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That time has come, everyone. And by "that time", I mean that my patience has run out. This won't include any potential changes to Personas 1 and 2, due to my own lacking of knowledge, but whatever. If there's anything I missed or overlooked, then so be it, but upcoming cosmology blog or not, I'm just going to do it myself.
Sit tight, because this is gonna be a big one.
Edit: I now have a blog post dedicated to rough Persona templates that can be used as reference. (https://vsbattles.fandom.com/wiki/U...dard_Profile_Templates_for_Persona_Characters)
GENERAL CHANGES
To start off, I'm going to list every change that affects more than one installment of the Persona series. Essentially, these are going to be the stuff that should be on every profile relevant to the change. Though naturally, because the Persona 5 profiles are mostly up-to-date and some of my previous CRTs have made it onto the older profiles, some of the changes listed here will have already been applied to some profiles before the time of this posting. Keyword "some", that is, not all.
Now, regarding Persona-users:
- Persona-users should get Magic, Soul Manipulation and Non-Physical Interaction, as well as Resistance to Mind and Soul Manipulation due to the nature of their powers. Magic is self-explanatory, and Soul Manipulation as well as Non-Physical Interaction will make sense as soon as I get to explaining the Shadows. Resistance to Mind and Soul Manipulation is needed because otherwise, they'd be one-shot by their own moves.
- Edit: All Persona-users should have Empowerment (via willpower), while all the Wild Cards' will be noted to be to a far higher scale than other Persona-users.
- All Persona-users, Shadows, Gods, Demons and Cognitions should also have a base resistance to every non-special status ailment in their respective games (or even all of them collectively), as the chance-based affliction is representative of the target's resistance v.s. the potency of the ailment being cast. This also applies to resisting Death Manipulation.
- All Persona-users should be noted to be capable of covering their elemental weaknesses and become effectively immune to all non-special ailments by guarding.
- All Personas (not their users) and Shadows should possess Abstract Existence (Type 1) and Non-Corporeality. Personas additionally should have Flight and Immortality (Type 8, reliant on their user's mind/soul).
Regarding Almighty Damage:
Almighty should only bypass Resistance to Magic, Elemental Manipulation (what Persona considers Elements at least), Status Effect Inducement (and its relevant derivatives), and Soul Manipulation, but not Soul Damage. This is an important distinction, as Persona-users and other enemy creatures all possess Resistance to Soul Manipulation, but if Almighty bypassed resistance to Soul Damage, it would be a one-shot on whoever it was used on. That is obviously not the case in any games. That way, spells like "Spirit Leech" and "Life Drain" still bypass resistances to Soul Manipulation and Absorption, but Megido doesn't suddenly one-shot Yaldabaoth.- If there are less complicated interpretations of the above, I'd gladly take it, but this is the best I can do for now.
- Edit: So I managed to find a much simpler interpretation. That is, Almighty must get through the target's physical durability before it can affect the soul. Since the soul is inside the target's body and Almighty attacks still affect the physical 'shell' surrounding it, it can be that Almighty has to break the physical shell before it can damage the soul that's inside. That way, since "Spirit Leech" and "Life Drain" bypass durability due to their nature, they can directly affect the target's soul and negate its resistance to Soul Manipulation.
PERSONA 3
Concerning Powers & Abilities:
- Makoto Yuki with the Universe Arcana should have Empowerment of Durability through Willpower via tanking otherwise fatal attacks from True Nyx several times before his Social Links could give him enough strength to use the Great Seal.
- Junpei should have Regenerationn (Mid-Low) via Spring of Life.
- Late-game Makoto Yuki should scale to Elizabeth due to fighting her before New Game+ in Persona 3 Portable.
I love how straight-forward this is. - Nyx Avatar would thus scale to Makoto Yuki needing the rest of SEES to defeat.
- End-game SEES would scale to assisting in the fight with Nyx Avatar.
- Erebus would scale to fighting SEES.
- True Nyx would scale to one-shotting Makoto Yuki with the Universe Arcana several times before his Social Links could help him have enough strength to use the Great Seal.
- Yukari, Ken, Shinjiro, Fuuka, Akihiko, True Nyx and Metis all haven't had their profiles made. Whoever wants to make them, first come first serve. Except True Nyx, which is being handled by DarkGrath.
- Evokers should be listed under Standard Equipment.
Concerning Powers & Abilities:
- The Investigation Team should have Resistance to Perception Manipulation when wearing their Team Glasses. Teddie would have this passively due to his eye lenses, and Yu Narukami with Izanagi-no-Okami would have it even without the glasses.
- Yu Narukami with Izanagi-no-Okami should have Empowerment of Durability through Willpower for tanking several one-shots from Izanami-no-Okami.
- Yu Narukami should have Resistance to BFR via resisting Izanami-no-Okami's Thousand Curses.
- Izanami scales to defeating the end-game Investigation Team.
- Izanami-no-Okami scales to one-shotting Yu Narukami with Izanagi-no-Okami several times before Yu decided to snap out of it and use Myriad Truths to one-shot her back.
- Yukiko, Kanji, Teddie, Marie and Izanami all haven't had their profiles made. Whoever wants to make them, first come first serve. Except for Yukiko. Shozo Irie's making that, last I checked.
- Team Glasses should be listed under Standard Equipment.
