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Continued from Here
Alright so Short Rundown....
I did a Q&A months ago, Inquiring about how High Godly Regeneration (HGR) works. According to the HGR section of the Regeneration page, HGR is the ability to regenerate after the erasure of body, mind, and soul, along with at least one even more fundamental aspect of a character's existence, such as their place in the narrative, their entire history, or the underlying information (Type 2) or concept(s) (Type 1 or 2, but only very rarely 3.
The issue I'm having here is with how exactly HGR is supposed to be Balanced here. I have seen MANY debates where characters that have HGR for Regenerating from ONE fundamental aspect can now for some reason or another Regen from every from erasure of all possible Fundamental Aspects. What I of course mean by this is that if a Character has Feats of being able to Regenerate from Conceptual Erasure BUT lack feats of being able to Regenerate from History, Information and/or Plot Erasure (and vice versa); people argue/assume they can regen from those kind or erasure because that's how HGR works.
There seems to also be a RIFT in the opinion as to how HGR should work. As seen in the Q&A. Some think that regen from ONE fundamental aspect means you can Regen from All Fundamental Aspects and others think that FEATS are necessary to determine what Fundamental Aspects a character can Regen from.
This is less a CTR to reword/re-evaluate HGR and more so a thread just to set the Record Straight and put it out there for current and future members the Balancing Mechanics of hoe HGR Works
Should characters only be able to regen from fundamental aspects they have feats of Regenerating from or can a character Regen from all kinds of Fundamental Aspects Erasure by default once they can Regen from one.
This decision would also affect HGR Negation as well as if it is decided that characters can regen only the fundamental aspects, they have shown to be capable of regenerating from, then Likewise HGR Negation would only negate the corresponding Fundamental Aspect it has feats of negating. I.E: A character who has Conceptual HGR Neg can negate a character who has Conceptual HGR but not History, Information or Plot HGR (and vice versa).
While on the other hand, if it is decided that a character can regen from all fundamental aspects by default (once they can regen from ONE), then HGR Negation likewise would be able to Negate all forms of Fundamental Aspect HGR (once they can negate a single fundamental aspect).
Alright so Short Rundown....
I did a Q&A months ago, Inquiring about how High Godly Regeneration (HGR) works. According to the HGR section of the Regeneration page, HGR is the ability to regenerate after the erasure of body, mind, and soul, along with at least one even more fundamental aspect of a character's existence, such as their place in the narrative, their entire history, or the underlying information (Type 2) or concept(s) (Type 1 or 2, but only very rarely 3.
The issue I'm having here is with how exactly HGR is supposed to be Balanced here. I have seen MANY debates where characters that have HGR for Regenerating from ONE fundamental aspect can now for some reason or another Regen from every from erasure of all possible Fundamental Aspects. What I of course mean by this is that if a Character has Feats of being able to Regenerate from Conceptual Erasure BUT lack feats of being able to Regenerate from History, Information and/or Plot Erasure (and vice versa); people argue/assume they can regen from those kind or erasure because that's how HGR works.
There seems to also be a RIFT in the opinion as to how HGR should work. As seen in the Q&A. Some think that regen from ONE fundamental aspect means you can Regen from All Fundamental Aspects and others think that FEATS are necessary to determine what Fundamental Aspects a character can Regen from.
This is less a CTR to reword/re-evaluate HGR and more so a thread just to set the Record Straight and put it out there for current and future members the Balancing Mechanics of hoe HGR Works
Should characters only be able to regen from fundamental aspects they have feats of Regenerating from or can a character Regen from all kinds of Fundamental Aspects Erasure by default once they can Regen from one.
This decision would also affect HGR Negation as well as if it is decided that characters can regen only the fundamental aspects, they have shown to be capable of regenerating from, then Likewise HGR Negation would only negate the corresponding Fundamental Aspect it has feats of negating. I.E: A character who has Conceptual HGR Neg can negate a character who has Conceptual HGR but not History, Information or Plot HGR (and vice versa).
While on the other hand, if it is decided that a character can regen from all fundamental aspects by default (once they can regen from ONE), then HGR Negation likewise would be able to Negate all forms of Fundamental Aspect HGR (once they can negate a single fundamental aspect).