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As of today, I think it is an understatement to say that my view on the Nipponverse pages is that they may be in the top 10 worst profiles we have here.
While good in appearance and structuring, everything else is very underwhelming, and once you get to know the series a little you quickly start to realize that there's more than one problem.
Btw: I obviously didn't play every games so I'm only 100% knowledgeable on D1/DD2/D4/Z.H.P; however I obviously did some research related to what we have on the profiles and saw random stuff in general
For some reasons Disgaea profiles have quite bad grammar or spelling. Main example will be Overlord Laharl.
First odd thing I saw was P&A section. Besides thing like capitalized "Vaporized" in the regen section, and second one is the pronouns used. Sometimes the description use he/his and sometimes they/them.
It is something found across all profiles since most of it is copy/pasted on everyone (it also raises other issues which I'll get to later).
Going toward the stats, you can also spot stuff such as "Was able to destroyer every star" or "Omaga star" (despite the ability name being Omega Star). The latter being an error across most if not all profile.
But style issue aren't that important, so let's move on to see bigger problems.
Let's take the 3 main characters of the first Disgaea; Laharl, Etna, and Flonne as example.
Laharl: Appeared in 17 games in total (although he is an actual story-relevant character in few of them) . So which game his keys are meant to reference? The most reasonnable guess would be that it is from his origin game, Disgaea 1. Yet his very first key is a feat from Disgaea D2, the sequel, meaning it is after any "late game" Laharl of D1. And his feat of "defeating Seraph Lamington", in his last key? It happens before his very first key's feat. Also most of these aren't even actual "late game" feats, but are from appearance in others game as DLC or post-game.
Etna: Similar problem. Which game are her keys referencing? First one? Yet her last key includes stuff from D2. Her case is also nearly worst, because Etna's power has known big changes between games (went back to level 1 in D2, got her sealed power from when she was a child back in DD2), yet none of her keys allows you to know that at all.
Flonne: Same. Flonne had several form; from Angel Trainee, to Fallen Angel, to Pure Flonne, to actual Archangel Flonne. If we take her keys as D1, then it only acknowledge a single form for no reason.
But there's more problem than just that, such as those of Overlord Mao and the "Prinny" page.
Mao: He has a key for when he gets his "full power", which is just labelled "Bad Ending". Besides lacking scan (in which case this never would have been a key to begin with), Nipponverse games usually have way more than one bad ending. Naming which one it is would be a beginning.
Prinny: So, there's a "Hero Prinny" key which supposedly make the race 7 tiers above what they usually are. Does this mean it is a super special Prinny with Overlord-level power? Nah, it's just a bunch of regular Prinnies (one thousand, to be exact) who take 3 hits instead of one before dying thanks to Etna's scarf. No great power boost, no "respawn", or anything similar. In fact, the ending of Prinny: Can I Really Be the Hero? show them as unable to destroy a Demon Lord-level glass, with it only breaking when their scarf turns into Etna's spear and break it. Then they got saved from Junk Etna's (a bad experiment supposed to rival a Demon Lord) death by Etna's spear again in Prinny 2 (they also beat Junk Etna thanks to canon and stuff). Oh, and the two games keep having them complain about how they are the lowest of the low and keep making them fight pitiful opponents in general.
In fact, the only profiles I saw with an acceptable key repartition would be Valvatorez and Marjoly. The former D4's story stuff are in the 3 first, and he has a post-D4 (which would be better as "post-game") key to put the other stuff that otherwise wouldn't fit the narrative. The latter has a clear "Disgaea" key to not have bs like her being 2-A with her best feat being tier 8.
So before attacking anything VS-related, we already see that the profiles have a lotta problems.
The most important part is that it isn't an instant feat. Laharl didn't destroy the stars in front of Flonne, he came to see her and say "hey I finished doing that". When Etna tells him how nobody cares, he complains that his "hard work has been a complete waste of time". So not only was it not instant, but it took him considerable time to do so, in which case a better assumption would be that he destroyed them one by one.
Etna commenting on "you can destroy as many stars as you want" also implies that it is a one-by-one thing, and not just a single attack destroying 'em all.
