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Echoes can go up to ACT2

Speed Equalized

Molly Blyndeff has an Airsoft Gun and Air Gun

Fight starts at one meter and Molly get's the jump on Koichi
 
i think koichi should take this not only he's smarter but molly can't see his stand or the text which should get her set on fire or blow up he also has a range advantage so he can't be made dumb. Molly wouldn't make koichi's text do no damage because she can't see the text or his stand so yeah koichi blows her up and wins
 
Can she like, even hurt him? Koichi has superhuman durability, and an airsoft gun aint exact;y the most lethal of weapons.
 
Not in SBA she cant given the match starts out of her range. Actually, pretty sure even the most restricted Stands have a higher range then her, like Star Platinum.
 
yeah koichi has a massive range advantage molly could do things like distract him with noises which has gotten koichi almost murderd by ghosts but koichi is more likely able to do something before molly
 
The ghost thing isnt really the best example, Koichi got tricked, not distracted, and he was only tricked because Reimi didnt mention the hands could do that, as the hands never tried it before, the hands exploited her lack of info an as such his to mimic her voice saying it was ok to look now. Wouldnt say that was him getting distracted but rather a big brain play on the hands (although the hands arent ghosts, we really dont know what they are, theyve been descrobed as a force though). Plus Koichi couldnt use his eyes in that situation.
 
>Fight starts at one meter and Molly get's the jump on Koichi

i dont even think you can do that, that basically ends up being prep and skewed to incite a outcome you want. They need to be on equal footing here, if you need to essentially have Molly start off in her range, while getting a free sneak attack to make it so she doesnt get stompd, it was probably a mismatch to begin with.
 
No it isnt? Youre putting him directly inside her range when otherwise he wouldnt be, while giving her the drop on him. That isnt fair, that's heavily skewing the results to get an outcome you want.
 
Chariot190 said:
>Fight starts at one meter and Molly get's the jump on Koichi
i dont even think you can do that, that basically ends up being prep and skewed to incite a outcome you want. They need to be on equal footing here, if you need to essentially have Molly start off in her range, while getting a free sneak attack to make it so she doesnt get stompd, it was probably a mismatch to begin with.
Yeah I don't think this is a fair fight
 
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