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Novelization statement IIRC.May I ask where does Jotunheim being hollow come from? Or is it a assumption because of the visuals?
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Novelization statement IIRC.May I ask where does Jotunheim being hollow come from? Or is it a assumption because of the visuals?
We should find the scanNovelization statement IIRC.
Bruh that's gotta be at least an 8.
The one lead I got from searching for that specific wording lead me to Thor's Revenge, also written by Elizabeth Rudnick.I also found another statement of the same scene, although I don't know where it comes from
The intensity isn't from the Richter scale, it is from the Mercalli scaleBruh that's gotta be at least an 8.
But since we're using the idea that he "shook" the planet. I believe the standard is a 5 or 6.
That's....what I said? 5 or 6, V or VI. Same thing.The intensity isn't from the Richter scale, it is from the Mercalli scale
Oh, I misunderstood, sorryThat's....what I said? 5 or 6, V or VI. Same thing.
NpOh, I misunderstood, sorry
Isn't that what's being used?That's....what I said? 5 or 6, V or VI. Same thing.
Yeah, but RoT asked which intensity should be used. I personally think we could go higher, but 5 or 6 is still a good low end.Isn't that what's being used?
So uh... does it contradict the movie or no?Apparently dark world is an official game and was written by the co-writer for Thor dark world
“The God of Thunder himself is the only playable character shown thus far, but Fandral, Hogun, and Volstagg are mentioned, and I wouldn't be surprised to see a certain horny trickster pop up. According to the press release, there will be over 100 missions and enemies from the movie, with a story penned by well-known comic writer (and The Dark World's co-writer) Christopher Yost.”
https://www.androidpolice.com/2013/...teased-looks-like-a-marvel-version-of-diablo/
the game has some nutty feats so take this as what you well
It dose, though you could make an argument that since it was written by the co-writers of the film that the power lvls should be similar to the mcuSo uh... does it contradict the movie or no?
The crater Thor caused when he shook the planetI'm trying to remember, what part of Jotunheim was stated to be 100 times the size of the Grand Canyon, and could it be used to more accurately determine the size of the planet?
The statement comes from hereI'm trying to remember, what part of Jotunheim was stated to be 100 times the size of the Grand Canyon, and could it be used to more accurately determine the size of the planet?
This has always confused me, this is only High 6-C?I guess so, we have these shots of Jotunheim
WHICH ONE BRO, there are dozens of themWould it be viable to use the crater to calculate Jotunheim's size?
Usually, it should be, but again, this is the MCU so people will be skeptical regardless, so I used Mercury as a failsafe.Well, isn't the Earth the standard size if a celestial body is called a planet?
I updated the calc, I didn't include Jotunheim being hollow because nobody found that statement, so when someone finds it i'll update it again with thatHere is the Low 6-B calc, very consistent with the Eternals
Well, I can use a higher intensity for a bigger high-end considering what he did in Jotunheim's landscape and the statement of the planet beginning to break apartNo mid end
Intensity V (Current Low-End): Felt by nearly everyone; many awakened: Some dishes and windows are broken. Unstable objects are overturned. Pendulum clocks may stop.
Intensity VI (Current High-End): Felt by all, and many are frightened. Some heavy furniture is moved; a few instances of fallen plaster occur. Damage is slight.
Intensity VII: Damage is negligible in buildings of good design and construction; but slight to moderate in well-built ordinary structures; damage is considerable in poorly built or badly designed structures; some chimneys are broken. Noticed by motorists.
Intensity VIII: Damage slight in specially designed structures; considerable damage in ordinary substantial buildings with partial collapse. Damage great in poorly built structures. Fall of chimneys, factory stacks, columns, monuments, walls. Heavy furniture overturned. Sand and mud ejected in small amounts. Changes in well water. Motorists are disturbed.
Intensity IX: Damage is considerable in specially designed structures; well-designed frame structures are thrown out of plumb. Damage is great in substantial buildings, with partial collapse. Buildings are shifted off foundations. Liquefaction occurs. Underground pipes are broken.
Intensity X: Some well-built wooden structures are destroyed; most masonry and frame structures are destroyed with foundations. Rails are bent. Landslides considerable from river banks and steep slopes. Shifted sand and mud. Water splashed over banks.
Intensity XI: Few, if any, (masonry) structures remain standing. Bridges are destroyed. Broad fissures erupt in the ground. Underground pipelines are rendered completely out of service. Earth slumps and land slips in soft ground. Rails are bent greatly.
Intensity XII: Damage is total. Waves are seen on ground surfaces. Lines of sight and level are distorted. Objects are thrown upward into the air.
I think we will have to do a Calc Group Discussion so the CGMs can choose the most correct intensity. New ends by the wayHere is the Low 6-B calc, very consistent with the Eternals
I think the main issue with the intensity is IIRC there was a statement about Jotunheims structural integrity being weakened due to not having the Casket in their possession anymore. I could be remembering wrong but if not that could be a point of contention.I think we will have to do a Calc Group Discussion so the CGMs can choose the most correct intensity. New ends by the way
I've done rough calcs for it before. The explosion is roughly 6-A. Though you can get better results for other methods.