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IMPORTANT! I would really prefer the course of this discussion to related to only the matters brought up in this OP. No top tiers stuff, FTL stuff, or anything relating to DMC2 here. If you are absolutely adamant about the importance of some other issue I have not mentioned, please talk to me on wall, although I can make no promises as to the swiftness of my response. It would be best to have a handful of small threads that get things accomplished as opposed to a large one that collapses under its own weight. Thank you for your consideration. Also, big shout-out to Matt and Lina for their help!
Today, I'm here to help with profiles relating to the Devil May Cry series, namely the lower tier fellows. Currently such characters as Nero, DMC3 ante, and Vergil are 8-A scaling to a storm produced by Griffon from DMC1 and also a punch thrown by the Savior. This is less than ideal for fairly obvious reasons. The following are some suggestions I propose.
General AP: For the attack potency of the low tiers, I suggest scaling from a she-demon named Echidna, who is depicted as being among the least impressive of the bosses in the series. Among the several abilities of this DMC4 boss is weather control; this is necessary to sustain her plant spawn in otherwise uninhabitable environments. Echidna manifests a large storm during her boss fight, but more notable is a cutscene in which we learn that what was once a frigid Tibetianesque mountainscape has been converted to a rainforest! I would like to see this feat calculated; I reckon the snowy area is about as cold as it gets before running water can be frozen, by the way.
General Speed: Plenty of good speed feats throughout DMC3 & DMC4 since the games like to celebrate skills and style more than anything else! Bullet dodging, re-entry speeds, the works. A common theme is lightning; Nevan uses it in DMC3, the Blitzes use it in DMC4, and Griffon uses it in DMC1, too! Not too difficult, eh?
Quicksilver and DT: A time slowing ability and a stat-boosting state have been used as some sort of controversy regarding speed. The former is seen in only one cutscene; it's pretty cool, using a hard-fought for ability to stylishly evade a relatable and certain threat (a falling object). 'Course no falling object should be remotely fast is you're just subsonic, anyway *cough* writers can't do math *cough*. Thankfully, Quicksilver still rules during gameplay, anyway, although Vergil isn't phased by it as much as everyone else is. Come to think of it, Dante coped with Quicksilver's original owner, too. Because of this there have been all sorts of calcs and whatnot trying to attribute a specific value to the speed of the use of this ability. What to do?
Personally, I do not think there's any need for this trouble: there are plenty of other characters who have time slow and we don't bother finding values for them. Why not? The same reason we shouldn't bother here; not enough clear, standalone info that matches up with gameplay. As for Vergil and Doppelganger (the latter mimics Dante's boosted state, DT) being faster than Dante yet losing to him, I'd say that can be chalked up to Dante's skill, as well as versatility and other stats, being sufficient to give him a fighting chance against those just a bit faster than him.
Final Tally: My suggestions for scaling the stats for some of the affected pages. Those who would scale to Echidna are the following: Nero, DMC3 Dante, DMC3 Vergil, Arkham, likely Lady (rather below DMC3 Dante but sure isn't a normal human, despite what flavor text says)
Complete Savior and Trish should scale to High 6-A Dante. The former put up a real fight with him, the latter could have taken on the Savior and also did hurt Dante in DMC1.
Today, I'm here to help with profiles relating to the Devil May Cry series, namely the lower tier fellows. Currently such characters as Nero, DMC3 ante, and Vergil are 8-A scaling to a storm produced by Griffon from DMC1 and also a punch thrown by the Savior. This is less than ideal for fairly obvious reasons. The following are some suggestions I propose.
General AP: For the attack potency of the low tiers, I suggest scaling from a she-demon named Echidna, who is depicted as being among the least impressive of the bosses in the series. Among the several abilities of this DMC4 boss is weather control; this is necessary to sustain her plant spawn in otherwise uninhabitable environments. Echidna manifests a large storm during her boss fight, but more notable is a cutscene in which we learn that what was once a frigid Tibetianesque mountainscape has been converted to a rainforest! I would like to see this feat calculated; I reckon the snowy area is about as cold as it gets before running water can be frozen, by the way.
General Speed: Plenty of good speed feats throughout DMC3 & DMC4 since the games like to celebrate skills and style more than anything else! Bullet dodging, re-entry speeds, the works. A common theme is lightning; Nevan uses it in DMC3, the Blitzes use it in DMC4, and Griffon uses it in DMC1, too! Not too difficult, eh?
Quicksilver and DT: A time slowing ability and a stat-boosting state have been used as some sort of controversy regarding speed. The former is seen in only one cutscene; it's pretty cool, using a hard-fought for ability to stylishly evade a relatable and certain threat (a falling object). 'Course no falling object should be remotely fast is you're just subsonic, anyway *cough* writers can't do math *cough*. Thankfully, Quicksilver still rules during gameplay, anyway, although Vergil isn't phased by it as much as everyone else is. Come to think of it, Dante coped with Quicksilver's original owner, too. Because of this there have been all sorts of calcs and whatnot trying to attribute a specific value to the speed of the use of this ability. What to do?
Personally, I do not think there's any need for this trouble: there are plenty of other characters who have time slow and we don't bother finding values for them. Why not? The same reason we shouldn't bother here; not enough clear, standalone info that matches up with gameplay. As for Vergil and Doppelganger (the latter mimics Dante's boosted state, DT) being faster than Dante yet losing to him, I'd say that can be chalked up to Dante's skill, as well as versatility and other stats, being sufficient to give him a fighting chance against those just a bit faster than him.
Final Tally: My suggestions for scaling the stats for some of the affected pages. Those who would scale to Echidna are the following: Nero, DMC3 Dante, DMC3 Vergil, Arkham, likely Lady (rather below DMC3 Dante but sure isn't a normal human, despite what flavor text says)
Complete Savior and Trish should scale to High 6-A Dante. The former put up a real fight with him, the latter could have taken on the Savior and also did hurt Dante in DMC1.