Intelligence Feats + Additions
Pretty straightforward, these are the Intelligence feats that we found through the game that we can apply to the profiles. Here they are. Each feat will have a Chapter number to state where it originates.
- Nepgear
- Maho
- Despite her ditzy nature, Maho is a lot smarter than she lets on. In the span of 3 weeks, and all by herself, she was able to develop a device that detects atmospheric pressure, magnetic fields, and dimensional vibrations. Together with Anri, they studied the data of the Trendi Outbreak, and said that they could reliably predict where the next one would occur to an extent - Chapter 1
- Was able to save and salvage the coding of Yamori Komori after a deletion command was activated on the AI by Seely, which the AI itself stated was very well made and couldn't prevent earlier, on top of Seely being a highly advanced robot from 10-12 years in the future, being made in such a way that the Current Nepgear couldn't recognize - Chapter 2
- Future Maho (Gray Sister) constructed Seely together with Nepgear, a highly advanced robot from 10-12 years in the future capable of time-traveling with combat functionalities and deletion code initiatives, which are well-made to the point where the AI being deleted couldn't stop it. Seely was made in such a way that the Current Nepgear considered it far more advanced than anything she had - Chapter 9
- Maho is the creator of the Infinite Share Crystal, a type of Share Crystal designed to hold an infinite amount of Shares inside of it - Chapter 12
- Noire
- Rom
Skill Feats + Additions
As a quick warning, this is going to be a VERY long section, so just prepare yourself for a gigantic wall of text. But with that said, let's get into the, admittedly, insane skill feat (or feats) from this game.
Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses
Introduced as a new enemy in Sisters VS Sisters are mechanical mimicries of the Eight Goddesses. In order of nation, there are eight versions of these enemies, and three types of each version.
- Mecha Doll/Peacekeeper/Goddess PN-NP
- Mecha Doll/Peacekeeper/Goddess PN-NG
- Mecha Doll/Peacekeeper/Goddess LT-NR
- Mecha Doll/Peacekeeper/Goddess LT-UN
- Mecha Doll/Peacekeeper/Goddess LW-BL
- Mecha Doll/Peacekeeper/Goddess LW-RO
- Mecha Doll/Peacekeeper/Goddess LW-RA
- Mecha Doll/Peacekeeper/Goddess RB-VR
Each of these enemies represents one of the Goddesses, as denoted by the nation initials coming first, and the Goddess of said nation coming after it. For example, the "PN-NG" version. The "PN" stands for Planeptune, whilst the "NG" stands for Nepgear; Planeptune-Nepgear, meaning that any Mecha Doll/Peacekeeper/Goddess with the PN-NG demarking is an imitation of Nepgear. This is very important to keep in mind. Now, with this established, this leads me into the description of the enemies.
Within the descriptions of each Mecha Doll, Mecha Peacekeeper, and Battle Goddess, it is stated that they are installed with the battle data of a Goddess - more specifically, they are installed with the battle data of the Goddess that they are imitating. The Mecha Peacekeeper's description states that its wings allow for greater mobility. The Battle Goddess' description states it's "the ultimate autonomous soldier which passed all tests with flying colors", and although this is a tad vague, this could be referring to military routines, training methods, or something akin to them, given that these are creations for battle. In addition, these enemies have the exact same movement patterns and attacks of the Goddess that they are imitating, down to the most basic attacks, and even the SP/Tactical Gauge attacks, meaning that they have the combat style of the Goddess copied down as well.
Now why is this so significant, you may ask? Well, to put it simply, through the descriptions of the enemies as well as the enemies having the same attack style of the Goddess, they would logically have the same skill level of the Goddess too. What I mean by this is that, any skill shown by the respective Goddess in a prior mainline game, the Mecha imitation would be able to recreate as well; the evidence given to us very clearly shows that they are capable of fighting as skillfully as the Goddesses through their descriptions and animations. To put it into perspective. . .
- The PN-NP, LT-NR, LW-BL, and RB-VR Mecha enemies would be able to recreate the feat from VII of the corrupted Goddesses facing against 12 members of the party at one time.
- The PN-NG Mecha enemies would be able to recreate the skill shown off by Nepgear, which was praised and acknowledged by Falcom, someone who came up with her own swordfighting style.
- The LT-NR and LT-UN Mecha enemies would be able to recreate the feat of defeating K-Sha in VII, the latter of whom is a highly-trained military combatant, said to have been trained her whole life by them to be an expert soldier (and is even remarked by Kurome to have the potential to be the "ultimate soldier"), and was a participant of the military since a rather young age.
- Etc., etc.
I could go on. But, the TL;DR is: the Mecha enemies, via descriptions and animations, have the same level of skill and the same style of combat as the Goddesses they imitate.
Now, to get into how we can use this for skill feats, let me first say that the Goddesses, even alone,
are capable of defeating these Mecha enemies. Sometimes there is just one, sometimes there are multiple. And before anyone says that this is just an AP thing: keep in mind that
there are instances where fodders can overwhelm them with their numbers, even though they should realistically be totally nothing to them.
One case of this happening is when the party became overwhelmed by a swarm of Dogoos in mk2. Even though Dogoos are by far the weakest enemies in the series, the characters still had trouble with them because of their sheer numbers. And later on in the series,
we are shown that a group of characters,
or even a single character,
can take on a horde of enemies (of which they are fodders, even when they are shown to be overwhelmed by multiple fodders at times), meaning
this isn't a case of AP alone, there is some strategy involved in it too.
