• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Cyberpunk Discussion Thread

I don't get why we can't assume that the 8-B energy is distributed equally across every square meter it acts on.
Because it's only Tier 8 because it affected that entire area. The fact the attack is a large AoE means the energy is distributed automatically.
 
Me realizing I can pit Cyberpunk characters against WWE characters (WWE guys likely get shit on, I'm just being a goon):

38iqvl.png
 
I think maybe a calc, then making a thread about both calcs and which one should be used. Then a downgrade CRT seems like the optimal course.
It's just updating a calc with a newer method

The math for the first is already accepted so we just need to get the new version accepted

Which so happens to coincide with downgrading there values so it kills two birds with 1 stone

We already have 1 admin who agree with my line of thinking so now I just need the math approved (Dale I know your watching this thread)

With that in mind I'll just transcribe what I've done over to a blog
 
8 Feet or 2.4384m

The average man is 1.71m tall and weighs 62kg

2.4384/1.71 = 1.42596491228m
1.42596491228^3 = 2.89952273116x increase
2.89952273116 * 62kg = 179.770409332kg

the density of a human is 985 kg/m^3 so we'll divide by that and sub it out for steel density

Steel density: 7750kg/m3

179.770409332/985 = 0.18250802977m^3
0.18250802977m^3 * 7750kg/m3 = 1414.43723072kg

Now you have a more accurate weight for your calculation
 
I'm not sure I follow, could you explain your method further?

Also I'm waiting on Dale's revision
Use my Class G calculation to get a Newton per meter value (or kgf/m^2) first. I'll do that for you.

266975242040/1247.54786 = 214000000 n/m^2

Multiply that value by the surface area of Adam.

214000000*2.96 = 633440000 Newtons/9.80665 = 64592903.7949 Kgf

Now use that as his weight since that's how much he'd weigh under the effects of that gravity and apply PE using half his height as a point of reference.
 
Use my Class G calculation to get a Newton per meter value (or kgf/m^2) first. I'll do that for you.

266975242040/1247.54786 = 214000000 n/m^2

Multiply that value by the surface area of Adam.

214000000*2.96 = 633440000 Newtons/9.80665 = 64592903.7949 Kgf

Now use that as his weight since that's how much he'd weigh under the effects of that gravity and apply PE using half his height as a point of reference.
Change your value to use this as the surface area since getting the weight I got in the same calculator would make the new surface area this
8.43m^2
 
8 Feet or 2.4384m

The average man is 1.71m tall and weighs 62kg

2.4384/1.71 = 1.42596491228m
1.42596491228^3 = 2.89952273116x increase
2.89952273116 * 62kg = 179.770409332kg

the density of a human is 985 kg/m^3 so we'll divide by that and sub it out for steel density

Steel density: 7750kg/m3

179.770409332/985 = 0.18250802977m^3
0.18250802977m^3 * 7750kg/m3 = 1414.43723072kg

Now you have a more accurate weight for your calculation
Nice that you did that but using that with the BSA calculator will just result in it assuming Adam is extremely, EXTREMELY morbidly obese and arbitrarily increase the BSA

I'd be open if we could find a way to calculate roughly how many times the gravity increases smashers weight but until then the bodyweight average seems the best way to go
 
Use my Class G calculation to get a Newton per meter value (or kgf/m^2) first. I'll do that for you.

266975242040/1247.54786 = 214000000 n/m^2

Multiply that value by the surface area of Adam.

214000000*2.96 = 633440000 Newtons/9.80665 = 64592903.7949 Kgf

Now use that as his weight since that's how much he'd weigh under the effects of that gravity and apply PE using half his height as a point of reference.
Thats the same as what I got as well as the method I used
 
Nice that you did that but using that with the BSA calculator will just result in it assuming Adam is extremely, EXTREMELY morbidly obese and arbitrarily increase the BSA

I'd be open if we could find a way to calculate roughly how many times the gravity increases smashers weight but until then the bodyweight average seems the best way to go
Sure ig but atp I'd say its better to just keep what we originally had and have him keep likely 8-B since that calculator is a super low end as well🤷
 
Thread is up
 
Has it already been added into account that V now have access to Erebus and/or Canto? The Blackwall hack as far as we know from Alt is capable of eradicating the best Netrunners in the verse (VDB and Netwatch), it is also capable of killing the NUSA assault squad directly reporting to the President.
 
Has it already been added into account that V now have access to Erebus and/or Canto? The Blackwall hack as far as we know from Alt is capable of eradicating the best Netrunners in the verse (VDB and Netwatch), it is also capable of killing the NUSA assault squad directly reporting to the President.
Not yet
 
They finally added metro system, something that was in the first ever trailer. Now add the thousand other mechanics you promised.
 
