• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Metroid - Samus Aran Profile(s) Revision & Overhaul

Armorchompy

He/Him
VS Battles
Thread Moderator
Calculation Group
Messages
16,171
Reaction score
12,705
Alright, it's been a while and I apologize for taking so long, but finally Samus' revised profiles are ready to be upgraded. Huge thanks to Chariot, who did most of the work on the NA&T sections which I'd have had a lot of trouble doing on my own. This is going to be a thread detailing most of the changes, but since there are so so many, the more minor ones will not be mentioned here. So, here is the sandbox, peruse it as much as you wish, and here are the original profiles 1, 2, 3.

Structure​

By far the biggest change here is that Samus' "Legendary Suit" profile will be split into a profile detailing the Prime series, and one detailing the "classic" era of sorts, from Metroid 2 to Other M and Samus & Joey. These should probably be called Samus Aran (Metroid Prime) and Samus Aran (Post-Prime) or something? The latter is kind of a clunky name but I don't have a better one. But yeah, my reason for splitting these is that the middle profile is already a bit bloated as is, and it'd become unreadably huge with my revisions, without being split. Plus, with Metroid Prime 4 on the way, it's only going to get bigger, so splitting it is the smart thing to do.

The Zero Mission profile loses the "Post-Chozo Gene Infusion" key, which details her as a child, essentially. It has little screen time and basically no P&A and feats and it screws with the layout of the profiles without really having anything worth reporting. However it gets the Legendary Suit stuff added to it, for a few reasons. The first is that it's confusing to see a profile labeled as "Zero Mission" that doesn't have the last part of the game in it, and the second is that with the following profile being dedicated to the Prime games, it'd be weird for it to be there.

For the rest, the profiles are mostly structured the same, except that in the middle two the keys are split by game and not by suit- this is to ensure that the P&A actually makes sense, as things are the profile implies Samus has all of her equipment from the various games at once (For example the Legendary profile lists both the Shock Coil, exclusive to Hunters, and the Phase Drift, exclusive to Samus Returns, in the Varia Suit key). There is a game-agnostic Power Suit key in them though, it needs to be there for the sake of scaling a few bosses, and it's weird to not have a rating for it at all given it's a pretty prominent thing Samus has.

Overall I'm not entirely satisfied with how the profiles will be structured but I think it's the best possible solution, Metroid as a series is massive enough and equipment rotates in and out of Samus' arsenal so much that a bit of awkwardness is necessary to make the profiles accurate, and I think this works well. Oh, also, there's a big NA&T section in each profile detailing what Samus can do in each game, and a Combat Skill & Standard Tactics section that I think does a good job helping detail Samus' fighting style.

Changes​

Again this is NOT going to be all changes, look at the profiles, we'd be here forever. I'm just going to list removals, additions can be seen by looking at the new profiles and are generally just far too numerous to list here. Trust me that for everything she loses, Samus gets way more cool shit.

