Bobsican
He/Him- 21,205
- 6,098
Continued from here, as it seems this deserves its own thread.
Basically, I propose that piercing attacks such as bullets and knifes, swords and so on are cataloged as moves that by default ignore durability and have the potential to one-shot as they can hit in a vital part of a target (hearth, brain, etc), or straight up injure a target regardless of their durability to some extent (Intangibility, Absorbtion and physical characteristics that make the character hard to pierce on are obviously resistant to this, just to point out).
I´ve heard that there are some verses in which those simply don´t ignore durability and just work like any other attack, in those cases we simply apply a case-by-case basis and apply that that verse/character (as it can be variable), simply takes piercing attacks like, say, brute force attacks, and so they simply can´t ignore
Basically, I propose that piercing attacks such as bullets and knifes, swords and so on are cataloged as moves that by default ignore durability and have the potential to one-shot as they can hit in a vital part of a target (hearth, brain, etc), or straight up injure a target regardless of their durability to some extent (Intangibility, Absorbtion and physical characteristics that make the character hard to pierce on are obviously resistant to this, just to point out).
I´ve heard that there are some verses in which those simply don´t ignore durability and just work like any other attack, in those cases we simply apply a case-by-case basis and apply that that verse/character (as it can be variable), simply takes piercing attacks like, say, brute force attacks, and so they simply can´t ignore