XitSign
He/Him- 3,156
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Hey look, I'm doing that thing again where I only ever talk about Golden Sun. I need to expand my scope of interest...
First issue at hand: Resistances
This is what triggered me to want to write this up in the first place. In Golden Sun all of our heroes are naturally resistant to all Psynergy types, and can become even MORE resistant through training, gear, and having Djinn, which by the end of their adventures they will have had a lot of all three of these. So it was generally agreed when the profiles were made that Golden Sun characters have some level of resistance to everything Psynergy can hit them with. Which I feel is entirely reasonable, given the context.
The only issue is that not everything our cast can dish out, and by extension be hit WITH, is listed on their resistances, so I think this needs updating. You can see this most easily on Isaac's profile (Because he's the Golden Boy so I'm using him for reference here)
Isaac has Holy Manipulation (Via Planetary and Excalibur's attacks), Light Manipulation (Via Light Surge, though I for some reason think there's more light-based attacks, don't quote me), Hellfire Manipulation (Via the Raging Heat attacks and Demonfire), Darkness Manipulation (Acheron's Grief, though this is another one where I swear there's more), Poison Manipulation (Acid Bath and Poison Flow), Soul Manipulation (SO many ways, Condemn, Charon, Haunts, Death Card, if your Venus attack isn't throwing a rock or a magic sword it's probably toying with life and death). However he resists none of these.
I don't think that makes any sense with the rules of how these resistances work. These are all Psynergy-based attacks, they do elemental damage that Isaac and company resist naturally. There's also a number of attacks enemies can do for these elements that, again, the gang will resist just like they resist the elements we do list for further proof. Examples like Poison Fangs for poison attacks, Dark Breath for Darkness, or Death Scythe and Rumble for Soul Manipulation.
I think any attack the Golden Sun characters can dish out should be a part of their resistances, both because it follows the rules of what they resist and a number of foes can turn those types of attacks back on the characters.
Second: Status Effect Resistances
This one is usually game mechanics and gets written off a lot, so honestly I won't delve too long into this. Golden Sun characters will resist all sorts of status effects in-game. Condemn will fail and pass by harmlessly, Sleep Star doesn't make the heroes drowsy, Poison Gel leaves our heroes still fresh and clean, Lucid Prophecy's candle gets snuffed out and the character isn't even cursed
Ect, ect, you get the idea, based on our hero's stats and resistances sometimes they just can't get Statused. I am aware though that totally resisting Status Effects isn't taking lightly here, so I'm not pushing this hard, but the last time this was talked about it didn't seem to get talked about a lot, so just leaving this here.
It should be interesting to also note there is also the Cleric's Ring which negates the curses on cursed equipment the gang gets their hands on, but I'm not sure that would be enough to be put on a profile, but that information seemed to belong here.
Third: (Minor) Regenerationn?
There's a small number of auto-healing effects, which seeing other profiles these kinds of minor auto-heals seems to get at least Low Regen status for things like RPG characters. Coatlicue is a summon that temporarially gives all allies an automatic HP restore at the end of their turns, healing them without an action. There's also equipment pieces like Asura's Armor which heals the wearer every turn they have it on.
TLDR:
Just general clean-up and additions for the GS gang, mostly little things if I'm entirely honest, but things I think need at least considered. I think for sure Golden Sun heroes should have added resistances based on the attacks they can dish out and also receive from their opponents based on how Psynergy resistance works (Holy, Light, Hellfire, Darkness, and Soul Manipulation). They might also resist Status Effect Inducement, however I am aware that this tends to be frowned upon and I'm not banking on this too much. And they could possibly get Regenerationn (Low) based on auto-healing effects in the series, based on what I've seen from other RPGs.
First issue at hand: Resistances
This is what triggered me to want to write this up in the first place. In Golden Sun all of our heroes are naturally resistant to all Psynergy types, and can become even MORE resistant through training, gear, and having Djinn, which by the end of their adventures they will have had a lot of all three of these. So it was generally agreed when the profiles were made that Golden Sun characters have some level of resistance to everything Psynergy can hit them with. Which I feel is entirely reasonable, given the context.
The only issue is that not everything our cast can dish out, and by extension be hit WITH, is listed on their resistances, so I think this needs updating. You can see this most easily on Isaac's profile (Because he's the Golden Boy so I'm using him for reference here)
Isaac has Holy Manipulation (Via Planetary and Excalibur's attacks), Light Manipulation (Via Light Surge, though I for some reason think there's more light-based attacks, don't quote me), Hellfire Manipulation (Via the Raging Heat attacks and Demonfire), Darkness Manipulation (Acheron's Grief, though this is another one where I swear there's more), Poison Manipulation (Acid Bath and Poison Flow), Soul Manipulation (SO many ways, Condemn, Charon, Haunts, Death Card, if your Venus attack isn't throwing a rock or a magic sword it's probably toying with life and death). However he resists none of these.
I don't think that makes any sense with the rules of how these resistances work. These are all Psynergy-based attacks, they do elemental damage that Isaac and company resist naturally. There's also a number of attacks enemies can do for these elements that, again, the gang will resist just like they resist the elements we do list for further proof. Examples like Poison Fangs for poison attacks, Dark Breath for Darkness, or Death Scythe and Rumble for Soul Manipulation.
I think any attack the Golden Sun characters can dish out should be a part of their resistances, both because it follows the rules of what they resist and a number of foes can turn those types of attacks back on the characters.
Second: Status Effect Resistances
This one is usually game mechanics and gets written off a lot, so honestly I won't delve too long into this. Golden Sun characters will resist all sorts of status effects in-game. Condemn will fail and pass by harmlessly, Sleep Star doesn't make the heroes drowsy, Poison Gel leaves our heroes still fresh and clean, Lucid Prophecy's candle gets snuffed out and the character isn't even cursed
Ect, ect, you get the idea, based on our hero's stats and resistances sometimes they just can't get Statused. I am aware though that totally resisting Status Effects isn't taking lightly here, so I'm not pushing this hard, but the last time this was talked about it didn't seem to get talked about a lot, so just leaving this here.
It should be interesting to also note there is also the Cleric's Ring which negates the curses on cursed equipment the gang gets their hands on, but I'm not sure that would be enough to be put on a profile, but that information seemed to belong here.
Third: (Minor) Regenerationn?
There's a small number of auto-healing effects, which seeing other profiles these kinds of minor auto-heals seems to get at least Low Regen status for things like RPG characters. Coatlicue is a summon that temporarially gives all allies an automatic HP restore at the end of their turns, healing them without an action. There's also equipment pieces like Asura's Armor which heals the wearer every turn they have it on.
TLDR:
Just general clean-up and additions for the GS gang, mostly little things if I'm entirely honest, but things I think need at least considered. I think for sure Golden Sun heroes should have added resistances based on the attacks they can dish out and also receive from their opponents based on how Psynergy resistance works (Holy, Light, Hellfire, Darkness, and Soul Manipulation). They might also resist Status Effect Inducement, however I am aware that this tends to be frowned upon and I'm not banking on this too much. And they could possibly get Regenerationn (Low) based on auto-healing effects in the series, based on what I've seen from other RPGs.