Now, Etna also says that "most demons can destroy the stars", which is why it isn't impressive. But why are Prinny and some others lowest of the low part of these "most demons"? If they could do the same, Etna would have just said "all demons" (although iirc one Prinny attack have them make an explosion big as a star, but they die from that anyway).
So the most common feat used is already wrong. Not only should it not apply to everyone, but it should rather be 4-C than anything near 4-A.
Besides personally not being a big fan of inconsistent animations if they don't fit much in the narrative; I think you just need two non-blind eyes to see how it isn't tier 3 at all.
The galaxies and stuff aren't in the robot, we just see them through the transparent robot body. We even see what its size actually is. The two arms it has are nearly its size, and those are less than half the size of the planet they're destroying.
Unless planets in Disgaea are actually entire galaxies, it's just a tier based on misinterpretation of a tier 5 feat (you could also argue the galaxy stuff is just visual miscaling, since some previous game star attacks had stuff like Saturn and Mars being the same size and crashing on a small place on Earth as an animation).
Oh, and it isn't the only case that use a random skill to turn it into a whole new tier.
Let's look what D1 and D2 say about it and how it is portrayed; they share the same description of "Head-on collision with the Sun". Not a good start for 3-A.
But how does each portray it? For D1, it's exactly what it says on the tin: the character pushes his opponents into the Sun. For D2, it creates a pseudo-small black hole that explodes...? Don't see why they share the same description tbh.
Regardless, none is remotely close to tier 3.
For Disagea 5, the description makes it easier: "[Warning] Images of this skill are just a reenactment". Nothing worth it here.
Disgaea 4 is the most promising one in term of description, saying it is "the ultimate fist move that changes history". The portrayal? Kage Bushin no Jutsu + an explosion smaller than a planet.
Needless to say, if a name was enough to get 3-A, Sayajin Saga Vegeta would be 3-A because he has a move called Big Bang. So yet another wrong tier (also it makes the calcs based on it and Omega Star useless).
The only profiles with feats besides scaling are the 4 following: Overlord Laharl, Overlord Mao, Alexander (Makai Kingdom) and Asagi Asagiri.
First one is Baal's Grave Eternity having for description that "the 4th dimension is nothing to a Super Overlord" (why this isn't on Baal's profile? Idk). However, I think we can all agree that such a statement is quite vague. And given how the attack actually looks, it is most likely referring to how dude like to manipulate his geometric shape and stuff with ease.
For the second one, it says that Mao "Was able to destroy the known universes when using his full power, and it was stated that no one could stop him, on top of being the most powerful overlord while in this state". Closest ending I found to the description is the Evil Mao Ending, in which he beats Super Hero Aurum and killed everyone, stating that there was "no human world, no Netherworld, no Celestia. Everything disappeared, and was gone...".
Besides the "strongest Overlord thing" being most likely Super Hero Aurum's view rather than a fact (given how everyone and their grandmother is considered the strongest overlord), nothing talk about the entire multiverse disappearing. In fact, it only seem to be restricted to Mao's universe, with no implication that it extends far beyond that (although nobody would scale to this Bad End anyway).
Third one comes from Makai Kingdom's 4th bad end, in which Alexander defeats Zetta. Besides bad end like that usually being kinda over-the-top for the character who caused it (although I'm not making that an argument), it is clearly an overtime feat. Alexander "set upon" destroying worlds in his quest of a worthy foe for "billions years", but realized he would never meet a foe as strong as Zetta. Not sure how we treat destroying an infinite multiverse overtime though, even if it is implied to be one world at a time.
(I would say the ending is also kinda weird in that if we take DLC and stuff as we seem to do, there's beings able to fight Zetta, and by extension, Alexander; but I highly doubt Nippon-Ichi cares about scaling in any form.)
Aaand last one is Asagi using Fear the Great, D4's final boss, in the post-game and seemingly "resetting the multiverse" with it. First thing is that Fear the Great is a system meant to destroy planets that went too far in malice, such as Earth (because of Nemo's) action; D4's story never portrays it as anything beyond that, and the moon falling toward the Earth is nearly seen as a bigger threat.
