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There are several rpg's where you can either not change them mid battle, or where you have a max amount of loot you can have on yourself.TriforcePower1 said:Equipment for RPG characters should just be everything they can get as equipment in the game. They always carry that around, and subquests are no different from minor arcs in which a shonen character gets a new ability or something.
Most RPG character, and many from series that have a different plot for every episode could be affected, as the idea of adding items that you can briely get was questioned.Sera EX said:Why was this highlighted? It's versus thread oriented, which is pretty low on the priority list.
Not really? Versus thread are a big part of the discussions, but it's also about creating a new term page like the AP, Speed etc and making changes to the standard format of a profile.Sera EX said:Why was this highlighted? It's versus thread oriented, which is pretty low on the priority list.
Well, we didn't get any input, but you can remove the highlight if you wish.Sera EX said:Why was this highlighted? It's versus thread oriented, which is pretty low on the priority list.
This is not what we agreed with.TriforcePower1 said:Videogame characters gets their whole equipment.
DarkDragonMedeus said:SBA should inherently give JRPG characters their best and/or most well rounded equipment, and Final Fantasy V protagonists for example should be a Freelancer with every job in the game mastered; meaning they can use all magic and special abilities used in said game. Limiting them to just two abilities to use for the rest of battle sounds like game mechanics.