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I'm more or less done arguing why the rule is badly worded. I'll just attempt to see if I can come up with something different based on what the rule is supposed to communicate. May take some time tho.
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The first case doesn't involve trying to use the speed to destroy something and failing despite high speeds being involved, since what they're trying to harm is another character and not the ground.Andytrenom said:What if the situation is like this this: A character leaping at his opponent leaving a crater from where he jumped and the villain noting the high speed with which he's going to hit him with. Or a character lifting a skyscraper and swinging it through multiple different buildings? Being its own rule implies that it would apply to feats that don't break other rules but I cannot really see a situation where a feat can follow all other rules of KE and still be valued less than destruction.
If there is some recognition of their high speed before they smack the villain, in case A, sure.Andytrenom said:So does that mean both feats are fine for kinetic energy in your eyes?
Apart from that, the following rules are in talk of being removedAndytrenom said:The additions seem to be these
A character picks up a 200 kg steel ball, throws it against a normal brick wall at mach 200 and it bounces of without causing any damage.Andytrenom said:Can you see any situation where a feat would be fine for kinetic energy given all other regulations and still have a reason to be dismissed in favour of destruction?
Well, they will commonly contradict each other. It isn't rare for stuff to cause damage only by physical impact after all.Andytrenom said:As for making us use destruction feats that give higher results, wouldn't we use the feat that gives higher results anyway assuming they don't explicitly contradict each other? Regardless of if we treat KE as usable?
I am dissatisfied with the leniancy of what is acceptable for KE feats here, but otherwise this is very well costructed. Well done.DontTalkDT said:I have made a first draft. Changed a few things in some formulations in order to reduce redundancy or make it fit better.
I would remove "An object moves at said speed due to the secondary effects of an attack" mainly because it contradicts "There is a destruction/AP calculation along with a speed calculation", as an explosion or "secondary attack" would have a destruction/AP value.Antvasima said:@Dargoo
If you think that the suggestion is being too lenient, I would appreciate if you could write a modified suggestion.