Fenrich also calls her "the power attemping to take control of the universe" (he also says it earlier in the Postgame) and they keep saying "this world" or "this dimension", instead of talking about the entire multiverse or anything, despite their conversation having Etna say that she's "that sad little ghost who's always wandering through various worlds".
However I think the confusion comes from her wish having the range to reach others dimensions to bring people here, which is how some others Disgaea characters appear in this Postgame as well as her wish being stated to engulf everything and erase everything; however context still insists on it being universal in scale and restricted to that specific dimension. This is basically summed-up here.
So out of the 4 feats, two implies a universal scale rather than the entire multiverse (with not much characters truly scaling to it) , one of them is overtime and the last one is just vague and at best supporting evidence. Not exactly enough to make 20+ games have most EoS characters scale to that when their actual feat aren't that good (ex: DD2 Laharl and Etna barely defeated someone with the power of a SINGLE Netherworld, being the final boss of said game). Two of them are also bad end, known to always go way too far in stuff.
I could mention how there's a lot of anti-feats too, such as the DD2 one I mentionned or the moon falling being something D4 cast only could stop by all giving their prayers to Great Flonzor X, but this thread's goal isn't to determine what's the most coherent tier if we redo the verse pages.
Let's take Zetta as an example. His justification is that he's the most powerful overlord and all, putting him leagues above overlord like Laharl. Part of Laharl's justification is that he defeated Alexander. Part of Alexander's justification is that he is Zetta's rival, meaning Zetta shouldn't be "leagues above" Laharl.
Talking about Laharl, he also has matching Mao as part of his justification, despite Mao's only justification being that he matches Laharl (bad end not included).
But the main issue to me is that most scaling comes from Postlude, Postgame, DLC and Bonuses, which blatantly contradict the power level and coe depicted in the actual story the characters have during their own story.
Most blatant example being Darkdeath Evilman, who's apparently 2-A in every single key for being a bonus/DLC boss in other game. In his original game? He's a threat to several cities of the world and one shot the biggest ones in his lower form, and his final form's suicidal attack is a planetary explosion which was countered by pushing it near the Sun so that it doesn't hit the Earth (nearly killing the Unlosing Ranger as well, who was equal to him).
I also find very odd to use Asagi as any form of basis for a scaling. She's an inconsistent guest character in personality, voice, and power. And apparently Disgaea 5 revealed that "Asagi" is more of a species as a sort of retcon? So using her for scaling is weird as well.
Overall, even if we discard some errors like Mao's case, giving Nipponverse good scaling is a harder task than what it seems, and our profiles don't do it well.
You can compare Laharl and Prinny profile for that one:
Dimensional Storage, Platform Creation (Is able to form glyphs that can be used as platforms), Hellfire Manipulation, Matter Manipulation, Homing Attack, Portal Creation, Afterimage Creation, Pocket Reality Manipulation, Size Manipulation, Duplication, Attack Reflection, Instinctive Reaction (Their body automatically block, and dodge incoming attacks without thinking), Precognition (Can see enemy attacks before they happen), Resistance Negation (his attacks can bypass Fire, ice, air, and light resistances), Death Manipulation (Can inflict the death blow status), Healing Negation (Lowers enemy healing magic to 50% power.), Damage Reduction (Can lower the damage of attacks of those effected by a status effect), Damage Boost (Passively boosts the damage of there fire, ice, air, and light attacks by 130%), Purification (Type 3 Can remove the Sleep, Shrink, Charm, Depraved, Curse, Forget, Paralysis, and Poison Status effects), Curse Manipulation, Life Manipulation, Teleportation, Necromancy (Enemies they kill will raised as zombies), Resurrection (when they are killed in combat they revive as a zombie), Probability Manipulation (Can manipulate their enemies luck to push a fight in their favor), Absolute Zero (Via Cocytus), Aura (Has a close range that nullifies enemy's ability to use skills, and lowers an enemy's durability, and speed by 20%), Regeneration (Mid-High, Can regenerate from being Vaporized), Reactive Evolution (When a skill damages them it becomes 30% less effective afterword), Stamina Recovery (Gains 10% of their stamina back after every action, gains stamina equal to 50% of damage taken, 10% of damage dealt turns into stamina, 10% of stamina use for skills are recovered), Durability Negation (25% of normal physical damage does a set amount of damage to enemies), Reactive Power Level (When they are hit their attack power is increased by 10%, maxing at 100%)
Unless everyone has the same evilities and coe, I highly doubt this is accurate at all.
