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@Warren
About the Game Mechanics argument (you could have been a bit more explicit that was the problem), the reason it's unlikely to be one is very simple: The moon moving has no gameplay relevance. Differently from all your examples, which generally serve to balance gameplay or are gameplay/hardware limitations, this is entirely graphic. The entire sky is just one big texture, so there's no chance of the moon moving due to some variable. Since it's all just one big video, basically, if the moon moving wasn't intentional, they could have just fixed that. Especially since the moon ALWAYS moves by the exact same amount every single time, there's no variable involved.
Also, yes, the moon moving isn't particularly eye-catching. I hadn't realized it till someone here brought it up as a possible feat for Ganon.
About the Game Mechanics argument (you could have been a bit more explicit that was the problem), the reason it's unlikely to be one is very simple: The moon moving has no gameplay relevance. Differently from all your examples, which generally serve to balance gameplay or are gameplay/hardware limitations, this is entirely graphic. The entire sky is just one big texture, so there's no chance of the moon moving due to some variable. Since it's all just one big video, basically, if the moon moving wasn't intentional, they could have just fixed that. Especially since the moon ALWAYS moves by the exact same amount every single time, there's no variable involved.
Also, yes, the moon moving isn't particularly eye-catching. I hadn't realized it till someone here brought it up as a possible feat for Ganon.