I don't want to have to keep quoting, so I'll just use your method.
>That's like, not only the basis of any game with a shop but also common sense
Doesn't matter. The game doesn't bring it up, so how in a first-time playthrough, would anyone immediately think "Oh, okay. This monster is too hard. But the shop should probably get me on my feet." Nobody that's new to RPGs or the Neptunia series like me would think that, as we are unaware.
Fun fact: I went to the shop once in Chapter 1 when I got my 2nd game over against Arfoire. (Before beating her on my 3rd try)
All I saw were basic items I already had in my starter kit, so I just left it alone, as I had enough items anyway.
> (sorry if you feel offended, not my intention)
I'm not offended.
In any way, you're actually making me feel better because you have experience and you've already been through the part I'm on.
>But they do exist, so I don't see your point?
Normally, in pretty much any game in existence, many people that is new to a genre or game will strive for natural progression, because without it, nobody in this world would be playing ANY game out there.
So with the fact that the Plans pretty much imply they're optional, a portion of people (that I belong to, obviously) would just skip out on the optional stuff and leave it for after beating the story.
In basic terms:
Plans = Optional
Person skips out on them because they're optional.
Optional = Available to be chosen but not obligatory.
If Plans are heavily advised to be used, then they can't be optional, as they are pretty much needed to beat the story.
> This is mostly a case by case basis, but secondary content does indeed make any game easier
Incorrect.
Whilst there are games like Sonic The Hedgehog 3 that allows you to obtain Super Sonic by getting all of the Emeralds, there are games that simply don't do this for completing side missions.
Doing side missions in Arkham City doesn't make the game easier, it just allows you to get closer to 100% completion and extend the game for those who are interested.
Nor does saving all the Mudokons in Abe's Exoddus make the game easier, it just allows you to get the Good Ending, a Cutscene Select and nothing else.
>Another classic RPG thingy
That I'll most likely grasp with experience.
> Believe me, as soon as you get past that battle the game will become easier.
This can mean multiple things as well, and I'll give my view on both, just in case one doesn't fit with what you're implying:
1. That makes absolutely no sense. Why would Chapter 2 be harder than the future chapters late in the game? That just adds onto my opinion of the game being badly designed imo.
Or 2. If you mean for the game to be easier because I have additional basic knowledge of the game, and I now would know where to go when stuck and I can just refer to this Chapter, then fair enough.
>Also from level 25 onward as long as you have a high enough TEC stat and you manage to fill the exe gauge quickly the game becomes a piece of cake
The game doesn't bother explaining about the stats that well, either. (What is the TEC Attribute? Why isn't it explained along with the others?)
I can't speak on the EXE Guage, as I have no EXE skills that I can use atm.