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Hello All,
The topic of this discussion is in regards to how we treat conceptual manipulation and is sort of stemming from the current JjK hax revisions thread, and this incomplete thread discussing some of the concepts I am touching upon today.
Essentially, we don't really have an avenue for abilities that still affect the concept, essence, or information of a thing, but don't also affect said concept on a universal scale. In the JjK thread, for instance, I point out how matter and spirit are both fundamentally information that designates each quality. An example brought up in DT's thread was that of Ichibei Hyosube from bleach and his "name severing technique". It appears as if localized concept manipulation is simply not accounted for (even if the mechanism by which the effect is achieved does universally affect reality) and thus would obviously lead to issues with indexing powers.
So this thread only really touches upon clarifying the nature of conceptual manipulation (types 2 & 3 in particular) and its parameters, and discussing how to go about treating localized conceptual manipulation that doesn't have reality-spanning effects as a consequence of said manipulation. Whether that be modifying the current types, adding a new type, assigning a separate power to these feats, or adding a new power altogether.
@Ultima @QuasiYuri @DontTalkDT @Everything12
The topic of this discussion is in regards to how we treat conceptual manipulation and is sort of stemming from the current JjK hax revisions thread, and this incomplete thread discussing some of the concepts I am touching upon today.
Essentially, we don't really have an avenue for abilities that still affect the concept, essence, or information of a thing, but don't also affect said concept on a universal scale. In the JjK thread, for instance, I point out how matter and spirit are both fundamentally information that designates each quality. An example brought up in DT's thread was that of Ichibei Hyosube from bleach and his "name severing technique". It appears as if localized concept manipulation is simply not accounted for (even if the mechanism by which the effect is achieved does universally affect reality) and thus would obviously lead to issues with indexing powers.
So this thread only really touches upon clarifying the nature of conceptual manipulation (types 2 & 3 in particular) and its parameters, and discussing how to go about treating localized conceptual manipulation that doesn't have reality-spanning effects as a consequence of said manipulation. Whether that be modifying the current types, adding a new type, assigning a separate power to these feats, or adding a new power altogether.
@Ultima @QuasiYuri @DontTalkDT @Everything12