The worst offender here is Absolute Zero (Via Cocytus). Not only is Cocytus a gun skill, something monsters like Prinny or Succubus CAN'T use (unlike characters who aren't proeficient with guns, who just canonically don't use one), the skill's description has absolutely nothing to do with Absolute Zero.
I actually hardly can't find any P&A reflecting a character's unique abilities on their profile, making it just random percentages and words that come from nowhere.
They aren't born Overlord (Laharl isn't even a proper Overlord in D1, being one in name only), nor is it their family name. Same for Demon Lord Etna.
It's just meaningless.
And given how the verse includes 20+ games, unless someone wants to go through the pain of editing dozens of profiles in everything but picture, it is way better to just nuke everything and start from 0 (or just let it nuked in case nobody wants to redo stuff).
That's all.
While good in appearance and structuring, everything else is very underwhelming, and once you get to know the series a little you quickly start to realize that there's more than one problem.
Btw: I obviously didn't play every games so I'm only 100% knowledgeable on D1/DD2/D4/Z.H.P; however I obviously did some research related to what we have on the profiles and saw random stuff in general
Grammar/Spelling issues
First one may be considered nitpicking and quite minor, but I like to think that if there's funny errors in the style, it's usually a sign of errors in the content.For some reasons Disgaea profiles have quite bad grammar or spelling. Main example will be Overlord Laharl.
First odd thing I saw was P&A section. Besides thing like capitalized "Vaporized" in the regen section, and second one is the pronouns used. Sometimes the description use he/his and sometimes they/them.
It is something found across all profiles since most of it is copy/pasted on everyone (it also raises other issues which I'll get to later).
Going toward the stats, you can also spot stuff such as "Was able to destroyer every star" or "Omaga star" (despite the ability name being Omega Star). The latter being an error across most if not all profile.
But style issue aren't that important, so let's move on to see bigger problems.
Keys
I know that Early/Mid/Late/End Game keys are a good way to separate characters who didn't get plot-related/directly stated power boost during the game. But for characters that appear in more than one game? It sucks.Let's take the 3 main characters of the first Disgaea; Laharl, Etna, and Flonne as example.
Laharl: Appeared in 17 games in total (although he is an actual story-relevant character in few of them) . So which game his keys are meant to reference? The most reasonnable guess would be that it is from his origin game, Disgaea 1. Yet his very first key is a feat from Disgaea D2, the sequel, meaning it is after any "late game" Laharl of D1. And his feat of "defeating Seraph Lamington", in his last key? It happens before his very first key's feat. Also most of these aren't even actual "late game" feats, but are from appearance in others game as DLC or post-game.
Etna: Similar problem. Which game are her keys referencing? First one? Yet her last key includes stuff from D2. Her case is also nearly worst, because Etna's power has known big changes between games (went back to level 1 in D2, got her sealed power from when she was a child back in DD2), yet none of her keys allows you to know that at all.
Flonne: Same. Flonne had several form; from Angel Trainee, to Fallen Angel, to Pure Flonne, to actual Archangel Flonne. If we take her keys as D1, then it only acknowledge a single form for no reason.
But there's more problem than just that, such as those of Overlord Mao and the "Prinny" page.
Mao: He has a key for when he gets his "full power", which is just labelled "Bad Ending". Besides lacking scan (in which case this never would have been a key to begin with), Nipponverse games usually have way more than one bad ending. Naming which one it is would be a beginning.
