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This is a STAFF Discussion.
Not the best title but that's irrelevant. I'm going to keep this short because I'm sick and got a lot of other things to do but this topic has been on my mind for a minute, and was brought about from the discussion happening on this Devil May Cry revision thread.
To be brief, we all know 2-A/Multiverse level+ is the ability to create/destroy/effect (significantly) an infinite number of universes (space-time continuum), as stated of our Tiering System page.
"Characters or objects that can significantly affect, create and/or destroy a countably infinite number of separate space-time continuums."
The Issue
Now, it is currently accepted that the space that separates and contains these infinite universes is by default infinite (because it would half to be to hold an infinite number of 4-D universes/space-time continuum or if it's stated to be infinite) with an insignificant 5-D Axis.
But the question is this. What happens if a character creates/destroys/effects one of these spaces that's stated to be infinite but the number of universe inside it is finite? To give an example, this character was brought up in the thread because their 2-A justification is as follows...
"Multiverse level (Rimuru has Turn Null which is the primordial energy which allows the user to destroy the existing world and create a new world. Using his Turn Null, Veldanava was able to create the world which has several parallel universes. Over a period of countless years, Turn Null accumulated in Rimuru's Imaginary Space, which gives him enough energy to recreate the world, which contains many parallel universes, tens of thousands of times), likely Multiverse level+ with Void God Azathoth (Ciel has likely turned the stomach into Imaginary Space which is infinite in size, making Imaginary Space hypothetically large enough to contain an infinite amount of space-time continuums)"
As you can see, the 2-A justification is using the hypothetical logic that because the bigger space (Imaginary Space regarding this verse) is likely infinite, it theoretically can contain an infinite number of space-time continuum. However, according to one of our staff members on the DMC thread, we don't have an actual standard for this. Which brings us here now.
So that simply leaves 2 options.
1. We allow theoretically scaling like this, meaning if a character creates/destroys/effects the infinite space (with an insignificant 5-D axis) that contains a finite number of space-time continuum they still get 2-A
2. We don't allow this type of scaling, meaning if a character creates/destroys/effects the infinite space (with an insignificant 5-D axis) that contains a finite number of space-time continuum will only be rated based off the number of universes actually in said infinite space.
Conclusion
Pending...
Not the best title but that's irrelevant. I'm going to keep this short because I'm sick and got a lot of other things to do but this topic has been on my mind for a minute, and was brought about from the discussion happening on this Devil May Cry revision thread.
To be brief, we all know 2-A/Multiverse level+ is the ability to create/destroy/effect (significantly) an infinite number of universes (space-time continuum), as stated of our Tiering System page.
"Characters or objects that can significantly affect, create and/or destroy a countably infinite number of separate space-time continuums."
The Issue
Now, it is currently accepted that the space that separates and contains these infinite universes is by default infinite (because it would half to be to hold an infinite number of 4-D universes/space-time continuum or if it's stated to be infinite) with an insignificant 5-D Axis.
But the question is this. What happens if a character creates/destroys/effects one of these spaces that's stated to be infinite but the number of universe inside it is finite? To give an example, this character was brought up in the thread because their 2-A justification is as follows...
"Multiverse level (Rimuru has Turn Null which is the primordial energy which allows the user to destroy the existing world and create a new world. Using his Turn Null, Veldanava was able to create the world which has several parallel universes. Over a period of countless years, Turn Null accumulated in Rimuru's Imaginary Space, which gives him enough energy to recreate the world, which contains many parallel universes, tens of thousands of times), likely Multiverse level+ with Void God Azathoth (Ciel has likely turned the stomach into Imaginary Space which is infinite in size, making Imaginary Space hypothetically large enough to contain an infinite amount of space-time continuums)"
As you can see, the 2-A justification is using the hypothetical logic that because the bigger space (Imaginary Space regarding this verse) is likely infinite, it theoretically can contain an infinite number of space-time continuum. However, according to one of our staff members on the DMC thread, we don't have an actual standard for this. Which brings us here now.
So that simply leaves 2 options.
1. We allow theoretically scaling like this, meaning if a character creates/destroys/effects the infinite space (with an insignificant 5-D axis) that contains a finite number of space-time continuum they still get 2-A
2. We don't allow this type of scaling, meaning if a character creates/destroys/effects the infinite space (with an insignificant 5-D axis) that contains a finite number of space-time continuum will only be rated based off the number of universes actually in said infinite space.
Conclusion
Pending...