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Dragon Quest Discussion Thread

Okay so I finished Dragon Quest XI, utterly amazing game, best one since V without a doubt in my mind. But so the ending completely confirms it is the Super Sword of Light which becomes the Sword of Kings/Erdrick in DQI-III, won't spoil more, but the ending was amazing.
 
Nice, that's good to know.

Also, when it comes to spells since most of those are obtained via levels, how would we separate which spells the Luminary and his companions would have per act with the exclusion of story obtained spells?
 
Mr.Cinos15 said:
Nice, that's good to know.
Also, when it comes to spells since most of those are obtained via levels, how would we separate which spells the Luminary and his companions would have per act with the exclusion of story obtained spells?
Limit it to what they could realistically gain in act 1 vs act 2, maybe an artbitrary level range ~40
 
Sounds fair, so the Act 1 key's would be the team at lvl 40 and Act 2 key's would be when the team gains they're final level based spells?
 
I would stay

Act 1: All abilities learned act 1, any spell before the late 40s Act 2: All abilities/spells after late 40s or new to Act 2 Act 2: just any new Act 3 thing
 
So if Act 1 is only up to lvl 45, then here are the spells for each member:

The Luminary spells up to lvl 45: Fire Manipulation via Frizz, Sizz, Sizzle, Frizzle, and Kasizz, Healing via Heal, Midheal, and Moreheal, Teleportation via Evac, Explosion Manipulation via Bang and Boom, Sleep Inducement via Snooze and Kasnooze, Resurrection via Zing, and whatever Zoom counts as.

Erik spells up to lvl 45: Earth Manipulation via Rubblerouser, Boulderbringer, and Mountainmover, Teleportation via Evac, Extrasensory Perception via Peep, ****-a-doodle-doo counters sleep inducement.

Veronica spells up to lvl 45: Fire Manipulation via Frizz, Sizz, Sizzle, Frizzle, and Kasizz, Ice Manipulation via Crack, Crackle, and Kacrack, Status Effect Inducement (Confusion) via Fuddle and Kafuddle, Statistics Reduction via Sap (Decreases defense by up to 50%), Decelerate (decreases speed by up to 40%), Deceleratle (same as Decelerate but on a group of enemies and only by 20%, but using it a second time can increase it to 40%), Kasap (same as Sap but on a group of enemies and 25% instead), and Blunt (decreases strength by up to 50%), Statistics Amplification via Magic Barrier (raises resistance to magic spells by 25% on the first use, and up to 50% on the second use) and Oomphle (Increases attack by 50%), Explosion Manipulation via Bang and Boom, Dedazzle can counter Illusion Creation, Energy Absorption via Drain Magic, Forcefield Creation and Attack Reflection via Bounce.

Serena spells up to lvl 45: Healing via Heal, Midheal, Moreheal, and Multiheal, Illusion Creation via Dazzle, Squelch cures Venoms and Poison effects, Statistics Amplification via Buff (doubles defence), Accelerate (increases speed by 40%), Acceleratle (same as Accelerate but affects all party members and the increase is only 20%, but applying it again can increase it to 40%), and Kabuff (same as Buff but affects all party members and the increase is only 50% but applying it again can increase to 2x), Air Manipulation via Woosh and Swoosh, Power Nullification via Fizzle, Resurrection via Zing and Kazing, she can lower an enemies resistance to magic spells by 25% with Anathematise, can cure paralysis with Tingle, and Death Manipulation via Whack.

Sylvando spells up to lvl 45: Healing/Regenerationn (Mid to High-Low) via Reheal, Remidheal, and Remoreheal, Statistics Amplification via Accelerate (increases speed by 40%), Acceleratle (same as Accelerate but affects all party members and the increase is only 20%, but applying it again can increase it to 40%), Oomph (Increases attack by 25%), and Oomphle (Increases attack by 50%), Statistics Reduction via Decelerate (decreases speed by up to 40%) and Deceleratle (same as Decelerate but on a group of enemies and only by 20%, but using it a second time can increase it to 40%), can counter sleep inducement via ****-a-doodle-doo, Air Manipulation via Woosh and Swoosh, can cure paralysis with Tingle.