Considering many of these Mecha enemies aren't alone when you encounter them, it's easy to assume that it's a matter of strategy and skill and not AP alone, too. Therefore, it would still be fine to use this as a skill feat for those that fight against these Mecha enemies, which would include:
- Neptune
- Noire
- Blanc
- Vert
- Nepgear
- Uni
- Rom
- Ram
- Shanghai Alice
- And Higurashi
But there's still more to cover, so let's go over it.
The Arena and its Validity
Rebranding the "Colosseum" feature from previous games, the Arena is a feature in Sisters VS Sisters where you face off against three rounds of different monsters, sometimes resulting in battles with up to six enemies at once. This is a feature that's unlocked as early as Chapter 5, making it something you acquire at the mid-game point of SVS.
Now, why are we bringing up the Arena? Well, you can probably see where we're going with this; we're using it as some supplementary material for the skill feats for each of the characters we listed above.
"But didn't you just say that the Arena is an unlockable feature? Doesn't that mean it can't be used, especially since it wasn't used for previous games?"
While we may not have used the Arena/Colosseum for previous games, that's not the case this time around. In the case of the previous games, there was nothing to suggest that the Colosseum was a thing that the characters even acknowledged. Hell, in Victory, the Colosseum is introduced as a game that Plutia wanted to show off to Neptune, suggesting that it's nothing more than a simulation. Which, considering how unrealistic some of these battles would be, it's not an outlandish idea to assume it's just simulations. This would be the case for mk2, Victory, and VII, but in Sisters VS Sisters, it's a little different.
In SVS, the Arena is introduced in Chapter 6 as a part of the story, as it is Arfoire's source of revenue. Thus, Alice and Higurashi (and later on, Nepgear) are sent in as undercover agents to try and sort things out. By the way, notice the capitalization of "arena" here in the dialogue; that implies that the Arena you can go to and battle in as side-content is the very same Arena for Chapter 6.
The Arena's format, per Alice's dialogue, is as follows:
- You talk to the receptionist to pick your rank
- Your opponents are chosen and assorted based on the rank
- And very briefly, at the top of the screen, there is a text that says "Round 1", and "Round 2" later on
This is how it is explained to function through the story. Now, through the gameplay:
The similarities are rather clear, that the Arena in the story is the same as the Arena in-game, thus we have valid grounds to consider the Arena as a usable aspect of the game itself for scaling. But we're not gonna focus on AP or anything else. We're gonna focus on skill. I bring up the arena for one important reason:
the fights.
The Arena's Battles and Enemies
As you have more than likely guessed by now, yes, there are fights that include
all of these Mecha enemies. Well, mostly all of them, but that's besides the point. There are multiple fights scattered throughout the different ranks and rounds of the Arena, so here's a list of most of them. As a side-note, there might be some that I might have missed, but at that point, it's relatively minor.
As said before, there could have been some that I ended up missing, but that would only stand to prove my point further; there are numerous fights within the Arena that these characters are able to take on, and since you can complete all of these fights using only one character, that would therefore mean that all of these characters have the feats of being able to defeat several Mecha enemies all by themselves, which would include multiple Battle Goddesses, and up to a maximum of 6 enemies which can be six Mecha Dolls, or four Mecha Dolls and two Battle Goddesses.
Every character is capable of doing this: Neptune, Noire, Blanc, Vert, Nepgear, Uni, Rom, Ram, Higurashi, and Shanghai Alice can all do this; no one character is excluded here. So, I propose the following bit to be added to the Intelligence sections of the profiles of the characters I mentioned (refresh the page if the entire text box does not appear for you):
In
Sisters VS Sisters, she has shown the capability to defeat the "Mecha Doll", "Mecha Peacekeeper", and "Battle Goddess" enemies, where they are mentioned to
have the battle data of a Goddess installed in them [all three],
have greater mobility through their wings [Mecha Peacekeeper], or are stated to
be "the ultimate autonomous soldier which passed all tests with flying colors" [Battle Goddess]. These Mecha enemies have even shown the same exact fighting style as the Goddess they imitate due to sharing the same motions of attacks. This would include the likes of [Goddess 1], [Goddess 2], [Goddess 3], and all of the other Goddesses given there are multiple Mecha Doll, Peacekeeper, and Goddess entities; one such example is the "Mecha Doll PN-NG" enemy, with the "PN-NG" standing for "Planeptune-Nepgear", meaning that the specified Mecha Doll has the battle data and combat style of Nepgear. [x character] has demonstrated the ability to defeat multiple of these Mecha enemies at once on their own, such as in the Arena,
where several fights contain these enemies in batches or lonesome,
up to a maximum of 6 enemies,
with one such fight containing two Battle Goddesses, which would realistically show more combat proficiency than the standard Mecha Dolls and Mecha Peacekeepers.
This will not be used to scale other characters' skill to these characters outside of very specific cases, as there's no evidence they would be able to recreate these feats in terms of skill, thus any character that can fight evenly against numerous of these characters would only be assumed to be equal in physical stats.
Overall TL;DR
- Each of the playable characters will have a large chunk added to their Intelligence sections for being able to battle against numerous Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses, which would have the combat prowess and style of the Goddesses they imitate due to sharing their battle data and their attack animations.
- This will not be accounted for should there be characters that end up facing against multiple said playable characters, as they would likely only be matched in physicals and not skill.
- There might be some very specific cases where skill does play a factor, and the best example is Gray Sister battling against the HDD Goddess Candidates; she's pretty explicitly shown to fight evenly against them, dodging their attacks and generally being able to keep them on their toes, in an animated cutscene no less. Otherwise, we assume only physical prowess.