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We are not going to remove the skill explanations from Intelligence sections. I just think that we should stick with our standard intelligence ratings for different types of areas of intelligence.
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I do not think that we should overcomplicate this issue, but Genius combat skill should start close to the real world human maximum, Extraordinary Genius should start considerably beyond it, and Supergenius should mean literally infinite combat processing ability.
However, I definitely agree about that this should not be an excuse to not properly explain combat skill feats.
Okay. It seems like my idea was bad then. What solution/approach do you think that we should apply here? Some instructions in our Intelligence page to avoid setting definitive intelligence tiers to fighting skill seem appropriate at the very least.
I do not think that we have more than at most 100 combat intelligence ratings at the moment, so if we are going to disallow using them, we need to clearly define this before the problem in question turns worse.
But we do need to either not allow combat intelligence ratings, or set up some kind of, possibly vague, official guidelines for them. We cannot just allow our members to randomly set whatever ratings they want in this regard.
We do not have any guidelines for combat intelligence, and we have few edit-patrollers in our staff, who already have more than enough work as it is, especially if we do not know how to properly correct these ratings.
Well, we need some clear solution here, preferably one that fits with our current naming system. The section is called intelligence after all, not skill.
@DontTalkDT @Armorchompy @Mr. Bambu @IdiosyncraticLawyer @Lonkitt @Dalesean027We are not going to remove the skill explanations from Intelligence sections. I just think that we should stick with our standard intelligence ratings for different types of areas of intelligence.