ZM profile
  • Zero Suit
    • To start with a weird one, Samus loses Astral Projection and Teleportation because what I think is actually going on here is that Samus just phased out of her suit (not 100% consistent with how it's usually portrayed to work but this is a different suit, and it's close enough to things she's done) and physically walked with Gray Voice's spirit. It doesn't really make sense either way but I think this is a smaller stretch than her teleporting her body to the location where her spirit was somehow.
    • Resistance to Gravity Manip for ZSS has been removed since we no longer treat Zebes as having hyper-gravity. She however gains resistance to Precog/AP via Mother Brain and the Pirates not being able to predict her actions with tech and such, Madness/Mind/Corruption hax via MP stuff, and Absorption because even before getting the Metroid vaccine, the X was taking hours to assimilate her, which they can do in literal seconds to most creatures (we see it happen in real time in Samus Returns' ending)
  • Power Suit
    • Some of Sam's acrobatics and marksmanship feats are only listed for the suit because the suit assists in both regards. Absorption has been changed to Forcefield and Damage Reduction, same concept, just better expressed. Data Manipulation is gone, Samus can still download schematics for new weapons but that's not warping information into reality, it's just using them to modify the suit, like a really good 3D printer. I removed Adhesive Manipulation, I think that is just anime physics at work but even if not I'd assume it's just magnetism, maybe the ship's instead of Samus'. Morph Ball ESP is gone, I guess it's true she can see when balled up but like, it's sort of a franchise joke that we don't really know how the MB works, I think it might just be she still can see normally, rather than through some more unusual method.
    • Statistics Amplification for the Charge Beam is turned into Damage Boost, and the power grip is just a baseline upgrade, rather than something she needs to activate.
  • Power Suit (Legendary)
    • I removed Precog for Sensemove because as far as I know Sensemove doesn't really have any lore like that, they just put a name on Samus being really good at dodging things. I'm open to evidence to the contrary, but I just didn't find anything that'd imply it to be precog or instinctive reaction (Samus does also have insanely good senses so it might just be that). Transmutation for making weapons is just Weapon Creation.
  • Varia Suit
    • The Shock Coil's Matter Manip for shooting neutrinos is now Radiation Manipulation, Earth Manip for the Plasma Beam turns into Vibration Manip (I sorta have my doubts on the thing as a whole cause the missiles also do it, but it's not a big deal). I would have removed Matter Manipulation (actually Deconstruction) resistance for the S&J thing because we don't really know how potent it is on other objects, but Dread actually gave us a pretty concrete feat of a beam that can kill other creatures much more quickly, so the resistance stays. Antimatter resistance is just gone though, it's true they say that's what the Infinity Void is but, well first off it's visibly formful, and it's never portrayed to actually act like antimatter.
  • Prime Suits
    • Soul stuff is removed based on the Dark Samus/Phazon CRT, Antimatter is removed because again it doesn't really act like antimatter at all.
  • Fusion/Dread
    • The games have been split key/wise because Samus is much stronger in Dread than in Fusion. Nothing's been removed from them though, as far as I can tell.
And yeah, that's it. Once this thread concludes and stuff I've also got sandboxes for other characters, that should be a lot quicker to apply cause they're not nearly as big.
 
Last edited:
Profiles look alright for the most part, but I’ve noticed some formatting stuff

The References section is supposed to be below Notable Matchups (and then the Notes/Explanations section for stat values go below References). Also I know they’re references in the calc blog, but the calculations not having references on the actual pages bothers me

For pretty much all the profiles, you’ve forgotten to list the stronger weapons in the tier sections (i.e. High 8-C for the first profile’s Power Suit, all the Rage Power ratings for the second and third profiles, and some others), as well as an actual stamina rating for each profile.
 
For pretty much all the profiles, you’ve forgotten to list the stronger weapons in the tier sections (i.e. High 8-C for the first profile’s Power Suit, all the Rage Power ratings for the second and third profiles, and some others), as well as an actual stamina rating for each profile.
We discussed that in a older CRT and opted to have it as a note due to possibly slop hyperinflating it and making every key like fifty words long just for the tiering.
 
We discussed that in a older CRT and opted to have it as a note due to possibly slop hyperinflating it and making every key like fifty words long just for the tiering.
Mmm, not a fan of that. The tier section should include everything the character has and match what’s in the AP section.
 
Mmm, not a fan of that. The tier section should include everything the character has and match what’s in the AP section.

Id agree normally but it's like five things, then listed again because of possibly values. It becomes excessive after a point and difficult to read.
The goal is more indexing it, how it's done shouldn't matter as long as it's clear.

The AP section's list notes explaining it in detail so it isn't as if the values arent clarified. If anything id argue it becomes more straightforward and less difficult for a 3rd party to parse the AP when like that as opposed to word slop.

Also some of the keys just don't have "stronger weapons".
 
Having each AP section in its own tabber would probably make it look less bloated, if we decide to list the stronger weapons in every key, that is.
 
Also I replied half asleep.

The reason Samus doesn't have funny rage shit AP in her ZM keys (except the last), is because it isn't the Legendary Powersuit (except the last, so she does).
 
Profiles look alright for the most part, but I’ve noticed some formatting stuff

The References section is supposed to be below Notable Matchups (and then the Notes/Explanations section for stat values go below References). Also I know they’re references in the calc blog, but the calculations not having references on the actual pages bothers me

For pretty much all the profiles, you’ve forgotten to list the stronger weapons in the tier sections (i.e. High 8-C for the first profile’s Power Suit, all the Rage Power ratings for the second and third profiles, and some others), as well as an actual stamina rating for each profile.
Ratings would be a complete mess. Like, the Power Suit keys would be "At least 7-C, likely Low 7-B, higher with stronger weapons, at least High 7-C, possibly Low 7-B with Rage Power, possibly Low 7-B or 7-B with Rage Power and stronger weapons", which is kinda ugly and hard to read.

