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It's used for the command block profile, should someone make a revision?.
The feat itself is not valid though, it cannot be achieved in game afaik.
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It's used for the command block profile, should someone make a revision?.
The feat itself is not valid though, it cannot be achieved in game afaik.
I believe one has already been made. It hasn't concluded yet though.It's used for the command block profile, should someone make a revision?
That seems more like a fairness thing. Giving people gamerscore for creative has obvious balance problems.I'm neutral, but I'm leaning towards to disagree, since achievements aren't given in creative in bedrock edition, and turning on creative mode in the version will show a pop up saying that doing so will enable CHEATS, which means according to bedrock developers, creative mode is cheats. I know Java doesn't count it and it gives you advancements, but Java doesn't have to worry about the same things as bedrock does, such as gamerscore (I'm guessing gamerscore isn't given in Java, I never played that version).
I'm fine if there's another section for creative mode Steve, although I don't understand how I'd be used in battles, since in creative the player is literally immune to everythingThat seems more like a fairness thing. Giving people gamerscore for creative has obvious balance problems.
I'd prefer using Java Edition as the "main canon" because bedrock is really just an adaptation of the original, and we discount anime adaptations of mangas for that reason, for example.
That's a NLFalthough I don't understand how I'd be used in battles, since in creative the player is literally immune to everything
Actually, you're right.That's a NLF
Nothing involving Cheat Mode is part of this proposal, including NBT and commands.Actually, you're right.
In Creative mode, you can get killed via Void Damage.
Unless you have the "invulnerable" NBT tag on, which renders all conventional ways of damage useless. Lava doesn't burn, instant damage elixirs doing nothing, even when in Survival Mode. Although you can still get killed by the ./kill command.
Funnily enough, "invulnerable" mobs can be harmed normally by attacks from creative mode players.Unless you have the "invulnerable" NBT tag on, which renders all conventional ways of damage useless. Lava doesn't burn, instant damage elixirs doing nothing, even when in Survival Mode. Although you can still get killed by the ./kill command.
I'd bring up Terraria, but Terraria has a lot of lore, so that is moot lol.TBH with the lack of canon I'd rather have Minecraft deleted if you ask me, but it's clear most would rather keep it even if it's a series whose scaling is based on (borderline) game mechanics. Anyways, I disagree FRA.
Game mechanics scaling is being fixed hopefully, and reverted back to the feats they actually perform.TBH with the lack of canon I'd rather have Minecraft deleted if you ask me, but it's clear most would rather keep it even if it's a series whose scaling is based on (borderline) game mechanics. Anyways, I disagree FRA.
UmmWe can say that the fact that Bedrock is indestructible is a Game Mechanic.
Seems fine to meThis is a proposal which was rejected in the past under the assumption of "game mechanics" or "cheats." This is a decision I disagree with.
Firstly, Minecraft DOES have a cheat mode which is an option entirely separate from Creative Mode. Instead, Creative Mode is listed alongside other gamemode options for creating a new world, with no indication that it's less valid than Survival Mode.
With this in mind I'd like to propose that Creative Mode be added as a valid key for Steve/Alex.
I'd like to point out that this proposal still rejects certain proposals including: command blocks, console commands, structure blocks, and structure voids.
These things are NOT part of Creative Mode, only Cheat Mode, and should remain rejected.
The following is what Creative Mode actually does and how it may apply:
1.) The player no longer needs to eat, breathe, and is invulnerable except to Void damage. (Self-Sustenance (Type 1 & 2), Invulnerability)
2.) The player gains Superman-esque omnidirectional flight up to 10.92m/s. (True Flight)
3.) The player may create blocks, mobs, and break any block instantly, even bedrock without drops. (Creation, 5-C Env Dest.)
- 3a) Note that the instant destruction applies only to blocks, and that mobs still require damage to die and still drop their loot.
4.) All mobs are passive, and do not attempt to attack the player. The Ender Dragon is the only exception. (Unsure, perhaps Morality Manipulation)
5.) The player has increased range for placing, breaking, and attacking. (Extended Melee Range)
Agree: Damage3245, KieranH10, FinePoint, Expectro2000xxx, UltraChair, MrKerf, Rtxthegamer, DaReaperMan, XSOULOFCINDERX, Fastestthingalive50, NothingToDebateWith, MaybeWantsToEdit, azontr, ShockingShoes, Livinmeme, theultimate5105, EmilioRory10
Neutral: InfiniteDay, RethPo, Cosmic_King_of_SAO
Disagree: Moritzva, Everything12, Mr._Bambu, GyroNutz, Blackcurrant91, Darkmon_cns
I repeat: this is NOT CHEAT MODE, please stop bringing up things in cheat mode.
Never knew that was the case on Java, in Bedrock you can't die to void you just stop falling after a whileActually, you're right.
In Creative mode, you can get killed via Void Damage.
Unless you have the "invulnerable" NBT tag on, which renders all conventional ways of damage useless. Lava doesn't burn, instant damage elixirs doing nothing, even when in Survival Mode. Although you can still get killed by the ./kill command.
Sorry, for some reason I never got notified for your post, so I thought the thread was dead.Bump
hahaha relaxSorry, for some reason I never got notified for your post, so I thought the thread was dead.
I think this is very well said. The scaling would probably just be around the endgame player's level in Survival, since the Creative Mode player can spawn in the equipment. The only real differences would be in their abilities and hax, which likely explains their interactions with blocks.[essay]