Rab spells up to lvl 45: Darkness Manipulation and Lightning Manipulation via Zam and Zammle, Illusion Creation via Dazzle, Squelch cures Venoms and Poison effects, Statistics Reduction via Sap (Decreases defense by up to 50%), Kasap (same as Sap but on a group of enemies and 25% instead), and Blunt (decreases strength by up to 50%), Ice Manipulation via Crack, Crackle, and Kacrack, Sleep Inducement via Snooze and Kasnooze, can cure confusion with Defuddle, Resistance to Breath Attacks via Insulate and Insulatle (by 25%), As long as his hp is above 1, he can survive a lethal blow with Divine Intervention, can counter Illusion Creation with Dedazzle, Forcefield Creation and Attack Reflection via Bounce, Healing via Midheal, Moreheal, and Multiheal, Resurrection via Zing, Death Manipulation via Whack, and Energy Absorption via Drain Magic.

Jade spells up to lvl 45: None (I think)

Hendrik spells Act 1 (as soon as he joins you in Act 2): Statistics Amplification via Buff (doubles defence), Kabuff (same as Buff but affects all party members and the increase is only 50% but applying it again can increase to 2x), and Magic Barrier (raises resistance to magic spells by 25% on the first use, and up to 50% on the second use), Healing via Midheal.
 
Also, I think DQI-II will be 3-A, possibly Low 2-C to 2-C, because the Luminary fights beings powered by Maroth and the Dragon Lord in a tickington quest which happens after he fought Calasmos,
 
Makes sense. Also, can you send me the thing that states that Zoma is the Goddesses dark counterpart?

For the character builder, how should we divide it's abilities for each act? I know that the builders grow past what they had back in Act 1, but does that mean that we should give each party member all of the abilities that were available in Act 1 to they're Act 1 key and everything new added to they're builder in in the Act 2/3 key?
 
Mr.Cinos15 said:
Makes sense. Also, can you send me the thing that states that Zoma is the Goddesses dark counterpart?
For the character builder, how should we divide it's abilities for each act? I know that the builders grow past what they had back in Act 1, but does that mean that we should give each party member all of the abilities that were available in Act 1 to they're Act 1 key and everything new added to they're builder in in the Act 2/3 key?
I am not sure if I should do this, but I might make Calasmos part of the same page as Zoma or connected some how. That is what they meant. Calasmos was reborn into Zoma who likely was then reborn into either Estark or Nokturnus(?). Malroth, IIRC, need to play Builders 2, is just an equivalent to Rubiss, and the Dragon Lord was just a despot rival to Rubiss.
 
I really wish I could find a transcript for the CD theaters for Dragon QUest
 
Now for the Act 2 spell list (This includes all of the spells that they get after lvl 45 and event spells that they get in Act 2):

The Luminary: All previous spells, superior Fire Manipulation via Kafrizz, and superior Resurrection via Kazing.

Erik: All previous spells, superior Earth Manipulation via Ridgeriser.

Veronica: All previous spells, superior Fire Manipulation via Kafrizz and Kasizzle, superior Explosion Manipulation via Kaboom, (For Magic Burst, I don't know what to put it as besides Durability Negation as I think it bypasses bounce and a couple other defense buff spells so I need help).

Serena: All previous spells, superior Death Manipulation via Thwack and Kathwack, superior healing via Fullheal and Omniheal, Can sacrifice her life to revive her allies with Kerplunk, superior Air Manipulation via Kaswoosh (I think).

Sylvando: All previous spells

Rab: All previous spells, superior Healing via Fullheal, superior Death Manipulation via Thwack, superior Darkness Manipulation and Lightning Manipulation via Kazam, Suicide attack via Kamikazee, superior Resurrection via Kazing.

Jade: None

Hendrik: All previous spells, superior Healing via Moreheal, Can sacrifice his life to resurrect his allies with Kerplunk.
 
https://game8.jp/dq11/168925

This being might be interesting, IDK if he's in DQXI S but it appears so, he's called the End of Time (µÖéÒü«þá┤ÕúèÞÇà) and he has a bestiary description that he is able to destroy all Spacetime
 
He does appear in DQ11 S, he's like the secret superboss of the game I think, I saw the fight.


Spoiler Alert!!!

