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Freddy Fazbear (and friends) low 2-C upgrade

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Okay, so the played character would get two keys then? I am not sure if we allow that kind of procedure based on only a single endgame opponent though.
 
It's not a single one, Chipper's revenge has a similar feat but his means are completely unknown, and Chica's Magic Rainbow stomped something a fair amount above Animdude in one shot, albeit Chica's magic Rainbow only scales to the Update 2 Characters, which just so happens to include a playable Animdude.
 
Okay, so one 9-B statistics key and one with Low 2-C then?
Essentially: Animdude has no reason to have nobody scale to him and as such a separate end of game key for early/mid game playable characters will be implemented with Low 2-C as its tier, downscaling from Animdude, which includes all Pinwheel Funhouse enemies, of which most of them actually have profiles.

A back and forth on how Low 2-C works for early game that was eventually conceded to a separate key as I was proposing.
@Elizhaa @DarkDragonMedeus

What do you think about this?
 
So this is for the FNAF RPG game? I'm okay with an end game key being Low 2-C in that case
 
Thank you for the evaluation. That is probably fine to apply then.
 
Ok, and what are the thoughts on plot manip resistance
since we’re scaling to animdude now, it’s safe to say they should have that as well?
 
We all know that, I was talking about Fredbear, Nightmare, and the list of enemies in Pinwheel Funhouse.
ohhhhhhhh
well the enemies are a special case, since there's no canon explanation as to if they are capable of defeating the animatronics, even tho they can survive hits from them, apparently that would just be game mechanics?
all animatronics besides update 2 ones should be comparable to update 1, since before update 2, fredbear or any other npc never says anything such as "you're gonna need a stronger party" to fight normal enemies to my knowledge
might have to look into it a little more tho
 
Okay. We have to wait until all the accepted changes here have been applied though.
 
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