Antvasima said:
Well, all that was intended is that, for example, if a character punches the ground near the speed of light, and it leaves a large crater, the crater result should take precedence, regardless whether it gives a greater or lower result, as that is what has been explicitly shown by the story.
That seems reasonable, I think. But that may not be my call, as I'm not staff, correct?
I had assumed Andytrenom was trying to say that feats where a character moves fast while carrying a person should be invalid for KE, despite the presenc of both a speed & a lifting strength feat, & as part of the same feat, no less.
Also, regarding realistic standards for KE, I had pondered. As I established, I don't know physics that well, but under real world physics, is it accurate that:
If a regular sized person grabbed something very large above their head, such as an aeroplane, perhaps grabbing it with an open palm grip, & didn't sufficiently secure their grip, then took flight, it would be possible for the object to fall off balance, or tilt & drop out of their grip?
Similarly, if a regular person picked up something large & fragile above themselves (such as a large, ruined building.) & took to motion, couldn't the pressure their hands exert lifting it, & that of the object's weight, at the point of contact, cause the object to begin breaking down even more, from the opposing source of pressure? So, someone picks up a big, ruined building, & it begins losing chunks of itself?
I bring this up because I had assumed it had been proposed to enforce realistic standards on feats involving lifting/carrying while in motion, & consequences like the above don't seem common in fiction. But perhaps that's because such consequences aren't accurate to real world physics; I don't know them well, & that's why I'm asking.