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D&D Speed upgrade for deities and deity level characters

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So, the premise of this is very simple: all gods in D&D and beings with that level (Archdevils, Demon Lords, Slaadi Lords and etcetera) should have Immeasurable speed in their true form instead of infinite. The reason is that there's this monster called Phane, which are the rejected spawn of the gods related to time and fate. The Phanes can escape and walk in the four dimensions of the multiverse. Since all the phanes are just rejected sons of the gods, the later should have the same level of speed.
 
I'm not going to say 'no' outright, and I'm familiar with them, but Phanes can do that specifically because of a relation to the concept of time. Ergo, it seems to me that this is more likely related to Time Manipulation (which is what we currently have it at) rather than legitimate outright speed.
 
@Mr. Bambu @Qawsedf234 @Armorchompy

Whatcha think

Edit: bambu had already appeared lmao
clint-eastwood-gunslinger.gif
 
Phanes can do that specifically because of a relation to the concept of time.
Yeah, Phane's do this with their time powers rather than with movement speed. The prime example just being its powers:

Time Regression (Su)​

If the phane spends an action per round for four rounds, at the end of the 4th round the phane regresses back in time 4 rounds, to the very 1st round it originally began concentrating on time regression. On its second pass through the time stream, it can take completely different actions, based on its knowledge of the future (though if it takes different actions from its first pass through the time stream, the events of the original time stream are also changed).

Summon Past Time Duplicate (SP)​

Once per day, a phane can summon a duplicate of one its foes stolen from a parallel alternate past. The stolen time duplicate has the same stats and possessions as the original, but is treated as if having two negative levels (which simulates a less experienced version of the original). The phane can never summon a past time duplicate of a creature with more than 25 HD (add sufficient negative levels to compensate for high foe HD, if necessary). The past time duplicate, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past time duplicate is slain, the original is not harmed because the duplicate was pulled from a parallel past. However, the original does not necessarily realize this, and must make a Will save (DC 30) or be shaken for 1d4 rounds after witnessing the death of a duplicate for the first time.

Null Time Field (Ex)​

Phanes continually generate a 30-foot-radius spread null time field. All creatures and objects in the field, except the phane, must make a Will saving throw (DC 30) each round to take any actions. On a failed save, subjects are stuck in a static time stream until their next round of actions, at which time they must make another saving throw. While a subject is stuck in a static time stream induced by a null time field, the phane can use its static touch on the subject, though in all other ways, the subject is invulnerable to attacks and damage as if in temporal stasis.

Time Leach (Su)​

For every round of apparent time experienced by the phane, it automatically absorbs the “future” from any creature it has successfully encapsulated in static time via its stasis touch (not its null time field), no matter the distance separating victim and phane, and no matter the number of victims. Of course, to the victim no time passes at all, but each apparent round experienced by the phane ages the victim 1d4 years, at the same time healing the phane of 20 hit points of damage. A victim who is not somehow released from static time by a friend who can cast dispel magic, greater dispel magic, or some other likely spell, eventually ages to death. Victims killed in this manner automatically fall out of static time as desiccated husks that disintegrate to a fine dust with even the lightest touch. Victims who are released prior to death immediately apply the physical effects of aging, but not the mental effects.
So this isn't running back into time, but the Phane using its temporal powers to leap forwards/backwards in time to escape its eternal god prison.
 
So Labelas Enoreth should have Immeasurable speed, no?
He (and every other god or otherwise cosmic being relating to time) is in the same boat. They can do time things because they control time. Their feats that appear to be Immeasurable are just applications of Time Manipulation, barring something very, very explicit.
 
I don't intend to shut you down, and if you do ever find something very, very explicit, I encourage you to share with the class. Our knowledge of the verse is very far-reaching, but not encyclopedic. Always room for improvements.

I'll close this now.
 
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