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Hax Layer Evaluation Thread

@Eseseso the power rings stuff is fine
I see.

So unless layers for Emeralds get accepted, it's basically

1 emerald >= however many rings can cover the death egg (maybe a calc for the # of rings based on their size relative to the Death Egg's size would be helpful), and so on in regards to the # of layers.
 
@Eseseso I’ve already said it sounds more like an AP thing for the emeralds and power ring as opposed to them just having layered hax here, so at best the power rings would be the best argument for layered hax.
 
Figured I should do crap for Overlord.

Staff of Ainz Ooal Gown​

This is pretty clear cut
Besides inflicting a fear effect, it could reduce the stats of its victims. Normally, it would not have an effect on the level one hundred NPCs, but on this occasion, its effects had been strengthened by the Staff of Ainz Ooal Gown.

Aka, Ainz's shit pierces Resistances when he has The Staff of Ainz Ooal Gown.

The staff that had been made but never used had finally found its way into its rightful owner’s hands, in the twilight hours of Yggdrasil. Momonga rejoiced as he saw his parameters rising rapidly,

In case ya'll wanted more proof this is a general thing, considering Perameters here means everything

References for both are from Overlord Volume 1

Time Stop Layer​

Frost of Judecca doing jack

Ainz's time stop working

Either(scan) One(scan) of these is Frost of Judecca being stated to freeze time for whoever's hit.

Clear cut again.

Scans come from Overlord; The Evil Sealed Tree

Death Manipulation Layer​

Momonga’s opening spell was one that he particularly favored, [Grasp Heart]. This sort of magic was Momonga’s specialty. Momonga had used his innate skills to increase the chances of instant death, and his necromancy-enhancing abilities improved the effectiveness of [Grasp Heart] even further. However, it meant that he could not gauge the strength of that knight.

Not so clear cut, I don't know if this is just above baseline or Layered Death Manipulation.

Reference for this is Overlord: Volume 1.
 
Figured I should do crap for Overlord.

Staff of Ainz Ooal Gown​

This is pretty clear cut


Aka, Ainz's shit pierces Resistances when he has The Staff of Ainz Ooal Gown.

In case ya'll wanted more proof this is a general thing, considering Perameters here means everything

References for both are from Overlord Volume 1
Sure.

Time Stop Layer​

Frost of Judecca doing jack

Ainz's time stop working

Either(scan) One(scan) of these is Frost of Judecca being stated to freeze time for whoever's hit.

Clear cut again.

Scans come from Overlord; The Evil Sealed Tree
This looks fine, but the first scan says Frost of Judecca was removed using some sort of specific method. Is there more context on that? Just wanna make sure it's actually a resistance and not power null of some kind.

Death Manipulation Layer​



Not so clear cut, I don't know if this is just above baseline or Layered Death Manipulation.

Reference for this is Overlord: Volume 1.
It wouldn't be layered, no. Increasing the power of your hax doesn't translate into a layer unless it can overcome someone's resistance to that ability.
 
This looks fine, but the first scan says Frost of Judecca was removed using some sort of specific method. Is there more context on that? Just wanna make sure it's actually a resistance and not power null of some kind.
I don't think so, but considering other individuals without time countermeasures in place couldn't even think, let alone act at all under any form of Time Stop, so even being able to break out of it shows resistance, and not being able to break out of Ainz's Time Stop proves superiority to Frost of Judecca.
It wouldn't be layered, no. Increasing the power of your hax doesn't translate into a layer unless it can overcome someone's resistance to that ability.
Makes sense, thanks for responding
 
Figured I should do crap for Overlord.

Staff of Ainz Ooal Gown​

Aka, Ainz's shit pierces Resistances when he has The Staff of Ainz Ooal Gown.
I would like to add that i think this should only apply to abilities given via his Racial levels, such as his Despair Auras, if not only his Despair Auras until further information is given. That is the only instance so far of the Staff enhancing his abilities to such a degree to overcome resistances, and it was done with his Despair Aura, and as a secondary bit of evidence to it, there's multiple mentions of the Staff being designed and made for Ainz specifically, which would potentially imply that focus on his Racial Skills, as they are the more intrinsic part of his character build, moreso than regular spells that anyone can learn, anyway.
 
