Before any reply to this, got to make some admiration for Rayfire taking this brutal 1v2 on himself
Both Colonel and Peppy did withdraw just after a few messages (which were a fraction of what this is), and I had serious troubles taking 1v2 with Stage3/Gunnix against Diamond Drone + Vene arguing (where as well the arguments were bellow third/half of what this is), Ray still keeps going
That's how a drill works brother, we keep advancing till we reach our goal,
and nothing can stop us when we kick logic to the curb and do the impossible!
How well can Asuna fight someone who is likely better than her at doing that based on feats?
Pre-Limit Break asuna was able to defend against a full-power haruka. Considering that asuna was using all her amps to minimize the gap as much as possible during that fight,
the gap would have been about 1,685x at bare minimum. So i think asuna has experienced way worse than a 50x gap, lol (She was relying on precog and strategy until she could adapt, but reacting consistently to that would still be very impressive)
Hecate could possibly move him with concentrated air manipulation (specifically used in ways to deal no damage), since all of her abilities work in stopped time as normal. This would be good for getting into better defensive positions if necessary.
Asuna could do the same with her own TK to stop hecate. She is a good degree into Class Z as well so she shouldn't give hecate a very easy time doing this either
Asuna's riftways stomp in range (interdimensional), would she be able to react on time/defend, despite it being very difficult (it is true red laser portals can counter riftways), she can reach a point which is out of reach for Laser Storm.
Frogman would need to be able to keep with asuven to try this, which isn't a guarantee based on what i've said below. Plus, it's not like asuna is limited to one riftway at a time. She can summon dozens of them at once to redirect attacks, and using [Barrier of Chaos] as a temporary safe haven to take a breather is always an option if either of the duo is struggling
It would be extremely FU story accurate for 2-sec-rewinds to get past Acausality (namely as they can rewind knowledge of Purple skeleton big tier mages, which are masters of many similar spells), yet
it's fair there is nothing concrete about acausality-negation of FU pages right now. It’s likely that 2-sec-rewind gets its own section on the Red Laser page sometime to really define its potential.
How can Asuna correct the mistake of throwing attacks? You clearly mentioned that practically all her spells should be like energy^2, meaning the only method she has is to not attack, which leaves Frogman way more room to do dangerous stuff. Digishileds have no gaps, and about speed,
suddenly using amps when so close to Spagms and Frogman equals a clear death when most of them use this the moment that happens:
- R.L.Speed Stealing Mode+ - Stage 3 Frogman shows an advanced version of Red Laser Speed Stealing, where he can actually turn the tables to his favour. Accumulating Red Laser projectiles around their speed superior opponent while being within the range enables to 50% divide target's speed multiple times for additional projectiles, to the point bullets/Frogman originally stealing 50% speed show blitzing greatly. This 'table turning' gets further stronger, its range farther and in Stage 2 mentioned 'catching up' way sooner with each additional Frogman stage mastering this further, and showed enabling even the mediocre FU forces to deal with massively faster Purple Skeleton space dragons.
To reduce her speed to an insignificant amount enabling to spam durability negation hits on her (for example for hundreds of Spagms to layer thousands of Laser Bubbles on her with guaranteed hits due to summoning hundreds of "Digi-Shild"s on her)
so hard and fast, she doesn't use playback / rifts in time at all (which also has a notable cooldown). Unlike in the battle with Spagm,
an extremely experienced Frogman, a master with portals stands here, non-stop having some charged one-hit weapon ready (charged Red Laser spiked glove / Red Saber to be drawn out) to use through a portal once he sees a sufficient opening.