Rest is an easy fix.
Also I replied half asleep.

The reason Samus doesn't have funny rage shit AP in her ZM keys (except the last), is because it isn't the Legendary Powersuit (except the last, so she does).
Yeah, there's a few abilities that we didn't give to ZM Samus because we don't know how many of her suit's mechanics apply to the OG one
 
Last edited:
Samus' AP section says "Building level+ (Justification), Large Building level (Justification)", is this supposed to say Large Building level with her Super Missiles? It doesn't say what that rating is for. Also the Tier section doesn't mention it at all.
 
Also for her speed, does piloting a ship really grant her that speed? Did she outspeed it or was she comparable to it? I'm confused on why she'd scale to the speed of her ship
 
oh wait is this just a NA&T revision? if so my bad

also sorry for the triple post
 
Also for her speed, does piloting a ship really grant her that speed? Did she outspeed it or was she comparable to it? I'm confused on why she'd scale to the speed of her ship
She piloted while doing wacky maunevers while dodging enemy ship gunfire in the middle of an asteroid belt.
She also tagged a ship that was equal with her ship's speed (while amped+30% amp on top of that) in the same scene.

The scans should be in the justification link?

Samus' AP section says "Building level+ (Justification), Large Building level (Justification)", is this supposed to say Large Building level with her Super Missiles? It doesn't say what that rating is for. Also the Tier section doesn't mention it at all.
Wdym? The justification literally says it's because of Super Missiles, and there's an AP note as well if you mean ZM Samus.
 
She piloted while doing wacky maunevers while dodging enemy ship gunfire in the middle of an asteroid belt.
She also tagged a ship that was equal with her ship's speed (while amped+30% amp on top of that) in the same scene.

The scans should be in the justification link?
im aware of the feat and I saw the scans, I just didn't know the pilot can actually scale to the speed of the ship
 
im aware of the feat and I saw the scans, I just didn't know the pilot can actually scale to the speed of the ship
They can, they just need to react while flying at said speed in close proximity.

Like if Samus drive her ship in a straight line, and nothing was in the way, yeah she wouldn't scale to shit. But if she drove her ship in a straight line, suddenly something got in the way, and she reacted to it quickly, she'd scale.

It's the same logic as the whole perception speed pages. Like reacting to light within 1m we usually treat as "speed of light" speed, distance is the key factor, and how much distance said ship covered while making her reaction (like if she noticed from 10km away, and the ship covered 5km in the time she got it to move out the way, she'd be thousands of times below the ship speed for example).

power suit
"At least Building level+ (Defeated the Charge Beam Beast, which was capable of tunneling through solid stone, with just her basic Power Beam, which can also easily dispatch weaker kinds of Space Pirate), at least Large Building level with stronger weaponry (Samus' Super Missiles, as well as other comparable attacks such as the Shinespark, are three times more powerful than her basic weapons such as the Power Beam[117][note 1])"

I don't get it, it's explained?
 
Samus' AP section says "Building level+ (Justification), Large Building level (Justification)", is this supposed to say Large Building level with her Super Missiles? It doesn't say what that rating is for. Also the Tier section doesn't mention it at all.
i'd edited it rq
im aware of the feat and I saw the scans, I just didn't know the pilot can actually scale to the speed of the ship
if you pilot it in close quarters yeah, plus she just stood on top of it and shot at others in that race
 
How many more votes do we need for this? I lost track.
Probably two, nothing real major is being changed, it's just keying stuff properly and tacking on a bunch of random abilities due to weapons and stuff that aren't really up for debate (damn imagine having healing for healing), half the removals are just byproducts of things that were CRT'd and already accepted like Phazon yap so not really even part of the CRT and more just actually updating it, so I wouldn't call this a major CRT despite the quantity, it's just a bunch of minor stuff I doubt anyone gives much of a **** about.

But still ****** because only 1 vote but 3 thread mods commented 🗿
the secret eval your own thread tech...
 
I've heard if the OP is a staff member, his vote can count as a agree to his own post. don't quote me on that tho
 
I've heard if the OP is a staff member, his vote can count as a agree to his own post. don't quote me on that tho
It is understood that there may be instances where a staff member has expertise or knowledge of a particular series that allows them to confidently approve a revision on their own. It is possible for a staff member to initiate a content revision thread and have their vote counted.
Yes
 
Back
Top