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Interesting name...Agree
The difference is that using Creative Mode in Ark requires cheating with the development console, and dev maps are very clearly made for the sole purpose of testing.Doesn't this open the way for people making like dev testing/map creation versions of characters?
What stops me from making a 'Creative Mode' version of Valheim characters/Ark Characters that are completely immune to damage and can one shot everything in the verse?
Yes, we came to that conclusion.Also scaling people to bedrock is dumb considering you can't one shot a zombie with a punch in creative mode.
Possible morality res for ender dragon?All mobs are passive, and do not attempt to attack the player. The Ender Dragon is the only exception. (Unsure, perhaps Morality Manipulation)
I suppose if this is accepted that would have to be true. Or maybe the world itself changes, and the Ender Dragon is separate from that process somehow.Possible morality res for ender dragon?
His strength is the same as the regular player, with higher environmental destruction.I like the idea, but I feel like it would be hard to implement. What is his strength? His damage is the same for every block, breaking every block with one click. How do we implement the fact he doesn’t take damage? He doesn’t take knockback, arrows go THROUGH him, what do we do?
yeah I agreeI added both of you. Hopefully the scoreboard is up-to-date now, please let me know if I missed anyone.
I'm waiting on VegetaFan to make a response before I add them, since I'm not sure if they agree or disagree wholly.
It would probably be passive, yes.Agreed. But quick question, since when he’s in creative mode and all mobs are passive, would the make the morality manip passive or just really quick.
Kinda bummed that there is no cheats
Shouldn’t the player also have resistance to almost all the minecraft effects that are harmful except levitation (but they should maybe have limited resistance since when they fly it doesn’t effect them)
except for a certain dragonsince when he’s in creative mode and all mobs are passive
mistakes that popular probably don’t last for…..however long minecraft has been outwe can assume that the Ender Dragon still being aggressive in Creative is just either an outlier or mistake/feature in coding.
12 yearsmistakes that popular probably don’t last for…..however long minecraft has been out
I disagree with this for the reasons others have stated.we can assume that the Ender Dragon still being aggressive in Creative is just either an outlier or mistake/feature in coding.
Well to be fair, for example, it was said that pigs don’t actually turn into zombie piglins when they get hit by lightning and the reason it still is in is becausemistakes that popular probably don’t last for…..however long minecraft has been out
To be fair it probably IS a coding thing.I disagree with this for the reasons others have stated.
I highly doubt they would leave an obvious thing like that in the code for so long if it were a bug.
Though, even if it technically was, we have no way to confirm that, and it makes sense given the Ender Dragon has many other special properties too, and is the final boss for it to have this one too.
basically minecraft is a game that has many features there, and we only take from 1 feature only?
I see what you mean, but being designed for VS Debating isn't a requirement to have a profile.Personally I feel like VS Debating stuff was tailored to Survival because of Creative kinda ignoring some rules. At least that's what I always thought. Survival seemed more tailor made for, you know, battle, while Creative was just a mode for fun that allowed you to do whatever you wanted. That's how I always understood it. I guess I don't mind it being listed under a separate key though. So I'll lean towards agree
He was just noting that Creative was a weird case where it's hard to quantify due to being less tailored for actual fights.I see what you mean, but being designed for VS Debating isn't a requirement to have a profile.
There's plenty of characters on here whose purpose isn't fighting at all.
Oh, yes. I suppose.He was just noting that Creative was a weird case where it's hard to quantify due to being less tailored for actual fights.
Oh wow, who would've seen that coming....I just talked with Ant, and he predictably told me that none of our voices matter.
Since the staff vote is technically in favor of disagree, this can't be applied.
The last knowledgeable staff member left is Crabwhale, and so I've messaged him.
If he either disagrees or doesn't comment, then unfortunately this is the end for Creative Mode.