Finally through a gauntlet of calcs for Steven Universe, and am going to be revisiting the Dragon Blood stuff from season 1 unless there's a feat more pressing I should do from the later seasons.
How should we treat heroes being able to harm Weaver while he's traversing through a wormhole? This thing always bothered me, and I wasn't sure if it should be treated as game mechanics or not, especially when it could be used as more supporting evidence for weavers having Immeasurable speed (
see here).
As for lore, yeah weaver is absolutely much faster than just the 'Massively FTL+' they have on their page.
Firstly, they are part of a
species that
creates timelines and realities. From someplace outside of time and reality, obviously.
Secondly, Weaver in both official description and lore is credited to being capable of, and explicitly creating their own time/reality, going on to make one after being cast out from the other Weavers. Though vague, they're even stated to be capable of combatting and preventing entities comparable to themselves; 'whose young can quickly devour an entire universe if the Weavers let their attention lapse.'
In game? About as vague in terms of relative power equalization due to the ancients as the rest of the cast.
The official description says Weaver goes into 'micro-wormholes' for their Shukuchi, their Q being: "Opening a gap in spacetime, the Weaver invites 'The Swarm' - young Weavers to latch onto enemies, and nibble away at their armor,' and even Germinate attack being described as 'the fabric of time frays around Skitskurr, occasionally replaying...' but also Weaver can be dust-of-appearanced 'out' of the their micro-wormhole and miss Germinate attack because Windranger "enchants gusts of winds to fight incoming attacks."
Game mechanics are what they are. I think the best we got is lore in whatever forms we have it lmao