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Mega Man (Robot Timeline) Ability Additions

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This is just to add a few missing abilities to a few profiles from the X, ZX, and Legends series

X Series Characters
Mega Man X should have Afterimage Creation(When dashing he creates afterimages)

Zero should have:
Teleportation(It's non combat applicable. Zero can transform into a beam of light to travel long distances. It's how enters and exits every stage in the entire X series)
Power Mimicry(Zero can copy the powers of defeated foes)
Afterimage Creation(He should have it for the same reasons as X)
Electricity Manipulation(He has multiple electricity based weapons such as Raijengeki and E-blade)
Restricted Flight(Hienyaku allows him to briefly dash through the air)
Energy Projection(He can create a large amounts of energy projectiles with Rakuhoha.
Fire Manipulation(Ryuenjin and Shoenzan grant him this ability)
Summoning(He can summon three dragon fly shaped mechaniloids)
Forcefield Creation(He can can create forcefields that can reflect enemy projectiles)

Axl should have:
Teleportation(He should have it for the same reason as Zero)

Alia should have:
Inorganic Physiology(type 2) and all three types of self sustenance due to being a reploid
Resistance to Black Holes(She can with stand the pull of Gravity Antonian's black holes. Even in the singularity)
Resistance to Absolute Zero Ice Manipulation (She can tank ice attacks from Avalanche Yeti. Avalanche Yeti's ice should be more potent than Cold Man's ice which reaches Absolute Zero temperatures)

ZX Series Characters
Vent/Aile should have:
Aura and Statistics Amplification(Aside from Model ZX, all of the biometals have an overdrive mode which surrounds the user's body with a glowing aura and increases the users power)
Afterimage Creation: They can create afterimages while dashing.
Resistance to Paralysis Inducement and Corrosion Indcement(Since Model X is comprised of Mega Man X's data it should have all of X's resistances)

Prometheus should have Attack Reflection(He deflected Vent/Aile's Charge Shot)


Mega Man Volnutt
Abilities he should have:
Enhanced Senses(Mega Man has an Alarm Lamp that will automatically tell him when an enemy is nearby. If you look at the health bar on the left you can see that the circle glows red when he enters the room with an enemy)

Abilities granted by his special weapons:
Limited Water Manipulation (The Aqua Blaster allows him to shoot small blasts of water to put out fires)
Damage Reduction(He can reduce damage he takes while using the Shield Arm)
Limited Air Manipulation(The Vacuum Arm allows him to pull things toward himself with air)
Homing attack(The Homing Missile allows him to shoot homing missiles)
Explosion Manipulation(The aforementioned homing missile as well as other items like Hyper Shell grant him this ability)

Moving away from abilities. I think Volnutt should have a note on his profile for vs threads similar to the one Megamix Mega Man has. Volnutt can only have access to one weapon at a time and he needs roll to change weapons and the OP should specify the weapon Volnutt has equipped.
That is all.
 
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Oh, I just realized:
Teleportation(It's non combat applicable. Zero can transform into a beam of light to travel long distances. It's how enters and exits every stage in he entire series)
In X8, the Maverick Hunters use it to switch positions with other hunters and shit. Whatever that's worth.
 
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