Prinny: So, there's a "Hero Prinny" key which supposedly make the race 7 tiers above what they usually are. Does this mean it is a super special Prinny with Overlord-level power? Nah, it's just a bunch of regular Prinnies (one thousand, to be exact) who take 3 hits instead of one before dying thanks to Etna's scarf. No great power boost, no "respawn", or anything similar. In fact, the ending of Prinny: Can I Really Be the Hero? show them as unable to destroy a Demon Lord-level glass, with it only breaking when their scarf turns into Etna's spear and break it. Then they got saved from Junk Etna's (a bad experiment supposed to rival a Demon Lord) death by Etna's spear again in Prinny 2 (they also beat Junk Etna thanks to canon and stuff). Oh, and the two games keep having them complain about how they are the lowest of the low and keep making them fight pitiful opponents in general.
In fact, the only profiles I saw with an acceptable key repartition would be Valvatorez and Marjoly. The former D4's story stuff are in the 3 first, and he has a post-D4 (which would be better as "post-game") key to put the other stuff that otherwise wouldn't fit the narrative. The latter has a clear "Disgaea" key to not have bs like her being 2-A with her best feat being tier 8.
So before attacking anything VS-related, we already see that the profiles have a lotta problems.
Tiers
Something I always found impressive is that the profiles succeed to nearly get every single key wrong. I previously had some little list of what's the strongest feat of each game I was sure of was (nothing really went past tier 4 and most were in tier 5 territory), but I'll just point out why the current justifications are bad).4-A
4-A is what absolutely everyone scales above, Prinny included. It is based on the very beginning of DD2, when Laharl destroyed "every star in sight", only to have Etna tell him that it is actually not really impressive for a demon. In theory this looks like blatant 4-A. Except it isn't.The most important part is that it isn't an instant feat. Laharl didn't destroy the stars in front of Flonne, he came to see her and say "hey I finished doing that". When Etna tells him how nobody cares, he complains that his "hard work has been a complete waste of time". So not only was it not instant, but it took him considerable time to do so, in which case a better assumption would be that he destroyed them one by one.
Etna commenting on "you can destroy as many stars as you want" also implies that it is a one-by-one thing, and not just a single attack destroying 'em all.
Now, Etna also says that "most demons can destroy the stars", which is why it isn't impressive. But why are Prinny and some others lowest of the low part of these "most demons"? If they could do the same, Etna would have just said "all demons" (although iirc one Prinny attack have them make an explosion big as a star, but they die from that anyway).
So the most common feat used is already wrong. Not only should it not apply to everyone, but it should rather be 4-C than anything near 4-A.
3-B
It's based on one thing. Omega Star's animation in Disgaea 5 (and ONLY in Disgaea 5, every others, including D6 have way different animations and even their Tera Star animations are nowhere near that specific one).Besides personally not being a big fan of inconsistent animations if they don't fit much in the narrative; I think you just need two non-blind eyes to see how it isn't tier 3 at all.
The galaxies and stuff aren't in the robot, we just see them through the transparent robot body. We even see what its size actually is. The two arms it has are nearly its size, and those are less than half the size of the planet they're destroying.
Unless planets in Disgaea are actually entire galaxies, it's just a tier based on misinterpretation of a tier 5 feat (you could also argue the galaxy stuff is just visual miscaling, since some previous game star attacks had stuff like Saturn and Mars being the same size and crashing on a small place on Earth as an animation).
Oh, and it isn't the only case that use a random skill to turn it into a whole new tier.
3-A
What's 3-A justification for demons such as Succubus? "Equal to demons that can make a big bang by just punching". Since it links nothing, I have to guess that they mean the Big Bang skill, a very strong hand-weapon skill (couldn't find D3 and 6 portrayals, but I doubt it would have changed much).Let's look what D1 and D2 say about it and how it is portrayed; they share the same description of "Head-on collision with the Sun". Not a good start for 3-A.
But how does each portray it? For D1, it's exactly what it says on the tin: the character pushes his opponents into the Sun. For D2, it creates a pseudo-small black hole that explodes...? Don't see why they share the same description tbh.
Regardless, none is remotely close to tier 3.
For Disagea 5, the description makes it easier: "[Warning] Images of this skill are just a reenactment". Nothing worth it here.
Disgaea 4 is the most promising one in term of description, saying it is "the ultimate fist move that changes history". The portrayal? Kage Bushin no Jutsu + an explosion smaller than a planet.