I would like to add that i think this should only apply to abilities given via his Racial levels, such as his Despair Auras, if not only his Despair Auras until further information is given. That is the only instance so far of the Staff enhancing his abilities to such a degree to overcome resistances, and it was done with his Despair Aura, and as a secondary bit of evidence to it, there's multiple mentions of the Staff being designed and made for Ainz specifically, which would potentially imply that focus on his Racial Skills, as they are the more intrinsic part of his character build, moreso than regular spells that anyone can learn, anyway.
TBF, I wasn't thinking when I typed that, but really it should enhance his Undead shit like his instant kills due to him having Racial buffs to those

I just kinda auto-piloted when typing as per usual
 
Personally, I feel the safer option is to only apply it to his Despair Auras, given the very limited information on the Staff we have now, but if it's determined it should apply to his other Racial Skill stuff, then so be it.
 
Personally, I feel the safer option is to only apply it to his Despair Aura, given the very limited information on the Staff we have now, but if it's determined it should apply to his other Racial Skill stuff, then so be it.
Yeah, either or is fair

If it were up to me, I'd put a layers section at the bottom of the PnA explaining the Time Stop Layer and note down the Despair Auras getting a layer from the Staff as a definitely and the general Undead shit like Instant deaths due to the Racial buffs tk those as likely/possibly.

And yeah the fact the staff has been actively used all of once because Ainz doesn't want to find out what "Automatically disband the guild" means the hard way really choke-holds our information on it
 
@Ikelaggan Going through what you have for GG (at least what I can see), I'm not exactly seeing layered hax here, you have stuff that talks about stronger magic being hard to cast and stuff outside the 12 steps, but nothing mentions how step 1 magic users can use and resist step 1 magic, only for step 2 to affect them with their own magic, rinse and repeat onto the final step. Is there anything in the verse that mentions that being possible because having established resistances and having characters with resistances be affected is important for layered hax to be a thing.
 
@Ikelaggan Going through what you have for GG (at least what I can see), I'm not exactly seeing layered hax here, you have stuff that talks about stronger magic being hard to cast and stuff outside the 12 steps, but nothing mentions how step 1 magic users can use and resist step 1 magic, only for step 2 to affect them with their own magic, rinse and repeat onto the final step. Is there anything in the verse that mentions that being possible because having established resistances and having characters with resistances be affected is important for layered hax to be a thing.
The GG world states that the 12 divine steps is a language hierarchy and magic won't manifest unless it's structured properly, meaning stuff like invalid access chords are considered bypassing the resistance so hypothetically a 1 step barrier would resist any 1 step magic that's not a one step dispell but any step 2 magic with bypass and resist any form 1 step magic their access chords would be considered invalid.
 
Might as well bump this: Does Choi Yoon-seok qualify for the hax layer shenanigans?

This is an instance where it shows that, if the magic stat is the same rank/level, then the character would resist the mind shenanigans.

There's also this with powernull:
Where it shows that if the stat is below the mc, it gets nullified. If not, then the effect is completely ignored.
Another instance is with invisibility:
Where it shows that if the level of magic is three or greater, then the peeps wouldn't be able to notice the invisibility regardless if the mc makes attention to himself. IIRC there was a scene where invisibility didn't work on someone because their magic stat was higher, but I have to check the chapters later.

There are more examples, such as nullifying all stats below a certain level, erasing dudes below a certain level, etc... but I don't really remember the chapters for those.

I should mention that the higher the magic stat, the stronger your abilities are, and the more mana you have. One instance on the top of my head is where the mc could make stronger laws/rules due to his higher magic stat.

That said, would these be enough, or nah?
 
That’s just saying the more advanced magic won’t be able to work if you don’t make it right, not that it bypasses someone’s resistances via being a stronger hax. The latter you need.
Higher intervals exist in magic, a chord with higher pitches/intervals are going to be more advanced by default but also going to be more potent than the latter due to intervals being differences in pitch.
 
@Ikelaggan Any scans that mentions that? Especially to the point of affecting people with established resistances to said hax?
ok, you got Cosmic Barriers that have considerably heavy chords "something of a 4th" not even Servants can tear down the barrier even though they can tear down Master ghost barriers easier than sol even after having his magic optimized to take out capture units. also the barriers are confirmed to have layers.
Guilty Gear magic outside the 12 steps negates and resists magic within the 12 steps. This magic also scales exponentially with each step cause if a spell works on a deeper level than what the caster can interpret they won't be able cast it, this would be 11 layers within the 12 and 22 layers outside of the 12. The Cube has so many avoid notes that the scale itself is unable to be unspecified, basically countless.

I fixed the 4th link twice now and should be a google doc since Imgur doesn't want to work today.
 
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So servants can break down magic barriers that Sol can't break on his own. And there's a cosmic barrier that's treated as a 4th step magic that none of them can break easily, are the servants themselves treated as a 1st to 3rd step magic at all? If so that can lead to some solid ground for layered hax.
 
