't related to battleboards. In the DMC situation, for instance, I would've accepted the scans appearing in a gameplay video from a known gaming channel or official developer channel.
With that in mind, I propose adding the following statement to our discussion rules:
This concept was briefly discussed as an extension of the DMC situation with fake scans. Fake scans are not a new thing to battleboards, but often they are not extremely difficult to identify as we often have full access to the source material that these alleged scans come from, and anyone can go and check to see if it's there or not.
The issue with DMC is that the alleged scans were said to be no longer in the game, and thus, verification was impossible. It was argued that these scans were still valid because of the nature of a mobile game (time-limited events with lore info that won't always be available) and this is how these scans avoided being identified as fakes for over a year, in addition to the fact that they contained lore information allegedly only available in a mobile game exclusively released in China, which is its own issue.
In my view, it really isn't acceptable to base any of our profiles on information that no one is able to authenticate. I want to distinguish "authenticate" and "vouch for." It's not sufficient that a user or multiple users claim they saw the content in question. I propose that in situations like this one, we disallow content that cannot be accessed unless it was archived on a website like wayback machine, or it can be found in a legitimate source that isn't related to battleboards. In the DMC situation, for instance, I would've accepted the scans appearing in a gameplay video from a known gaming channel or official developer channel.
With that in mind, I propose adding the following statement to our discussion rules:
Scans of material that can no longer be accessed are not acceptable for use on profiles unless they have been digitally archived or can be found in an authentic source independent of our community. This is due to the high propensity for faking such material, and our inability to independently confirm their legitimacy.