- 10,948
- 12,464
So that's the summary of it?DarkDragonMedeus said:Basically there needs to be context for calcing a character's Attack Potency based on movement speed. Like a character moving at massive speeds to rescue someone shouldn't normally be treated as a Strength + Durability feat. But a character attacking at great speed, or the Author or story mentioning speed in relation to Attack Potency in a realistic matter should have no problem calcing KE. KE for destruction feats such as shattering an object and all fragments moving at great speeds should be perfectly fine for calcing KE. And throwing objects at great distances and/or great speeds are also fine to calc KE.
I suppose that should go into the Rules section of the Kinetic Energy Feats page and the other sections after should be updated accordingly.
Maybe something like this?:
- Kinetic Energy based on Movement Speed is case by case: Fiction often treats the speed with which a character can move himself as unrelated to their attack power. As such feats like just running or carrying a small object, like another character, should only be used if the fiction has made clear that the speed of the movement correlates to the characters power or if the character uses the fast moving object to attack. Calculating the energy necessary for moving large structures at great speeds, using the speed things move as a secondary effect of an attack, throwing objects at great speeds etc. are all acceptable methods of quantifying a characters power regardless.