So servants can break down magic barriers that Sol can't break on his own. And there's a cosmic barrier that's treated as a 4th step magic that none of them can break easily, are the servants themselves treated as a 1st to 3rd step magic at all? If so that can lead to some solid ground for layered hax.
in comparison to the cosmic barriers the servants can be considered lower stepped like a Third.
 
Can you check out Overlord's stuff or is Fuji's assessment 100% good?

And can I put the layers on the bottom of the PnA or should I add it as a note?
Figured I should do crap for Overlord.

Staff of Ainz Ooal Gown​

This is pretty clear cut


Aka, Ainz's shit pierces Resistances when he has The Staff of Ainz Ooal Gown.



In case ya'll wanted more proof this is a general thing, considering Perameters here means everything

References for both are from Overlord Volume 1

Time Stop Layer​

Frost of Judecca doing jack

Ainz's time stop working

Either(scan) One(scan) of these is Frost of Judecca being stated to freeze time for whoever's hit.

Clear cut again.

Scans come from Overlord; The Evil Sealed Tree

Death Manipulation Layer​



Not so clear cut, I don't know if this is just above baseline or Layered Death Manipulation.

Reference for this is Overlord: Volume 1.
 
Bob, I don't think you're understanding what the new standards are. Layering is by definition overpowering resistance to an effect with greater potency. If a character in CoM can resist a card with a value of 1, but can't resist the same card with a value of 2, then you'd have a case, but I'm not seeing that here.

Truthfully, unless I'm missing something, I'm not seeing how the card system translates into hax potency at all. Seems like a somewhat generic "higher number goes first" system that you're extrapolating to be some sort of power null.
Okay, went ahead and did a direct thing



A set of cards with a total of 8 is used, then a card of 6 and 7 fail to suppress it, then a card of 9 does supress it.
I also included a second scan showing a set of cards with a total of 26 failing to be broken by lower numbers and then supressed by a set of cards with a total of 27, note how the game also notes the total number before the set of cards is used.

To recap, the cards empower the user while attacking and defending and rule Castle Oblivion, with the whole stuff about Card Breaks and an higher number having higher priority than the lower one being brought up too, creating rooms and making worlds within it, the whole deal of number priority and supressing moves is also brought up in the instruction manuals included with the games.

https://www.khinsider.com/news/A-Look-Back-CoM-Ultimania-System-Team-Graphic-Team-Interview-15757

Kanemori: It was difficult to adjust the balance between the card ls and the action. Put too much emphasis on handling the cards, and Sora's just standing there saying lines. But then put too much emphasis on moving Sora, and you start wondering why you even need the cards. We basically covered the borderline parts by making sure there were a wide range of card effects.

I'm mainly saying everything that was brought up in a single post to ease everyone's research over either having to dig across multiple pages of this thread (only 20 posts per thread sure is quite limiting) or only evaluating the above without further context.
 
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@Ikelaggan if that's the case I can kinda see an argument for layered hax in guilty gear.

@DaReaperMan I kinda share the same thoughts as Fuji with those abilities, in terms of where to put the layers, just add them with the explanation of the ability like this: [[Time Manipulation]] (1 Layer - "explanation here")

@Bobsican Yeah still not seeing layers with this, it just looks like more of the same argument you've already made.
 
@Bobsican Yeah still not seeing layers with this, it just looks like more of the same argument you've already made.
I'm literally showing that lower cards have no effect whatsoever while the protection of an higher number is active, thus a layered resistance, which was the concern you brought up before in the first place.
I'll remind you that not all abilities are permanent, and this applies to the resistances granted by the cards too, they have to be used first, and then they wear off after a bit.
 
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Added to Ainz's profile, my edits good?
So idk how exactly they want it, but I can at least tell you this shouldn't be it. The lack of consistency is a little oof. First of all, you have the Layer count for Time Stop halfway into the justification where Time Stop is mentioned, but then you start the Death Manip justification with the Layer count. I am aware this is prob cause the Death Manip doesn't mention the Despair Aura so there's not an easy place to put it like with the direct mention of "Time Stop", but at that point just add in a mention of Despair Aura among the listed Death manip hax. Then, you have the Layer explanation for the Time Stop in parenthesis, but then have the explanation for the Death Manip Layers in a bracket, but only the explanation for which Death Manip counts for it and not the Layer count, which you've already attempted to establish in Time Stop as putting the Layer count in its own little system, so it makes it very odd to look at.
I think you'd either be better off holding your horses and waiting for an agreed upon way to format it and explain it on the profiles, or at least putting a little more thought into it to make it look neater and professional.
 
