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Alright so I watched Zero-One and decided to fix the pages, which was a herculean task. Anyway, changes are here and here.
Feel free to look through them as I will only be covering important changes here.
First off, Horobi should just be straight up 7-A from the get go since Breaking Mammoth did nothing to him with its finisher. Breaking Mammoth is stronger than its inferior counterpart, the Giger, which was stated by Thouser to have a max output of 5x its base. Considering a Giger casually backhanded Raising Hopper, it's safe to say its 5x stronger than Raising Hopper at peak, which is what a finisher would be. Explanation is on Horobi's page, feel free to check it out
Second of all, Aruto in his Post-Series key, which is RealxTime, will scale to Metal Cluster Hopper tanking a laser that would have destroyed the planet. It is made clear in the movie that Eden was going to wipe out all life on the surface of the planet in order to preserve all of the good people in his Metaverse (Yes this movie was ahead of its time). From the clip you can see that Aruto tanked most of the blast and prevented the apocalypse. This should scale to him, Zero-Two - which is a stronger form, Eden - who he fought evenly against, and Lucifer - who would later fight Zero-Two and him.
Other than that, I have also revised the multipliers, since only 2 really matter. Shining Hopper's 5x multiplier, and Thouser's 10x multiplier. To save everyone time and trouble, Raising Hopper <5x Shining Hopper < Shining Assault Hopper = Assault Vulcan <10x Thouser < Metal Cluster Hopper.
It is through this stupidly long scaling chain, that we can come to the conclusion that Metal Cluster Hopper is always 50x Raising Hopper. I have reflected this in the revised profiles so no one needs to ask me how the **** 7-B turns into Low 6-B.
It is now late, I am going to sleep.
Edit: Oh yeah, High 6-B will be removed as it's not really necessary. The multiplier from finishers is still there, but in the grand scheme of things, it changes nothing because it is still a one shot no matter how you phrase it. So I have opted to leave it as higher instead to save space. It also makes more logical sense as the multiplier scales to whatever form the user is currently in, so it doesn't make sense to have one singular tier for finishers.
Feel free to look through them as I will only be covering important changes here.
First off, Horobi should just be straight up 7-A from the get go since Breaking Mammoth did nothing to him with its finisher. Breaking Mammoth is stronger than its inferior counterpart, the Giger, which was stated by Thouser to have a max output of 5x its base. Considering a Giger casually backhanded Raising Hopper, it's safe to say its 5x stronger than Raising Hopper at peak, which is what a finisher would be. Explanation is on Horobi's page, feel free to check it out
Second of all, Aruto in his Post-Series key, which is RealxTime, will scale to Metal Cluster Hopper tanking a laser that would have destroyed the planet. It is made clear in the movie that Eden was going to wipe out all life on the surface of the planet in order to preserve all of the good people in his Metaverse (Yes this movie was ahead of its time). From the clip you can see that Aruto tanked most of the blast and prevented the apocalypse. This should scale to him, Zero-Two - which is a stronger form, Eden - who he fought evenly against, and Lucifer - who would later fight Zero-Two and him.
Other than that, I have also revised the multipliers, since only 2 really matter. Shining Hopper's 5x multiplier, and Thouser's 10x multiplier. To save everyone time and trouble, Raising Hopper <5x Shining Hopper < Shining Assault Hopper = Assault Vulcan <10x Thouser < Metal Cluster Hopper.
It is through this stupidly long scaling chain, that we can come to the conclusion that Metal Cluster Hopper is always 50x Raising Hopper. I have reflected this in the revised profiles so no one needs to ask me how the **** 7-B turns into Low 6-B.
It is now late, I am going to sleep.
Edit: Oh yeah, High 6-B will be removed as it's not really necessary. The multiplier from finishers is still there, but in the grand scheme of things, it changes nothing because it is still a one shot no matter how you phrase it. So I have opted to leave it as higher instead to save space. It also makes more logical sense as the multiplier scales to whatever form the user is currently in, so it doesn't make sense to have one singular tier for finishers.
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