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Cthulhu (Cthulhu Saves the World) revisions.

...idk, to be honest, I guess I could seperate his first key into two seperate ones? That's the only thing I'd be able to think of, if we were to insist upon the distinction.
 
Well, even ignoring the whole added powers thing, the party is noted to be significantly stronger near the end of the game than they were at the beginning.

Maybe have his 6-C key be "beginning/early game" if anything. High 5-A could be mid to late game.
 
Replaying Cthulhu's Angels for the first time in years before making some profiles.

One thing I should note is that I'm pretty sure Cthulhu's early game key should also have Plot Manipulation, albeit not as strong as his later self. Early game Cthulhu seems to turn Nyarlathotep's zombies good simply by willing it (the townsfolk were normal people before Nyarlathotep zombified them, but when Cthulhu freed them of his control, they turned into good zombies "just like Cthulhu always knew they were").
 
Finished both the main game and Cthulhu's Angels. A few things of note:

  • Cthulhu has a device (that presumably he made) with a button that just straight up negates Plot Manipulation, entirely. It activates the "Generic Narrator Override", in which anyone altering the plot has their influence replaced with a generic, nonpartisan narrator who objectively states what's going without changing anything. Cthulhu only resorted to using this when he realized the Narrator was screwing him over. Unclear on how this would translate over to a vs battle against another plot manipulator.
  • October and the other Angels have this as standard equipment throughout most of the game.
  • Dacre, the crazy old man who joins your party at the water temple, is the one who sealed Cthulhu's powers. In Cthulhu's Angels, where you defeat him instead of recruiting him, the reason his seal remains on Cthulhu is simply because the Narrator said so.
  • Cthulhu is familiar with the Narrator at the beginning of Cthulhu's Angels, even mentioning "he'll backstab you at every turn". Coupled with changes such as the Temple of Heroes being the Temple of Evil, Sharpe being a cursed sword instead of a heroic blade, and characters mentioning that things seem like they should be somewhere or should have happened when they aren't or haven't, it's likely the Narrator overwrote reality to make these changes, like he did after the Dagon fight in the main campaign.
  • Some of the other party members in both campaigns have really solid abilities. Some definite ones of note would be October, Dacre, and Molly (who is originally from another Zeboyd game). Ember has some of the highest raw strength, but he's pretty much just a bruiser and nothing else. Everybody resists some sort of hax to at least some degree.
 
A few questions : - Will the other party members get pages ? - If Azathoth is 1-A, how high into 1-A is the Narrator ? - If Molly got a page , would it be composite or ?
 
If we gonna make Verse Page, should we use "Zeboyd" game?

There are many references in their game, in CSTW we can meets Dem (Protagonist of Breath of Death VII), and get him to joins the party. CSTW also has Molly (Protagonist of Molly the Were-Zompire).

In Cosmic Star Heroine again, we can meets Dem as optional superboss.
 
@Seed

-Yes. I'll make some.

-At least notably above baseline.

-Molly's page would likely have. Keys to separate her appearances.

@Monarch

"Girls love tentacles"

Umi certainly does
 
Monarch Laciel said:
Remind me what hax Molly (is that the robot zombie vampire cat girl?) has?
Holy attacks, durability negation, time travel, travel between universes, paradox immunity, creating portals to higher planes of reality, etc.
 
It's an alternate version of the events of the story. However, it's implied to be one of the Narrator's overwrites, like when he overwrote the original ending (post-Dagon) and added Azathoth.
 
Left unclear. Though considering he's already familiar with the Narrator at the start of Cthulhu's Angels, it's possible he remembers some stuff.
 
Thanks for all of the answers :)

Oh, and I just do some research, when Cthulhu see Paws dead in Cthulhu's angel, he just screaming "Paws! Noooo!" while Paws is dead before introducing itself.

So yeah, Cthulhu may have remembers some stuff, or everything.
 
Also probably worth noting that while feats are similar and scale between the regular events and Cthulhu's Angels, there are notable character differences in the latter that may be nice to know about.

  • Elonalina (the cleric from the first boss fight in the main game) joins your party. This brings her from being complete fodder who exists only to get stomped to scaling to the rest of the party, in that reality.
  • Sharpe is a non-sentient cursed blade as opposed to the heroic legendary swordsword (no, that wasn't a typo).
  • Umi gets cursed by Sharpe, resulting in her personality splitting and becoming Dark Umi while in your party. While the two Umis have the same tier and such, their abilities are notably different.
  • Molly joins your party. She doesn't exist in the main story.
  • Dacre isn't crazy in this reality. Unfortunately, because of this, he recognizes Cthulhu's influence on the party and tries to stop them. He's also revealed to have been the one who sealed Cthulhu, meaning he probably lost his mind when confronting him in the main story.
  • Paws never joins your party, because one of his former underlings discovers his betrayal and kills him seconds after you meet him.
  • Ember is nice from the get go as opposed to being evil then teaming up with you. He (sort of) joins your party to fly everyone else around, but doesn't fight because he isn't a hot chick (yes, really).
 
Azathoth the Abyssal Idiot said:
Also probably worth noting that while feats are similar and scale between the regular events and Cthulhu's Angels, there are notable character differences in the latter that may be nice to know about.
  • Elonalina (the cleric from the first boss fight in the main game) joins your party. This brings her from being complete fodder who exists only to get stomped to scaling to the rest of the party, in that reality.
  • Sharpe is a non-sentient cursed blade as opposed to the heroic legendary swordsword (no, that wasn't a typo).
  • Umi gets cursed by Sharpe, resulting in her personality splitting and becoming Dark Umi while in your party. While the two Umis have the same tier and such, their abilities are notably different.
  • Molly joins your party. She doesn't exist in the main story.
  • Dacre isn't crazy in this reality. Unfortunately, because of this, he recognizes Cthulhu's influence on the party and tries to stop them. He's also revealed to have been the one who sealed Cthulhu, meaning he probably lost his mind when confronting him in the main story.
  • Paws never joins your party, because one of his former underlings discovers his betrayal and kills him seconds after you meet him.
  • Ember is nice from the get go as opposed to being evil then teaming up with you. He (sort of) joins your party to fly everyone else around, but doesn't fight because he isn't a hot chick (yes, really).
Lol. This game is a masterpiece... of meme.
 
Azathoth the Abyssal Idiot said:
Holy attacks, durability Negation, time travel, travel between universes, paradox immunity, creating portals to higher planes of reality, etc.
Woa

Where do those two come from?
 
Woa

Where do those two come from?

I don't knows about durability negation (I haven't play Cthulhu's Angel yet) but the portal came from the end of the game. When the Narrator says that Cthulhu will never be the True Hero, Cthulhu then proceeds to use Plan B, use Genetic Narrator Override to negates Narrator's powers, and commands Molly to creates the portal to the Narrator's home dimension (which is a Grand Library)
 
@Monarch

On top of that, Duability Negation comes from one of her techniques. Molly learns a technique called Silver Bullet, which is basically one of the game's version of Almighty attacks (bypasses all defenses when doing its damage).

In the main game, Cthulhu also has Durability Negation (the Pierce technique, and a couple of his swords make his melee attacks all have that as an additional effect).

Sharpe also gains access to Pierce. Normal Umi has it via "Starfish!". Paws can equip the Anti-Matter Claw, which lets him negate defenses. He also has a ******* nuke which does the same thing.

October can use "Death" to 100% insta-kill any enemy who isn't immune to death abilities. She also has Void Manipulation, though as this is a Cthulhu game, there are enemies who resist that.
 
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