So idk how exactly they want it, but I can at least tell you this shouldn't be it. The lack of consistency is a little painful tbh. First of all, you have the Layer count for Time Stop halfway into the justification where Time Stop is mentioned, but then you start the Death Manip justification with the Layer count. I am aware this is prob cause the Death Manip doesn't mention the Despair Aura so there's not an easy place to put it like with the direct mention of "Time Stop", but at that point just add in a mention of Despair Aura among the listed Death manip hax. Then, you have the Layer explanation for the Time Stop in parenthesis, but then have the explanation for the Death Manip Layers in a bracket, but only the explanation for which Death Manip counts for it and not the Layer count, which you've already attempted to establish in Time Stop as putting the Layer count in its own little system, so it makes it very odd to look at.
I think you'd either be better off holding your horses and waiting for an agreed upon way to format it, or at least putting a little more thought into it to make it look neater and professional.
The reason I did it in brackets for Time Stop was cause not all of Ainz's time manipulation is layered, I suppose I could throw it at the start and say "for Time Stop" though, and just be more consistent like that, in fact finishing that edit before I even post this

As for Death Manipulation, yeah there really is no easy way to say that, cause unless we agree that the staff is just flat out a layer on all of Ainz's Death shit, it's gonna be wordy and hard to read, hence the brackets to seperate where it's coming from and what the layers are for
 
@Theglassman12 @Mad_Dog_of_Fujiwara Does this qualify for infinite layers hax?

In Sage Monarch/Dragon Talisman, cultivation base/Realm is the level that represents the resistance and resistance penetration of abilities. For example, Yang Qi's Reality Warping/Fate manipulation named Wheel of Fate/Tidings of the Lord (which can be applied as Death manipulation, Explosion manipulation, Power nullification, Power modification, Absorption, Gravity Manipulation/Black Hole creation, Law manipulation, Conceptual manipulation, Subjective Reality, Damage transferal/Life manipulation, Probability manipulation, Paralysis Inducement, Spatial manipulation, Transmutation, Pain manipulation, Animal manipulation, chaos/void manipulation [passive EE Space, time, Fate, Cause and Effect/Karma and melt you into Chaos], Mind Manipulation, Illusion creation, Heat Manipulation, BRF... Basically all kinds of abilities/any number of things) initially cannot affect Sixth-Stage Demolishers because his cultivation level is too low and not enough and so he still has to reach a higher level of cultivation aka Demolisher to fate hax on them. And the higher the realm and cultivation base, the more layered they are given

The truth was that, given the level of his cultivation base, he could only use the fate of a fifth stage Demolisher, or even a World-Demolisher. Furthermore, it would take a huge amount of true energy, and would require him to lower the density of his imperial blood in order to succeed.
Sixth stage Abstrusity-Demolishers were immortal paragons, and their fates were so powerful that they could touch upon the door of profundity, and understand the truth of magical laws. Because of that, it was difficult to spin the Wheel of Fate to change someone's fate.
Of course, that was because Yang Qi's cultivation base wasn't high enough.
Now that he was a Demolisher, he could determine the fate of sixth stage immortal paragons with a single word. In fact, he could even influence the fate of seventh stage immortal patriarchs.
That wasn't even a difference of a single level.
In primeval times, in the golden age of the Mythological Age, the paramount Sovereign Lord could determine the fate of the legion of gods. He could abolish the legion of gods, destroy the Deathless Throne, create worlds, overturn universes, create primal-chaos, and evolve primordial chaos. All of that could be accomplished with a single word Chapter 582

Every single strike seemed capable of cleaving Heaven and Earth apart, and even the slightest slash caused his true energy to scatter, making him feel as though he was completely incapable of defending himself.
Even the slightest rotation of the Wheel of Fate was unable to resolve it.
He knew that the higher one's realm was, the more powerful one's destiny would be, and the harder it would be for the Wheel of Destiny to change the trajectory of others' destinies. Mammoth Dharma-Heaven's cultivation base was in the immortal ancestor level, and he wasn't someone Yang Qi could deal with. Chapter 593

Will Convergence introduces how even Small Ladders of Deathless/Immortality can increase their realm and cultivation to infinity because the more concentrated their will, the higher their realm. The pinnacle of Immortality Ladders is the Great Emperor, and thus they have infinite layers (For Yang Qi (First key))
在不朽天梯的小台階上,就是不停的凝聚自己的精神,意誌,無限凝聚,無限縮小,完全沒有極限,越是把精神集中境界就越高,越厲害,破壞力也就越強。- Chapter 854
On the small ladders of the Immortal Ladder, you are constantly condensing your own spirit and will, infinitely condensing, infinitely shrinking, and there is no limit at all. The more you concentrate, the higher the realm, the more powerful, and the stronger the destructive power - Chapter 854 (無限)