Needless to say, if a name was enough to get 3-A, Sayajin Saga Vegeta would be 3-A because he has a move called Big Bang. So yet another wrong tier (also it makes the calcs based on it and Omega Star useless).
2-A
This one is such a mess of circular scaling that you have to spend at least 10 minutes to finally find the feats which are supposed to give the tier.The only profiles with feats besides scaling are the 4 following: Overlord Laharl, Overlord Mao, Alexander (Makai Kingdom) and Asagi Asagiri.
First one is Baal's Grave Eternity having for description that "the 4th dimension is nothing to a Super Overlord" (why this isn't on Baal's profile? Idk). However, I think we can all agree that such a statement is quite vague. And given how the attack actually looks, it is most likely referring to how dude like to manipulate his geometric shape and stuff with ease.
For the second one, it says that Mao "Was able to destroy the known universes when using his full power, and it was stated that no one could stop him, on top of being the most powerful overlord while in this state". Closest ending I found to the description is the Evil Mao Ending, in which he beats Super Hero Aurum and killed everyone, stating that there was "no human world, no Netherworld, no Celestia. Everything disappeared, and was gone...".
Besides the "strongest Overlord thing" being most likely Super Hero Aurum's view rather than a fact (given how everyone and their grandmother is considered the strongest overlord), nothing talk about the entire multiverse disappearing. In fact, it only seem to be restricted to Mao's universe, with no implication that it extends far beyond that (although nobody would scale to this Bad End anyway).
Third one comes from Makai Kingdom's 4th bad end, in which Alexander defeats Zetta. Besides bad end like that usually being kinda over-the-top for the character who caused it (although I'm not making that an argument), it is clearly an overtime feat. Alexander "set upon" destroying worlds in his quest of a worthy foe for "billions years", but realized he would never meet a foe as strong as Zetta. Not sure how we treat destroying an infinite multiverse overtime though, even if it is implied to be one world at a time.
(I would say the ending is also kinda weird in that if we take DLC and stuff as we seem to do, there's beings able to fight Zetta, and by extension, Alexander; but I highly doubt Nippon-Ichi cares about scaling in any form.)
Aaand last one is Asagi using Fear the Great, D4's final boss, in the post-game and seemingly "resetting the multiverse" with it. First thing is that Fear the Great is a system meant to destroy planets that went too far in malice, such as Earth (because of Nemo's) action; D4's story never portrays it as anything beyond that, and the moon falling toward the Earth is nearly seen as a bigger threat.
Fenrich also calls her "the power attemping to take control of the universe" (he also says it earlier in the Postgame) and they keep saying "this world" or "this dimension", instead of talking about the entire multiverse or anything, despite their conversation having Etna say that she's "that sad little ghost who's always wandering through various worlds".
However I think the confusion comes from her wish having the range to reach others dimensions to bring people here, which is how some others Disgaea characters appear in this Postgame as well as her wish being stated to engulf everything and erase everything; however context still insists on it being universal in scale and restricted to that specific dimension. This is basically summed-up here.
So out of the 4 feats, two implies a universal scale rather than the entire multiverse (with not much characters truly scaling to it) , one of them is overtime and the last one is just vague and at best supporting evidence. Not exactly enough to make 20+ games have most EoS characters scale to that when their actual feat aren't that good (ex: DD2 Laharl and Etna barely defeated someone with the power of a SINGLE Netherworld, being the final boss of said game). Two of them are also bad end, known to always go way too far in stuff.
I could mention how there's a lot of anti-feats too, such as the DD2 one I mentionned or the moon falling being something D4 cast only could stop by all giving their prayers to Great Flonzor X, but this thread's goal isn't to determine what's the most coherent tier if we redo the verse pages.
Scaling
If the tier reasonning are so hard to find quickly, here's the reason: Disgaea's scaling is so circular and badly structured you will only reach the actual feats by chance.Let's take Zetta as an example. His justification is that he's the most powerful overlord and all, putting him leagues above overlord like Laharl. Part of Laharl's justification is that he defeated Alexander. Part of Alexander's justification is that he is Zetta's rival, meaning Zetta shouldn't be "leagues above" Laharl.