He can block Riftways with Red Laser Portals (which in the entire FU story show to negate other portal/teleportation means) and even has a counter to using Playback when it wouldn't be in cooldown:
- limited Mind Manipulation reduces up to 40% of the opponent's brain-power by focusing on them, adding 20% with each minute passed (this effect gets slower with more AP the opponent has and strongly speeds up otherwise, this debuff cannot be cured instantly and mind manipulation immunities only slowes it)
Through this he can delay Asuna using Playback for the instakill from portal/thousands of Laser Bubbles to simply slay her, when being movement-stopped in this position (and to not forget, this is a Stage3 spell, it's greatly buffed in Stage4)
I see this as a decently likely wincoin against Asuna, leaving just Javen standing.
Epic
Asuna's ally, javen, can though, and he has unfathomably more of an AP advantage than frogman and the spagmatrons
Yeah, frogman can rewind the digi-shilds back, but he can't do this forever as it's made clear on his profile that he can't spam this for very long at all, so this isn't a very reliable strategy at all, and
Asuna, being an expert at deciphering her enemies weaknesses, would definitely notice this and take advantage of it by using more time magic if this occurs
TP and time-2-second-rewind / time-3-second-rewind can't be spammed in battles for long, using either of them on minimal cooldowns repeatedly depletes more stamina more with each another use (having a short break restores this)
It's also stated that the effect gets worse with each use,
making it even faster. It's pretty vague on Laser Frogman's profile what exactly a "Short Break" means, but if it's any longer than a couple of seconds, then frogman's rewind will be out of range of reversing the spagmatrons, and from there he can say goodbye to his best defense. That's not really a strategy i think will work well for him long-term here.
Asuna can also always counter the rewinds with her own, well, rewinds, so if there is any gap in their defense at all, asuna will definitely take the chance one way or another, even if the opportunity to do this is short.
How would the frogmen surround their opponents with red laser projectiles to begin with?
I don't think there's any evidence of frogman being able to do this with an opponent that would be as massively faster as asuna & javen would be, especially without any higher reactions i can see in this key. From their perspective they would have plenty of time before frogman would tell the spags to use this, even if the speed stealing thing was immediate. Simply put, there is a lack of feats outside of fighting opponents that are just "speed superior" without any further elaboration. Not to mention Asuna can see this coming with precog, which will still prove useful in some form even if frogman & hecate have seen it before (Though, again, there's a whole lot more than just precog stuff for asuna, lol)
Asuna has good resistances against mind manipulation already, and this seems to be described as
Limited. Javen has the same thing and also exponentially higher AP. I don't think i could put into words how large the gap is lol, There's no way they won't be able to counter or get [Playback] off, especially if it only turns off 40% of their brain, which might affect javen given his intelligence is a bit inconsistent, but not asuna who is genius in battle iq, she'll still be smart enough to use it
I forgot to mention this earlier, but it is also possible that asuna could just... Break the digi-shilds without having them absorb her magic. The digi-shilds are clearly described as being similair to forcefields, which asuna can negate if she is physically superior.
Considering that the spagmatrons are High 7-A and Asuna is at least High 6-A, their odds aren't great...
- Forcefield Negation (Via [Final Smash] Skill. As a byproduct of overpowering magical abilities, provided asuna can become stronger than the target, she can break through defensive skills that would otherwise prove extremely difficult to break through, such as haruka's [Barrier of Despair].)
Of course, frogman can always rewind, but that's still another rewind spent on recovering the digi-shilds, and not the spagmatrons themselves when they can be nuked by [Barrier of Chaos] at any time.
3) A while after the battle started, Frogman has his 81x rewinds for 2 seconds nearly depleted (and has to rewind some Spagms nuked by Asuna's whitespace), yet he already can spam the new
Golden Laser Storm (the best defense is a deadly offense) while Hecate now launches golden lasers creating her clones from the golden projectiles themselves (as Vene mentioned) + her
purple scanner copies some of Spagm's tech and main Hecate brainstorms imbutting it with her Golden mech. It's yet unknown how AsuJaven are replying to this, as to why they are drawn with question marks there with pencil (set to be redrawn once they reveal their reply)
This obviously is a very specific scenario lol, but i will indulge for memes
Asuna & Javen have numerous ways they could respond to this
Being hundreds of times faster on it's own may not be enough given the numbers of the storm according to the drawing and the anti-dodge tech of the lasers,
but there are many things asuven are yet to use...