For His second key, Destiny (氣運) is proportional to the level of cultivation, the more/higher it is, the stronger the cultivation will be. Basically if an empire expands its empire to the level of God Realm, their cultivation base/destiny will be enhanced infinitely. Basically infinite layers and Yang Qi do this via His Sage Monarch Empire

氣運,每一刻都在提升。小神界不停製造的時候,許多先天靈寶誕生,就意味著資源無窮無盡,每時每刻的資源注入帝國中,使得帝國人人富饒,心滿意足,同時有開拓進取的心胸,人心一變,氣運自然就會節節攀升。這一切最初的混亂已經穩定了下來,不需要楊奇去打理,接下來的事情就是自然發展。等待萬龍之巢一切都轉化成功,消滅因果,氣運的洪流又改變,楊奇的修為也就是與日俱增。現在楊奇已經不需要自己去修煉了. 因為每天龐大的氣運都加持在他的身軀上,使得他的修為突飛猛進
Destiny is improving every moment. When the Small God Realm continues to create, many innate spiritual treasures are born, which means that resources are endless. Resources are injected into the empire every moment, making everyone in the empire rich and satisfied. Once people's hearts change, their destiny will naturally increase. All this initial chaos has stabilized, and there is no need for Yang Qi to take care of it. The next thing will develop naturally. Waiting for everything in the Ten Thousand Dragons' Nest to be transformed successfully, cause and effect to be eliminated, and the flow of luck to change again, Yang Qi's cultivation level will increase day by day. Now Yang Qi no longer needs to practice by himself. Because huge amounts of destiny were blessing his body every day, his cultivation level improved by leaps and bounds chapter 1488

但是氣運建立之後,隻要經營得當,不斷擴張,就會增加,無限製的增加。世俗之中一些王朝,之所以腐敗生蟲,最後崩潰瓦解,是因為地方限製,當擴張到達一定地步之後,就沒有了土地,最後利益集團相互內鬥,民不聊生,崩潰瓦解,而神界就不同,可以不停擴張,因為神界廣大無邊,沒有極限,任何問題都可以用開疆擴土來解決,而且法力高深之後,也不怕地域廣闊不好管理,四處都是傳送陣
But after the destiny is established, as long as it is managed properly and continues to expand, it will increase without limit. The reason why some dynasties in the secular world became corrupt and infested with insects, and finally collapsed and disintegrated, was because of local restrictions. When the expansion reached a certain point, there was no more land. In the end, interest groups fight among themselves, and the people are in dire straits and collapse. However, the God realm is different and can continue to expand, because the God realm is vast and has no limits. Any problem can be solved by expanding the territory, and after the magic power is high, it can also be solved. Don’t be afraid that the territory is vast and difficult to manage. There are teleportation arrays everywhere. Chapter 1440
 
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I'm literally showing that lower cards have no effect whatsoever while the protection of an higher number is active, thus a layered resistance, which was the concern you brought up before in the first place.
I'll remind you that not all abilities are permanent, and this applies to the resistances granted by the cards too, they have to be used first, and then they wear off after a bit.
Shouldn't a CRT should be made since this is controversial
 
@DaReaperMan it looks good but I’d recommend adding the scans for the layered hax so people will understand why he has a layer to begin with.

@Bobsican That isn’t the resistance I’m talking about, the enemies need to tank the cards without throwing one out themselves and be flat out resistant to the abilities like how Larxene just resisted the time stop move, if this is it then I’m sorry to say that’s not enough.

@Rabbit2002 a power infinitely increasing wouldn’t help for layers, it would need some feats of affecting practically an infinite number of folks with said resistances as well as channel that power into a specific individual to increase in potency for you to get infinite layers.
 
@Bobsican That isn’t the resistance I’m talking about, the enemies need to tank the cards without throwing one out themselves and be flat out resistant to the abilities like how Larxene just resisted the time stop move, if this is it then I’m sorry to say that’s not enough.
May I ask why? Again, the cards are confirmed to grant this sort of stuff to the characters while they're active, so this comes off as overly nitpicky and focusing on stuff that wasn't the main argument. We don't need a verse to flat-out say the word "resistance" if the overall events lean there.
 
It literally just stops a weaker card from working due to it being stronger, it has nothing to do with resistances at all. You claim it’s overly nitpicking but this is the new standard, plus you even have Larxene have “resist” on her with the timestop card so you’re not really consistent with your argument. The CoM stuff you’re using for KH just flat out doesn’t work here. If you’re just going to repeat the same points over and over again I don’t see the point in continuing this conversation.
 
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