- 2,160
- 1,163
I'm proposing downgrades to the Battle for Dream Island characters.
Multi-Solar System Level
There has always been a single detail that had the potential to make a BFDI character multi-solar system level in some way. It has always been very minor, but after a content revision thread got accepted a few months ago, it has impacted all the profiles and became combat applicable, so now it is a concern, since I don't find it correct. The justification for the power stems from the fact that Evil Leafy has her own pocket realm inside her, which contains a starry sky.
Evil Leafy's power should actually be weaker than multi-solar system level. There is absolutely no information about the pocket realm's origins and requirements for being sustained, so there is no information suggesting that it applies to her physical power. The argument was made that Evil Leafy's existence/life sustains the pocket realm, but that doesn't have evidence and there is the better argument that hax sustains it. After all, how else would stars be condensed inside Evil Leafy? Clearly there is some form of spatial manipulation going on unrelated to her physical efforts, allowing the realm to be contained inside her perfectly fine. Originally, the power was listed as not combat applicable, but there shouldn't even be the multi-solar system level tier applied in any way on Evil Leafy's profile, since the pocket realm as hax isn't even used for destruction, so it's irrelevant to "Attack Potency". The power of Evil Leafy should be "Unknown, likely at least Solar System level", for the reasons that were previously there. The edit removing those reasons should be reverted, along with removing any signs of "Multi-Solar System level".
Even if the previous paragraph is incorrect, the idea gets rejected, and Evil Leafy's power is somehow multi-solar system level for having a starry sky inside her internal pocket realm, there is still no good reason for the other characters to be as strong. The possibility of that being the case is not definite enough to even make "possibly" ranks appropriate. The idea of other characters being comparable to Evil Leafy's multi-solar system level power stems from powerscaling to normal Leafy, who can turn evil and have a similar nature to Evil Leafy, even briefly having the same appearance. Her profile presumes that this also means that she gained Evil Leafy's pocket realm. Even when assuming this to be true, if the justification of Leafy being multi-solar system level has to do with her creating a starry sky, then it doesn't actually make her multi-solar system level, since it has no evidence of translating to her physical power. The profiles of Leafy and Evil Leafy having this as combat applicable goes against the Attack Potency Scaling section of the Creation page.
However, the idea that Leafy gained a pocket realm is a correlation based on complete speculation to begin with. Leafy in an evil state, despite being similar to Evil Leafy, is still an entirely separate character, which is why Evil Leafy's abilities aren't listed in normal Leafy's "Powers and Abilities" section. It is not established that all evil type characters have internal pocket realms, nor that all leaf object characters have pocket realms. The origin of the pocket realm inside Evil Leafy is unknown, and Evil Leafy is a mysterious character overall, so it is headcanon to regard a BFDI character as having an internal pocket realm just because they are a leaf and evil.
Furthermore, even if Leafy did literally become Evil Leafy and gained multi-solar system level power as a result of gaining Evil Leafy's pocket realm, attributes and abilities along with the transformation, the power should only apply to Leafy, only when she's in her evil state, meaning it's only to a limited and situational degree since her transformation was brief and was caused by intense emotions. Leafy is ranked as multi-solar system level solely for being Evil Leafy during one scene, so there's no provable reason to believe that Leafy maintained Evil Leafy's power after she turned back into Leafy. Leafy never made contact with other characters as Evil Leafy, so there's no evidence that other characters are comparable to Evil Leafy.
The Twinkle of Contagion
Cary Huang, one of the creators of BFDI, when reacting to BFB 6: Four Goes Too Far, noticed the different reactions of the contestants when the Twinkle of Contagion was being transmitted between them, and said that an interesting idea is that some contestants experience pain while others don't. This is used as evidence for some contestants having a resistance to pain manipulation, and Donut being able to induce pain by using the Twinkle of Contagion. However, what Cary said was just a random thought, which he even said wasn't meant to be taken seriously. "I'm just making up science right now, like, this isn't true by any means, […]" This detail isn't part of the BFDI canon, and hasn't legitimately been implemented in BFDI as an intentional aspect, so it shouldn't be information used on the profiles. Additionally, the pain inducement is inconsistent, so if Cary's words were to be treated as canon in this case, then this pain aspect probably relates to the Twinkle of Contagion itself rather than the pain tolerance of the contestants. Examples: When Donut injected the Twinkle into himself, he didn't react negatively, yet when he got it during the heart scene, he yelled very loudly. When Teardrop got the Twinkle at first during the heart scene, the BFDI scream sound effect played, yet when she got it later, she had no reaction.
Immortality of Contestants
I initially found that this addition from a content revision thread made sense, but now I think that the only thing its addition does is add an unnecessary extra ability. The addition was that contestants and the Announcer speaker box have immortality via resurrection and reliant immortality because of Recovery Centers and because of the resurrection ability of algebralien characters, most notably Four.
First of all, immortality via resurrection didn't even get listed when the revision was accepted, so if my proposal gets rejected, that should be added.
