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You say this jokingly, and yet it makes me think about when we bring up anti-feats as some kind of faux-pas, when those same people treat lower keys for certain points in the story vs 2-C+ god tiers as an either-or when they don't need to (cough N from XC3 cough).

smt-strange-journey-cover-art.jpg

Wacky guns n knives included

Now that you mention it, I did have one really good Redux MU from when I played the game, I just never got around to making a thumbnail for it. brb.
 
You say this jokingly, and yet it makes me think about when we bring up anti-feats as some kind of faux-pas, when those same people treat lower keys for certain points in the story vs 2-C+ god tiers as an either-or when they don't need to (cough N from XC3 cough).
To be fair unless you are bullet proof like superman or have other ways of tanking a bullet, you would be pierced by one regardless of your tier, at least till tier 1 i guess
 
To be fair unless you are bullet proof like superman or have other ways of tanking a bullet, you would be pierced by one regardless of your tier, at least till tier 1 I guess

Eh, possibly. Or we have stuff like early Majin Buu who just doesn't really care one way or the other.

The point I'm getting at though (and I say this now as VS pages are getting general formatting revisions for powers and stuff) is that I think that tier ranking should have a distinction between displayed feats and implied scaling. If we take the XC3 Consul N example I made earlier - His city-busting feat could go in said displayed feats/rating, and all the Origin stuff could go in scaled (in other words, both ratings are true at the same time). Like, currently we have 'Tier: [insert tier]' (multiple for given keys / story position / etc.), whereas what I would do is:

Tier (Displayed / Applied): [insert lower tier eg: 7-B for City Bust]
Tier: (Scaled / Statement): [insert highest tier as per implication / statement eg: dimension/universe at threat]

See what I'm getting at?

Or hell, while we're digging at specific cases - Scarlet Nexus is a good example of a verse that could benefit from this kind of delineated scaling. We have Yuito, Kasane and Karen Travers all @ 3-A/2-C because of all the stuff revolving around the Red Strings - but then towards the end of the game, where Karen is most likely to apply that stated scaling (Read: Kunad Gate / Red Strings etc.), we bring up Yuito and Kasane throwing what is effectively a city block at him, and that harms him? All of the keys we have can be true at the same time, but in the case of SN, it's done in such a way where the scaling sort of... pretzels in on itself? (If you've played the game, you'll know what I mean). Karen and his brother Luka even come from the same experiment as part of SAS - but we don't give Luka 3-A/2-C scaling for some reason, in favour of a teleport nuke statement whose context is duplicitous at best IMO, and might as well be a footnote by most of our current standards (not that those aren't up for renewal in and of themselves...).

I'll have to dig back through SN footage at some point, but that's the general idea.
 
TBH guns and other firearms come in different shapes.

Also, gunfire actually pack great piercing damage even with like only street or even athletic human level energy yield and can therefore be blocked by hard shields.



... Oh we talk about how funny it is for high tier characters to be defeated by supposedly low tier attacks. As a tired salary man I can quickly respond: three words - stories come first.

Yeah anti-feats can destroy story values but sometimes things just happen. (Spoilers) I still feel sad on how Jujitsu Kaisen and Chainsaw Man have become as results of uncontrolled story writing.
 
"Tekken characters are too "grounded" to really manage to deal with the most powerful characters from JJK.

How strong they are is inconsistent too, with DJ at his most absurd destroying a continent in his Tekken 8 ending, but he only looks this strong in that ending, anywhere else he's stronger than everyone else, but can still lose to Hwoarang.

If we count his strength at his highest (The continent destroying thing), then he's much stronger than Sukuna physically, but Sukuna has ridiculously flexible powers and is a very good strategist, so it could be a fight that ends fast in either side, but if DJ were to be as strong as he usually is, then I don't see him winning even if his powers are at around Sukuna's level, because of how ridiculously flexible Sukuna's powers are."
saw this random post on some site
 
"Tekken characters are too "grounded" to really manage to deal with the most powerful characters from JJK.
The most grounded it was had been Tekken 1 and Tekken 4, after these devils, angels, aliens, deities and what not pilled up on the series, along WW3 and becoming anime-esque in 7 and 8
How strong they are is inconsistent too, with DJ at his most absurd destroying a continent in his Tekken 8 ending, but he only looks this strong in that ending
Its the surface of the planet, these people remotely even look at the same endings? The shot of Earth is clearly not just a continent affected

Let alone lore and other stuff brings consistency, he clearly doesnt powerscale Tekken or fighting games for that matter, the same old mindset you cant scale these games cuz it depends on the player who plays them, when thats irrelevant and just pure gameplay, you look at lore, bios and cinematics to establish a scale
anywhere else he's stronger than everyone else, but can still lose to Hwoarang
Devil Jin nearly killed him half a year ago before their 2nd fight and it follows the point in time Jin was weakened and unable to do much against UN soldiers and had to run, needing Lars to save him

People gotta stop taking something at face value especially when there is more to it elsewhere, Hwoarang cant scale to Devil Jin, in Tekken 8 he is matched by base Jin and devil amped Jin whoops his ass, with Jin yet again nerfed since chapter 2 onward till chapter 12 is over

Might also add up more Steve matches Hwoarang in a clash of fist vs kick in their special intro, as well as Devil Jin kicking Kazuya ass and fighting Devil Kazuya, like we see the wrongs of attempting to scale him to someone he doesnt?
If we count his strength at his highest (The continent destroying thing), then he's much stronger than Sukuna physically, but Sukuna has ridiculously flexible powers and is a very good strategist, so it could be a fight that ends fast in either side, but if DJ were to be as strong as he usually is, then I don't see him winning even if his powers are at around Sukuna's level, because of how ridiculously flexible Sukuna's powers are."
saw this random post on some site
Im not familiar with JJK powers and stats, but anyone can look right now on Jin profile here and speed for the matter and tell me whether Jin loses or not, but afaik AP wise are they like what? Town level, Tekken has far higher stuff then that let alone several ways to amp, ki, rage, heat

Also i didnt add any Tekken 8 stuff to the profiles yet, so all there is present in them is before the new shit
 
JJK is going through a rather interesting arc right now, lol. Hakari is having an extremely difficult fight with Uraume, Choso just died, Sukuna is making binding vows left and right, Todo has an instrument for a hand, Yuji is repeatedly using Black Flashes, and Yuta copied Kenjaku's cursed energy and is now in Gojo's body. 😭
God I was about to have a heart attack thinking I was taken to the JJK thread after reading this really don't like it there
 
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