Also, semi-related, I finally found out where that Wiki description for the Apogee comes from. Its the files themselves
{
"$type": "localizationPersistenceOnScreenEntry",
"femaleVariant": "Militech \u0022Apogee\u0022 Sandevistan",
"maleVariant": "",
"primaryKey": "90784",
"secondaryKey": "Gameplay-Cyberware-SystemReplacement-DisplayName-SandevistanApogee"
},
{
"$type": "localizationPersistenceOnScreenEntry",
"femaleVariant": "This model of Sandevistan doesn't exist, at least officially. Off the record, there's gossip of secret Militech Lunar labs producing covert cyberware. It was never meant to be mass produced, but an army would only really need a few pieces like this one to dominate their enemy.",
"maleVariant": "",
"primaryKey": "90785",
"secondaryKey": "Gameplay-Cyberware-SystemReplacement-LocalizedDescription-SandevistanApogee"
}
So I think we can do a 20x Sandevistan
 
Just re-download the game back this morning, that looks sick and can probably be used as well for matching the speed of others sandevistan same as his fight with david
So I've finished the V profile update. Do you think everything looks good?

I also clipped a scene with V parrying Smasher that I included for the speed section.

If you're good with that, then imo all we need to do is apply the LS update to Smasher and David and then make a CRT on if we go with MHS or MHS+ speed.
 
To update my previous post for anyone new:

Alright so here's all the showings (Feat - Person - Rating - Method - Calc Acceptance)
David fighting a bullyDavid540 m/sSandevistanAccepted
Solo avoiding a RailgunSoloMach 7-28.43Enhanced ReflexesNot Evaluated
V blocks a Tech WeaponVMach 7.25Enhanced ReflexesAccepted
V's Kerenzikov speedVMach 18.1KerenzikovAccepted
David vs MaelstormDavid / MaelstormMach 18.99SandevistanAccepted
David rushes a Tyger ClawDavidMach 42-235SandevistanNot Evaluated
V's Sandevistan (in-game)VMach 48.36SandevistanAccepted
V's Sandevistan (Lore scaling)VMach 145SandevistanAccepted
David's speed compared to an explosionDavidMach 205SandevistanNot Evaluated
James freezes RaindropsJames NorrisMach 259-648SandevistanNot Evaluated
BD showing a bullet dodgeJames Norris (David as the POV)Mach 267-709SandevistanNot Evaluated
David freezes a truckDavidMach 480SandevistanAccepted
James Norris' high endJames NorrisMach 2,282SandevistanNot Evaluated
David / Smasher freezes bulletsDavid / Adam SmasherMach 1,039-2,868SandevistanNot Evaluated

To my memory we all agreed the Rel stuff wasn't useable.

At the moment the highest accepted ends are V's Mach 145 end and David's Mach 480 end.

At the moment the MHS end is the only accepted one. However, we have to decide if we're basing the scaling on V or David and if the David/Smasher gung calc gets accepted we'll have to discuss on if we're making them MHS+ or not.
 
Last edited:
To update my previous post for anyone new:

Alright so here's all the showings (Feat - Person - Rating - Method - Calc Acceptance)
David fighting a bullyDavid540 m/sSandevistanAccepted
David vs MaelstormDavid / MaelstormMach 2.054SandevistanAccepted
Solo avoiding a RailgunSoloMach 7-28.43Enhanced ReflexesNot Evaluated
V blocks a Tech WeaponVMach 7.25Enhanced ReflexesAccepted
V's Kerenzikov speedVMach 18.1KerenzikovAccepted
David rushes a Tyger ClawDavidMach 42-235SandevistanNot Evaluated
V's Sandevistan (in-game)VMach 48.36SandevistanAccepted
V's Sandevistan (Lore scaling)VMach 145SandevistanAccepted
David's speed compared to an explosionDavidMach 205SandevistanNot Evaluated
James freezes RaindropsJames NorrisMach 259-648SandevistanNot Evaluated
BD showing a bullet dodgeJames Norris (David as the POV)Mach 267-709SandevistanNot Evaluated
David freezes a truckDavidMach 480SandevistanAccepted
James Norris' high endJames NorrisMach 2,282SandevistanNot Evaluated
David / Smasher freezes bulletsDavid / Adam SmasherMach 1,039-2,868SandevistanNot Evaluated

To my memory we all agreed the Rel stuff wasn't useable.

At the moment the highest accepted ends are V's Mach 145 end and David's Mach 480 end.

At the moment the MHS end is the only accepted one. However, we have to decide if we're basing the scaling on V or David and if the David/Smasher gung calc gets accepted we'll have to discuss on if we're making them MHS+ or not.
Not a big deal, but wasn't the David vs Maelstrom calc accepted as Mach 18? Pretty sure the high-end got accepted.
 
The only comment is from Dale who says

Which I presume meant "Supersonic end seems fine" since there was no subsonic end.
No, I think they meant my assumption that David moved at "Subsonic speeds". Could be wrong tho. But my calc used three methods. And one assumed Subsonic.
 
At the moment the highest accepted ends are V's Mach 145 end and David's Mach 480 end.

At the moment the MHS end is the only accepted one. However, we have to decide if we're basing the scaling on V or David and if the David/Smasher gung calc gets accepted we'll have to discuss on if we're making them MHS+ or not.
I mean smasher is getting his sandy that matched and even outdone david in the next update and we'll no doubt match and overcome him, so it only makes sense that we scale both V and david with sandy as at least relative.
 
I mean smasher is getting his sandy that matched and even outdone david in the next update and we'll no doubt match and overcome him, so it only makes sense that we scale both V and david with sandy as at least relative.
I meant is the rating Mach 145 through V or Mach 480 through David.
 
Back
Top