- 4,468
- 2,333
Everyone
- possibly Resistance to Soul Manipulation (Can survive Surtr's flames, which burns the soul. Laegjarn stated that were Laevatein to offer herself to the flames, her spirit would be in peril. Surtr states that the soul he once had vanished in the flames of Múspell) I know that the latter 2 could be referring to the Rite of Flames, but the former does indicate a possibly.
- Everyone can survive without their soul. This is shown in the latest chapter, where heroes that were summoned by Eitri had their souls destroyed, yet they were able to still fight. This should apply to everyone, since there is no reason that only these heroes in particular can survive without their soul.
Alfonse
- Limited Fate Manipulation (While under the Death Curse, Alfonse cannot die until the 9 days are up. Though after the 9 days are up, Alfonse will be killed by Hel) This should be under a separate tabber/key, since this only happens once in Book III.
- Likely Law Manipulation and Mind Manipulation (As Líf is capable of creating Contracts, Alfonse should also be capable of this, as they are the same person. The power to create contracts also comes from the god-dragon Askr. However, he has yet to display this ability)
- Statistics Reduction (via Amity Bloom)
- Durability Negation (via Moonbow)
- Can counterattack from any distance via Close Counter
- Since Alfonse and Sharena are Duo Heroes in their NY version, they should have each other as their optional equipment.
Sharena
- Healing (via Open the Future)
- Can counterattack from any distance via Close Counter
- Since Alfonse and Sharena are Duo Heroes in their NY version, they should have each other as their optional equipment.
Anna
First of all, her main profile and heroes profile should be separated. Her heroes version is a lot different from her main versions.- Statistics Reduction (via Fortune Bow+, and Sabotage Atk)
- Limited Law Manipulation and Mind Manipulation (Can create Contracts. Though she can't forcibly bind others to contracts)
- Resistance to Empathic Manipulation (Resisted the effects of Plumeria's lewd dream)
Veronica
- Law Manipulation In addition to Mind Manipulation (Which is already on her profile), her, as well as anyone else who can create contracts should be granted this. This is because while under a contract, heroes are forced to obey their conqueror. This is not a case of Morality Manipulation, as the heroes themselves don't like being under the contracts, and even wish to refuse orders. And Unless Veronica forces them under her direct control, they can still think and act freely, they just are not allowed to disobey their master.
- Statistics Amplification (via HP/Spd 2)
- Statistics Reduction (via Chill Res)
- Healing (via Pact Blooms+)
- Electricity Manipulation (via Growing Thunder)
Surtr
- Immortality (Types 7 and 8. Reliant on the Rite of Flames. Was killed, and made to serve for the dead) The Type 7 should be in a separate tabber, as that is after Book II, aka after he loses his invulnerability and type 8.
- Damage Reduction based Invulnerability (Múspellflame reduces damage dealt to the unit to zero)
- Immunity to Soul Manipulation (Lacks a Soul)
- Damage Boost (via Ingis)
- Can prevent opponents from moving next to the him via Obstruct
- Can convert bonuses into penalties via Panic Ploy
- Statistics Reduction (via Threaten Def)
Passive Skills:
- Múspellflame: Reduces damage dealt to the user to 0.
- Surtr's Menace: If the user is within 2 spaces of the foe, grants Atk/Spd/Def/Res +4 to the user, and inflicts Atk/Spd/Def/Res -4 on the foe.
- Fierce Stance: If the foe initiates combat, grants Atk +6 to the user.
- Obstruct: If the user's HP is ≥ 50%, prevents the foe from moving to an adjacent space to the user.
- Armor March: If the user and and ally are both armored, they can both move 1 extra space.
- Death Blow: if the user initiates combat, grants Atk +6 to the user.
- Cancel Affinity: Neutralizes weapon triangle advantages from a foe's skills, and grants them to the user.
- Threaten Def: Inflicts Def -5 on foes within 2 spaces.
- Bold Fighter: If the user initiates combat, grants special cooldown +1 per user's attack, and makes a guaranteed follow up attack.
- Panic Ploy: Converts bonuses into penalties on foes in cardinal directions if their HP < the user's HP.
- Distant Def: If the foe attacks using a ranged attack, grants Def/Res +6 to the user.
- Sturdy Stance: If the foe initiates combat, grants Atk/Def +4 to the user.
- Vengeful Fighter: If the user's HP is ≥ 50% and the foe initiates combat, grants special cooldown +1 per user's attack, and makes a guaranteed follow up attack.
- Steady Stance: If the user initiates combat, grants Def +8, and inflicts special cooldown -1 on the foe.
- Wary Fighter: If the user's HP ≥ 50%, neither the user or foe can make a follow up attack.
- Ignis: Boosts damage by 80% of the user's Def.
- Vengeance: Boosts damage by 50% of damage dealt to the user.
Hel
- Fate Manipulation (She controls the deaths of all living beings, and all who live will eventually die. Her death curse makes it so her victim will die by her hand in 9 days)
- Psychometry (Can see what remains of Kiran's life)
- Law Manipulation (Hel governs the laws of death. Can create contracts. Was able to make Eir's existence synonymous with her will, making it impossible to oppose her)
Freyja
- Subjective Reality (With Freyr's power, she commands both dream and reality, and her nightmares can cross over into reality)
- Likely Mind Manipulation (Was able to control Alfonse in the Dream World)
- Transmutation, Power Nullification, and Memory Manipulation (The Dream World can cause people to take the forms of other beings. For instance, Anna once took up the form of a squirrel, and had the memories of one. Kiran took the form of Alfonse while in the Dream World)
- Fear Manipulation (Can create nightmares, which are based off the fears of her opponents)
- Healing (Healed Plumeria's wings)
- Curse Manipulation and Power Absorption (With the Necklace Brísingamen, she can place a curse that steals all powers). This is technically already on her profile, but I want to reword it. Looking at it, it doesn't look like she actually needs to place the necklace on her victim. We know via her B skill, Binding Necklace that the thing that she is wearing around her neck is the necklace. However, she never places it on anyone, and it is always on her. This is further backed by the movie when she doesn't ever place the necklace on Freyr. All she does is open her eyes and she now has all of Freyr's powers. The only reason that Freyja didn't just do this before is because Freyr had the Gullinkambi. Since Freyr had given the Gullinkambi away, which was his only defense against her)
- Immortality (Type 8. Reliant on the fears of people)
- Abstract Existence (Type 2. Nightmares are created from the fears of people, and will continue to appear because of this)
- Shapeshifting (Takes up the form of whatever the fears of the people are)
Kiran
- Limited Law Manipulation and Mind Manipulation (Heroes that are summoned are automatically put under Contracts, which makes them obey their summoner)
- Resistance to Empathic Manipulation (Resisted the effects of Plumeria's lewd dream)