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Max Payne VS Michael De Santa

I believe that with Max Payne 3, Max could have some impressive physical feats to his name. I'll have to check tho.
 
Getting shot in the head and brushing it off is definitely Wall level. I think I can look more properly into his feats.
 
Max can also shoot incoming RPG missiles without requiring to use Bullet Time.
 
Subsonic+ combat speed and reactions at minimum, since RPGs can shoot at speeds of Mach 0.9. Fun fact is, Max also shot at a grenade from a grenade launcher right before it got out, and can do the same to RPGs.
 
For now, I'm going with Max Payne. Better shooting abilities (he can John Woo dive himself towards a whole squad of enemies, something that Michael couldn't do). And he's got better training as having both an NYPD and DEA officer history.
 
Maximum Payne FRA (Yes that's an actual achievement in the game).
 
Also, I just realized that Mike can move away from RPG shots just by side-stepping, LMAO.
 
He does view anti-materiel bullets as slow, so, who am I to judge? Kek. :p

Sad thing is, it doesn't last very long, less than Michael's bullet time, and once he's out, he's not refilling until he kills.
 
Well then again, he also gets a sort of pseudo-bullet time for being capable of dodging any kind of bullet just by rolling even without any bullet time lol.
 
One problem, he leaves himself badly vulnerable in that state. He only truly dodges bullets when he jumps into the air, and once he lands, he's screwed. It even rapidly consumes how much Bullet Time he can use.
 
Not really, you can spam rolls in Max Payne without any problems actually. At least for my experiences
 
Max Payne 3 is...well... a different story.

I went for the hardest of difficulties. Not a very good look.

Still, Max has more experience due to his career as an NYPD detective and DEA agent, so I'll give him props for that.
 
I really want him to be wall level too so he can be comparable to the other Rockstar characters too lmao. Even Sam Fisher got an 9-B upgrade now.
 
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