Concerning Attack Potency & Scaling:
- The end-game Investigation Team scales to fighting relatively evenly with the Shadow Operatives, who were noted to be stronger than they were than at the end of Persona 3.
- Sho Minazuki scales to fighting evenly with the Shadow Operatives.
- Hi-no-Kagutsuchi scales to easily defeating the Shadow Operatives at the start of Ultimax.
- Yu Narukami and Tohru Adachi scale to defeating Hi-no-Kagutsuchi in a joint effort.
- Labrys scales to defeating Hi-no-Kagutsuchi by herself in the alternate ending.
- Labrys should get Thread Manipulation with her Weaver's Arts.
- Akihiko should have Pocket Reality Manipulation and possibly Reality Warping based on his Instant Kill, which creates a false Earth and a dimension containing at least 8 galaxies. The former is shown in the animation, and the latter is because this would be completely nonsensical feat if it weren't for Morgana in P5 showing that Cognition is present everywhere and affects everything, and Yaldabaoth showing us that Cognition is basically Reality Warping.
Hot damn Aki... - Akihiko should get Limited Flight using Electricity as shown here.
- Naoto's Half-trigger Megido should be noted as a trap.
- Teddie (once his profile is created) should have Creation (via creating TVs out of nothing), Teleportation (via warping between TV screens as shown in his P4 Arena combos), Explosion Manipulation (can detonate his Persona and his Persona's missiles), BFR (via throwing people into the TVs he makes to warp them somewhere else), as well as all the standard abilities for Shadows and Persona-users.
- Chie gets Water Manipulation via her Instant Kill, which features summoning a water dragon. This may or may not be a variant of the Bufu spells, which are Chie's only elemental spells. If they are, this would equalize Post-P2 Ice attacks with Water attacks and add another item to the Omnipotent Orb's growing list of immunities.
- Hi-no-Kagutsuchi hasn't had his profile made.
- Aigis' standard equipment consists of full-auto fire from her fingertips, light machine guns, rocket punches, drills, grenades, a pile driver, gatling-type machine guns, heavy machine guns, sticky bombs, RPGs, cannons, mortars and missile launchers.
- Naoto should have an SMG and pump-action shotgun (that apparently doesn't need to be pumped) as part of her standard equipment in P4AU, as they're part of her combos. It should be noted that the revolver used in her Instant Kill, "Judge of Hell", should be stronger than either of the aforementioned weapons, and that she has stronger guns available based on the attainable weapons in Persona 4 Golden.
Concerning Abilities:
- All of the Phantom Thieves should be noted to be Resistant to Time Stop due to being unaffected by every instance in which the Metaverse had stopped time during the game, such as here.
- All of the Phantom Thieves' resistances to Reality Warping should be noted to come from their Phantom Suits, which are formed by their rebellious willpower.
- All of the end-game Phantom Thieves should resist all of Yaldabaoth's hax abilities, due to Yaldabaoth not outhaxing them during their rematch. This can be explained by remembering the above fact that the Phantom Thieves' Suits - formed from their will of rebellion - protect them from cognitive distortions (i.e. reality warping, the basis of all of Yaldy's hax). So the reason the PTs were affected in Round 1 could easily be because their willpower wasn't strong enough. As such, when Ren initiated the jailbreak prior to entering the Qlipoth World and renewed their respective wills to rebel, their willpower grew strong enough to resist Yaldy's reality warping.
Edit: The resulting resistances are to the following hax:- Pocket Reality Manipulation
- Existence Erasure
- BFR
- Fusionism
- Power Nullification
- Matter Manipulation
- Conceptual Manipulation
- Spatial Manipulation
- Sealing
- All of the Phantom Thieves should have their Phantom Suits listed as part of their Standard Equipment.
(note that these are rough estimates only)
(edited)
Persona 5: Satanael Joker >>>>> God of Control >>> Post-Qlipoth Phantom Thieves > Holy Grail >> Lavenza >/= Caroline and Justine >> Pre-Qlipoth Joker and Phantom Thieves > Baseline Low 2-C.
Persona 3: True Nyx >>>>> Makoto Yuki w/ The Universe >= Nyx Avatar >> End-Game SEES = Erebus = Late-Game Makoto Yuki >/= P3 Elizabeth = Lavenza >>> Pre-Qlipoth Joker and Phantom Thieves > Baseline Low 2-C.
Persona 4 Arena: P4A Elizabeth >>> End-Game Investigation Team = Shadow Operatives > End-Game SEES >/= P3 Elizabeth = Lavenza >>> Pre-Qlipoth Joker and Phantom Thieves > Baseline Low 2-C.
Persona 4 Arena Ultimax: Post-Ultimax Labrys > Hi-no-Kagutsuchi > Post-Ultimax Yu Narukami = Post-Ultimax Tohru Adachi > Sho Minazuki = End-Game Investigation Team = Shadow Operatives > End-Game SEES >/= P3 Elizabeth = Lavenza >>> Pre-Qlipoth Joker and Phantom Thieves > Baseline Low 2-C.
Persona 4: Yu Narukami w/ Izanagi-no-Okami >> Izanami-no-Okami > Izanami = Margaret > End-Game Investigation Team = Shadow Operatives > End-Game SEES >/= P3 Elizabeth = Lavenza >>> Pre-Qlipoth Joker and Phantom Thieves > Baseline Low 2-C.