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You'll be hit with none of the energy from the spin dude.ProfessorLord said:Right, youll be hit with a fraction of whatever energy the beyblade is spinning at. Very good point.
Same with the IR nailshot, youll be hit with a fraction of whatever energy its spinning at... which is infinite. Infinity divided or subtracted by anything is still infinity. The fraction of infinity is infinity. You are still hit with infinite force.
If a beyblade is spinning and falls on your hand you don't feel the AP from the spin + AP from the fall. Only the AP from the fall since rotation is useless as it doesn't contribute to the vertical AP in this case. Not even a fraction of it will hit you.
@Triforce
You seem to have this missconception. That's because friction not because AP. Friction helps produce heat or, if it's strong enough it will rip the skin off, that's it. Still not universal AP, because skin has friction. Friction needs a point of contact and the harder it's being pushed against it, the higher the friction. If your character has 3-A skin, your MFTL bullet ain't gonna apply enough preasure to his skin to make the friction count and then again that is "only for skin" as it takes skin properties. Try doing the same thing to steel and it won't work as the bullet will slide off due to lack of friction. Our AP standards are based off of AP that can work on anything. That's like giving posion High 3-A AP because it would kill even humans with high 3-A skin durability.
Not to mention...ripping skin off is not a sign of energy or AP.