The End of Time is actually called the Friend of Time and simply fights you because he wanted to test you. He's basically the Supreme Kai of time/Chronoa of Dragon Quest.

Edit: I read the wiki page, and the End of Time is actually just a mechsuit that the Friend of Time pilots to fight you.
 
For magic burst, just say it bypasses barriers, since the stuff it gets past are bounce, barrier, and insulate type spells, which all create barriers. I don't know if it does this in XI, but in some games it ignores power null as well.
 
Nice, a Dai no Daibouken fangame, that's actually pretty cool and makes me excited for the anime.

Also, why is Metal Slash considered Durability Negation?
 
Mr.Cinos15 said:
Nice, a Dai no Daibouken fangame, that's actually pretty cool and makes me excited for the anime.

Also, why is Metal Slash considered Durability Negation?
Metal monsters have disproportionate durability which makes even endgame chars not simply one shot them

And metal Slash allows damage to actually happen
 
@FanofRPGs I guess that makes sense, but shouldn't we note that it would be Durability Neg against metal enemies?

Also guys, which of the main DQ universes aren't made by the Goddess? I know that DQVII and DQIX aren't made by the Goddess (God made VII and The Almighty made IX), but besides those two, which other? And another question I have is that are we sure that The Goddess made the universe that DQ I,II,III, and XI take place in? Cause I don't think she's ever mentioned in those games. Now I'm most likely wrong, which is why I would like to hear you're responses.
 
Dragon Quest IV-VI seem(?) to be the same universe as III's Upper World, but furthermore in Dragon Quest III, they directly refer to the goddess

However I think we should change hte profile to "God (Goddess)" and use a different pic, cuz the goddess shield isn't the goddess (Goddess is Kami in Japanese, the shield uses megami)

I should note, I read somewhere on Nicovideo that nimzo was referring to Zenith dragon when claiming to be stronger than god going by the audio CDs, buuuut we have no transcript to check
 
Alright then

Makes sense, so what pic should we use for God(Goddess)?

Damn...is there any way to get the audio CDs nowadays?
 
Mr.Cinos15 said:
Alright then
Makes sense, so what pic should we use for God(Goddess)?

Damn...is there any way to get the audio CDs nowadays?
It's on youtube, in japanese

Just a statue of the goddess or her talking to Nevan
 
I don't mean to be rude, but that doesn't look quite finished, and it has three keys, but only lists two of the keys in each stat. And there's also no justification for it's tiering. It looks good besides the flaws I could see, but I personally would have made it a draft first and then build it from there. But besides my criticism, it looks great.
 
Also, I have a question, how do we handle the Character builder abilities and spells? Personally I believe we should give the character's all of the abilities and spells that they can gain from the character builder based on the act. Like Act 1 Luminary can gain all of the stuff in the character builder in Act 1, and then Act 2 Luminary would gain all of the previous abilities and spells from his Act 1 character builder, along with his expanded Act 2 character builder abilities and spells.
 
I uploaded him a week ago

I need to add his fight with the end of time, who claims (he stated afterwards he was joking, but I am assuming joking that he will actually do it because he's a good guy, not that he's unable to) he is able to destroy all time and space, past and future, and Calasmos is a mirror equal to it.
 
Oh...but still boss...he wasn't ready yet...

Yup, more justification for 2-C

Also:

Mr.Cinos15 said:
Also, I have a question, how do we handle the Character builder abilities and spells? Personally I believe we should give the character's all of the abilities and spells that they can gain from the character builder based on the act. Like Act 1 Luminary can gain all of the stuff in the character builder in Act 1, and then Act 2 Luminary would gain all of the previous abilities and spells from his Act 1 character builder, along with his expanded Act 2 character builder abilities and spells.
 
Rtxthegamer said:
I know nothing about DQ, so bear with me. Is Arus gonna be changed at all?
He will be 2-C, it might be wank but I might give him all sword of light abilities
 
Personally I think that Arus should only possibly get the Sword of Light abilities. The reason I say this is that IIRC (I'm probably wrong), Arus doesn't display those abilities in DQIII and it might be possible that you can only use those abilities with the Luminary's power. But it also might be possible that anyone that can wield the Super Sword of Light can also use it's abilities. So personally we should put in his profile that he can possibly use them, not that we know for sure that he can.
 
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