Talking about Laharl, he also has matching Mao as part of his justification, despite Mao's only justification being that he matches Laharl (bad end not included).
But the main issue to me is that most scaling comes from Postlude, Postgame, DLC and Bonuses, which blatantly contradict the power level and coe depicted in the actual story the characters have during their own story.
Most blatant example being Darkdeath Evilman, who's apparently 2-A in every single key for being a bonus/DLC boss in other game. In his original game? He's a threat to several cities of the world and one shot the biggest ones in his lower form, and his final form's suicidal attack is a planetary explosion which was countered by pushing it near the Sun so that it doesn't hit the Earth (nearly killing the Unlosing Ranger as well, who was equal to him).
I also find very odd to use Asagi as any form of basis for a scaling. She's an inconsistent guest character in personality, voice, and power. And apparently Disgaea 5 revealed that "Asagi" is more of a species as a sort of retcon? So using her for scaling is weird as well.
Overall, even if we discard some errors like Mao's case, giving Nipponverse good scaling is a harder task than what it seems, and our profiles don't do it well.
P&A
This one is lazy copy/paste for the most part without referencing of what ability is causing which effect.You can compare Laharl and Prinny profile for that one:
Dimensional Storage, Platform Creation (Is able to form glyphs that can be used as platforms), Hellfire Manipulation, Matter Manipulation, Homing Attack, Portal Creation, Afterimage Creation, Pocket Reality Manipulation, Size Manipulation, Duplication, Attack Reflection, Instinctive Reaction (Their body automatically block, and dodge incoming attacks without thinking), Precognition (Can see enemy attacks before they happen), Resistance Negation (his attacks can bypass Fire, ice, air, and light resistances), Death Manipulation (Can inflict the death blow status), Healing Negation (Lowers enemy healing magic to 50% power.), Damage Reduction (Can lower the damage of attacks of those effected by a status effect), Damage Boost (Passively boosts the damage of there fire, ice, air, and light attacks by 130%), Purification (Type 3 Can remove the Sleep, Shrink, Charm, Depraved, Curse, Forget, Paralysis, and Poison Status effects), Curse Manipulation, Life Manipulation, Teleportation, Necromancy (Enemies they kill will raised as zombies), Resurrection (when they are killed in combat they revive as a zombie), Probability Manipulation (Can manipulate their enemies luck to push a fight in their favor), Absolute Zero (Via Cocytus), Aura (Has a close range that nullifies enemy's ability to use skills, and lowers an enemy's durability, and speed by 20%), Regeneration (Mid-High, Can regenerate from being Vaporized), Reactive Evolution (When a skill damages them it becomes 30% less effective afterword), Stamina Recovery (Gains 10% of their stamina back after every action, gains stamina equal to 50% of damage taken, 10% of damage dealt turns into stamina, 10% of stamina use for skills are recovered), Durability Negation (25% of normal physical damage does a set amount of damage to enemies), Reactive Power Level (When they are hit their attack power is increased by 10%, maxing at 100%)
Unless everyone has the same evilities and coe, I highly doubt this is accurate at all.
The worst offender here is Absolute Zero (Via Cocytus). Not only is Cocytus a gun skill, something monsters like Prinny or Succubus CAN'T use (unlike characters who aren't proeficient with guns, who just canonically don't use one), the skill's description has absolutely nothing to do with Absolute Zero.
I actually hardly can't find any P&A reflecting a character's unique abilities on their profile, making it just random percentages and words that come from nowhere.
Naming
To end on a more minor issue: I don't like the naming used for the likes of Mao and Laharl.They aren't born Overlord (Laharl isn't even a proper Overlord in D1, being one in name only), nor is it their family name. Same for Demon Lord Etna.
It's just meaningless.
Conclusion
Grammar bad, keys sucks, scaling sucks, tier sucks, P&A sucks, naming I don't like.And given how the verse includes 20+ games, unless someone wants to go through the pain of editing dozens of profiles in everything but picture, it is way better to just nuke everything and start from 0 (or just let it nuked in case nobody wants to redo stuff).
That's all.