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New Ability - Trap Master (Open to new names)

so .... it ended in nothing, and yet has been open for months, the thing is or heeding "Bernkastelll" or close the thread
 
You mean writing a section for traps in the Preparation page?

I'd prefer leave that to people more familiar with the concept and the idea, I saw someone was also working on such a page recently.

If the draft is considered good, just make it shorter until it fits a subsection.

Then I can review and apply it.
 
Apologies for kinda necroing this thread but this was left without a draft being proposed, and Sparkive's already had one (kind of) proposed in their sandbox, you'd have just to shorten it a bit.

Something like "Character can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or during combat after hiding momentarily in the middle of combat to be able to manufacture them."

@SamanPatou Is that good enough?
 
Apologies for kinda necroing this thread but this was left without a draft being proposed, and Sparkive's already had one (kind of) proposed in their sandbox, you'd have just to shorten it a bit.

Something like "Character can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or during combat after hiding momentarily in the middle of combat to be able to manufacture them."

@SamanPatou Is that good enough?

I would shorten it a little more
"Characters can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or in the middle of it after momentarily hiding"
 
Apologies for kinda necroing this thread but this was left without a draft being proposed, and Sparkive's already had one (kind of) proposed in their sandbox, you'd have just to shorten it a bit.

Something like "Character can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or during combat after hiding momentarily in the middle of combat to be able to manufacture them."

@SamanPatou Is that good enough?
@SamanPatou

Are you willing to take a look here please?
 
I would change the name, leaving only "Traps" or "Trap Proficiency", following the same reasons for which the Martial Arts page isn't called "Martial Arts Mastery" and the proposals on the on-going revision of Stealth Mastery

I find this bit a little pointless, since it covers only a few of the many instances where traps are either particularly useful or uneffective. Also, rage powers doesn't necessarily mean the user goes berserk: This ability is very effective against characters who are not very intelligent or who get carried away a lot by their emotions or instincts (at a lower level, since the Instinctive Reaction ability can constrict it) such as those with the ability Berseck Mode or Rage power.

The page should make mention of characters who create traps via superpowers. Currently, the page seemingly only covers those who make them via preparation or equipment.
For example, we have Goku making a mine field with ki, Granolah detonating a bunch of debris (a few pages after the beginning of the chapter), several wizards across fiction creating grass knots, brambles and more, Pokémon moves such as Stealth Rock, Toxic Spikes, ten thousand of stands from Jojo which focus on traps and deceive etc..

It could also mention that traps can also be physical attacks or part of someone's combat ingenuity, see Kakashi's Headhunter Jutsu, Buggy faking his death to stab Zoro or hidden weapons meant to active or be unsheathed the moment the opponent is close enough, and so on with more cases.
 
I am fine with if we rename the page to "Trap Proficiency" instead.
 
I would change the name, leaving only "Traps" or "Trap Proficiency", following the same reasons for which the Martial Arts page isn't called "Martial Arts Mastery" and the proposals on the on-going revision of Stealth Mastery

I find this bit a little pointless, since it covers only a few of the many instances where traps are either particularly useful or uneffective. Also, rage powers doesn't necessarily mean the user goes berserk: This ability is very effective against characters who are not very intelligent or who get carried away a lot by their emotions or instincts (at a lower level, since the Instinctive Reaction ability can constrict it) such as those with the ability Berseck Mode or Rage power.

The page should make mention of characters who create traps via superpowers. Currently, the page seemingly only covers those who make them via preparation or equipment.
For example, we have Goku making a mine field with ki, Granolah detonating a bunch of debris (a few pages after the beginning of the chapter), several wizards across fiction creating grass knots, brambles and more, Pokémon moves such as Stealth Rock, Toxic Spikes, ten thousand of stands from Jojo which focus on traps and deceive etc..

It could also mention that traps can also be physical attacks or part of someone's combat ingenuity, see Kakashi's Headhunter Jutsu, Buggy faking his death to stab Zoro or hidden weapons meant to active or be unsheathed the moment the opponent is close enough, and so on with more cases.
I think the current consensus was to make it a paragraph to put on the "preparation" page:
You mean writing a section for traps in the Preparation page?

I'd prefer leave that to people more familiar with the concept and the idea, I saw someone was also working on such a page recently.

If the draft is considered good, just make it shorter until it fits a subsection.

Then I can review and apply it.
Apologies for kinda necroing this thread but this was left without a draft being proposed, and Sparkive's already had one (kind of) proposed in their sandbox, you'd have just to shorten it a bit.

Something like "Character can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or during combat after hiding momentarily in the middle of combat to be able to manufacture them."

@SamanPatou Is that good enough?
I would shorten it a little more
"Characters can create and manipulate traps of one or more types with great skill. Generally manufactured before combat or in the middle of it after momentarily hiding"
But the answer seems to talk like it's a new page, so I'll answer as such:
-
Ok, first the new name should be changed to: "Trap Proficiency"
-To cover the topic of superpowers, I expanded the first paragraph to mention the use of these for the traps themselves.
"Trap Proficiency refers mostly to the ability to construct and manipulate traps of one or more types with great skill, however, it also includes the ability to use superpowers for them.
They are generally crafted or created before combat or during combat after momentarily hiding in the middle of combat in order to craft them."
-Along with this, the theme of Rage power and Berserk can go away.
-Types would change to not say build, but create.
-And among the users could be added to pokemons with attacks like those.

This looks good to you SP?
 
Thank you for helping out.
 
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