Not only would skills such as [Intangible] make asuna pretty much untouchable for a brief period without a good degree of NPI (PoW magic can affect ghost-like beings, and using this, asuna was unable to be affected by haruka's attacks, time limit is around 10 seconds-ish) Asuna can also use [Fortune] to nudge the odds in their favor whenever they are in an especially dire situation, which, due to asuna's much higher XP level, should be more effective & potent, and likely a reduced cooldown, especially overtime where
Reactive Evolution would kick in for asuna. Other than Limited Probability Manipulation that i've seen on Both Hecate & Spagmatrons profile (Both of which are either entirely defensive or only with specific digi-shilds)
Neither of them actually bypass this in any written way, meaning this can definitely be used without interruptions, which is obviously huge for asuven
- Probability Manipulation & Resistance Negation (Via "Fortune" Skill, Which gives Asuna a 75% Chance of succeeding at performing a given task, like landing/dodging/blocking/surviving a hit, winning a board game, etc. By using chance-altering skills to buff her own luck. It can also be used to bypass certain resistances, such as resistance to fears, certain elements, physical damage, etc. However, It has a cooldown of 30 seconds, though this time can be decreased through training and XP gain, and cannot cause outright impossible or illogical things to occur, such as using it to defeat opponents that are god-like in comparison to the user, performing actions that are far beyond their actual capabilities, nullifying a resistance from a significantly stronger individual or someone with an extreme level of resistance to a certain ability, e.g a person with CIP is fully incapable of feeling pain, etc.)
Asuna can also block these sorts of hits if needed as well. Because hecate & frogman aren't massively superior in AP, this should prove useful too
As well as having shockwaves, though this would be primarily for the red laser rain, blasting it away with pure AP.
- Attack Reflection, Damage Reduction, & Limited Invulnerability (Via Blocking and parrying. Similair to a video game, adventurers can do this to physical blows, provided they are at a similar or greater level of power than their attacker.)
- Shockwave Manipulation (Asuna's limit break also unleashed a shockwave that "Engulfed" The entirety of the grand colloseeum.)
While asuna can't divert the golden rays from hecate, javen definitely has the LS & AP to do so, and with his
Explosive Aura the lasers being diverted is very likely.
They've never faced something of this magnitude from a stick figure of all things before, and with both asuna and javen doing this at once the effect would be maximised. Of course, asuna can always send the lasers through riftways too as another layer of defense.
As for what they'd do on the offensive, I imagine Asuna & Javen would join forces to combat this sort of threat. By combining their power into a beam thanks to asuna's
Power Bestowal & Empowerment, They would have more than enough AP to divert the red laser cloud thanks to asuna's AoE and javen's range, all the while defending with a wide variety of abilities
on top of their impressive agility, speed amps, and asuna's precognition. Their clones can also join the effort, either adding to the attack, or aiding in defending them against hecate & frogmans onslaught, either by creating 4-A forcefields, or, in the case of asuna's clones, potentially using [Reversal] to try and hit back at hecate & frogman if they are unable to avoid any attacks, giving Asuven another offensive option in such a dangerous situation. If aimed at either hecate or frogman,
it would definitely discourage them from using conventional means to attack, as they could constantly take damage at least in some form this way.
- Enhanced Attack Reflection (Via [Reverse] Skill. While it is only active for a few seconds at a time, It can redirect 50% of any physical damage landed on asuna back towards an aggressor, though this is not able to redirect certain skills, such as [Negate], which do not physically impact her.)
There's obviously more than that, but this is long as is and i wanna keep it short lol. I imagine asuna would call this something like [Giga Counter] or something that sounds awesome to her, lol
I am yet to cover my new ideas for the star strategy...