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by all means KH characters are plenty strong, they're ******* with things that can destroy worlds
and that's just the thing, worlds not stars (which is the current assumtion). these calcs are pretty much what determine the characters ratings in terms of attack potency, however the issue lies where it assumes the worlds are stars because worlds shoudn't have that level of luminosity https://vsbattles.fandom.com/wiki/U...fer:_The_power_of_Kingdom_Hearts_and_Zeus'_TK
in any normal scenario that would be a reasonable assumption but here's the thing, we can quite clearly see that's not the case with planets in kingdom hearts. literally every time you clear a world it lights up to blinding proportions. this happens with all the worlds so its incredibly consistent.
taking the counted number of celestial bodies for the zeus calc and the KH (object) calc and redoing it with earth's GBE we get 9.56022944550669205 yottatons (KH object) and 29.3499043977055456 yottatons (zeus). Both of which are large planet level
and that's just the thing, worlds not stars (which is the current assumtion). these calcs are pretty much what determine the characters ratings in terms of attack potency, however the issue lies where it assumes the worlds are stars because worlds shoudn't have that level of luminosity https://vsbattles.fandom.com/wiki/U...fer:_The_power_of_Kingdom_Hearts_and_Zeus'_TK
in any normal scenario that would be a reasonable assumption but here's the thing, we can quite clearly see that's not the case with planets in kingdom hearts. literally every time you clear a world it lights up to blinding proportions. this happens with all the worlds so its incredibly consistent.
taking the counted number of celestial bodies for the zeus calc and the KH (object) calc and redoing it with earth's GBE we get 9.56022944550669205 yottatons (KH object) and 29.3499043977055456 yottatons (zeus). Both of which are large planet level