Andytrenom said:
I honestly don't think we should require ke feats to show visible destruction on the level of their energy output, that just feels like demanding too much to treat a simple feat as a feat.
What complicates treating a "simple feat as a feat" here is when someone happens to move an object really fast, but there are no other effects demonstrated other than speed. And that same argument can be made for, say,
Mass-Energy,
SoL feats, or
Lightning feats, but we have stringent standards because the feats are near-universally inconsistent and give wild results where there shouldn't be any.
If you're reasoning that a character
can punch with the forces of a nuclear bomb when they simply moved fast while carrying an object or individual, you're ultimately forgetting that fiction
treats speed and strength as two different statistics. If the fictional continuity takes the time to explain and be (mostly) accurate to the physics, then we can apply the physics. We would typically debunk the feats by showing levels of destruction, but all that results in is a savenger hunt for KE feats that don't have
any destruction shown because our standards currently force people to disprove the feats instead of having to prove and support them.
Andytrenom said:
But, we already have separate rules that make us take this notion into account when evaluating feats and if "moving small objects" is going to be covered by the new regulations, then things like moving a mace and destroying a wall will be disqualified for that reason not because we need an entirely separate rule to exist for this situatio
Our specific rules don't ultimately do much of anything. All we do is place the burden of proof away from the positive (the kinetic energy having destructive forces that match what is shown) to the negative (you need to show a contradiction first). Stricter rules are needed to account for general trends in fiction much like we have with numerous other types of calculations.
Andytrenom said:
I'm currently leaning towards removing the rule tbh and just letting the other rules be what prevents the situation this rule is trying to. You are free to convince me otherwise tho
The other rules don't prevent any significant "situation". Most KE feats we calculate don't have a visible destructive output (a sword swing that doesn't hit a target), and even then the rules aren't implemented in the way you suggest often (a sword swing that
does hit a target, but all we do is assume that target was durable enough to tank the KE instead of reasoning that perhaps the KE wasn't accounted for in the feat). To be blunt, and to use the example of
Bloodborne, there is literally nothing that hammer hits that indicates 8-A levels of force.
The new rules should stay; I honestly think they should be more strict, however I understand that we need to take small steps towards greater accuracy being such a large site.