Moving on, before that revision was accepted, the characters that had Recovery Centers already had resurrection via their Recovery Center listed in their "Powers and Abilities" section. That makes sense, since it's the ability of the machines that belong to some of them individually. Resurrection of themselves is not the ability of the characters however, so they themselves don't have a signification of having immortality. On the Immortality page, it states for immortality via resurrection: "Characters that are immortal because, whenever they die, they will simply reincarnate within another body or resurrect themselves at a later point in time." The characters in BFDI do not resurrect themselves like the page states that characters with this kind of immortality do, so it's not that kind of immortality, it's resurrection via Recovery Centers like it used to only be.
The characters are reliant on Recovery Centers to be brought back to life, but considering it reliant immortality falsely asserts that it is immortality, as proven by the previous paragraph. The characters having reliant immortality is an over-exaggeration of what it really is that merely stems from how you can use the word "reliant" to describe it despite it not actually being reliant immortality. Just because a character can be described in a certain way, doesn't mean they surely qualify for it in the way that the VS Battles Wiki means it in. Simply put; listing reliant immortality on the characters' profiles is redundant to the resurrection ability that better describes what it actually is. The Immortality page states for reliant immortality: "[…] It is discouraged to list this type if it would be redundant due to the same power already being described in another ability of the profile."
I think it would be fair to allow characters to have resurrection via the general Recovery Centers, especially the Master Recovery Center that doesn't require an alive character to use. If a character hasn't been shown to use it, listing it as "potentially" could work. Despite how the characters having immortality is an over-exaggeration, there is truth in the justification of it about the fact that characters should be capable of using these methods of recovery depending on what is available / depending on what season of the show they are in. The general Recovery Centers don't really belong to a specific character though, so they shouldn't become listed in the equipment sections of any character unless they have somehow had possession of a general Recovery Center. (An example would be Book and Match using a small Hand-Powered Recovery Center during BFDIA 5b.)
The previous paragraph does not apply to characters being recovered by algebralien characters. It makes no sense to consider a character immortal just because an entirely separate character with their own individuality like Four can resurrect them. That's just Four's resurrection ability. It would kind of make sense if a character were to have some sort of higher other character with the sole purpose of protecting them, but Four is nothing like that, and in a versus thread he would be outside help.
Object Physiology
This page was recently added, and I didn't see the content revision thread before the revision was accepted, so I'm writing what I think of it here. While the concept is nice, the page only looks good on the surface. There is a major lack of understanding of the "correlation does not imply causation" principle in it, and I suspect that the page was only made as a shortcut for editing rather than to enhance a reader's understanding of the characters. I'll explain all the mistakes I found in the page, starting with the Standard Object Abilities section.
The page oddly features no inorganic physiology type 1, despite this page being made for object characters, which are mostly inanimate objects that are inexplicably alive. If the reason is because characters like Flower aren't inorganic, then it can be clarified in the Standard Plant Abilities section that they aren't inorganic. Inorganic physiology is one of the few abilities that actually has to do with "Object Physiology", so it should be on the page.
The page contains the super physical capabilities of the characters that have nothing to do with their physiology as object characters. BFDI characters don't have super physical capabilities and super stamina because they are object characters, they have those capabilities because of toon force and because they demonstrated feats. Simply being an object character just means they are a personified object, often with facial features and limbs. Some object characters have never been portrayed as having super physical capabilities on par with the best feats and only have astronomical capabilities through powerscaling, which is normally how things work on the VS Battles Wiki, without the need to have a special page falsely claiming that the origin of their power is their species. From season 1 contestants like Ice Cube to more recent ones like Balloony, there has been characters with below average durability in BFDI, and apparently the limbs of object characters are made of inorganic material in accordance to their bodies, so the only possible way for those frail characters to be as strong as they are is to defy the logic of their physiology via toon force, meaning their power doesn't stem from "Object Physiology".
The page contains many toon force abilities of the characters that don't stem from them being object characters. The only toon force ability that is inherently part of "Object Physiology" is just inorganic physiology, with some exceptions, as I explained before. (The object characters are only alive because they are cartoon characters.) To be precise about the mistake the page makes; "Toon Force" in the way the page treats it as, "Breaking the Fourth Wall", "Elasticity", "Duplication" and what's supposed to be "Non-Physical Interaction" instead of "Fire Manipulation" and "Electricity Manipulation" (which I'll explain further below) all shouldn't be listed on the page. The reasoning is similar to the previous paragraph. The characters being personified objects, and what their bodies are made of, isn't the reason behind their ability to defy science, and the Object Physiology page falsely depicts all object characters as being able to cause supernatural phenomena just because of what species they are. Some BFDI characters have more ability feats than others, with some even only having toon force because of their inorganic physiology, meaning that not all characters have the same wide variety of abilities, because powerscaling abilities in this fashion doesn't exist, and the characters being the same kind isn't an excuse to make an exception (obviously). The Object Physiology page doesn't respect that fact. In a fictional work, just because many characters were shown to be capable of something, doesn't mean they all are. It blatantly states so on the Toon Force page, and disobeying that is the association fallacy, unless there is proper evidence within the fictional work that a certain kind of character shares certain abilities. The Object Physiology page is an attempt at circumventing the fallacy. My point is further supported by the fact that non-object characters are capable of doing a lot of what object characters can do, including having self-sustenance despite being organic. Yellow Face and Dora were part of the feat where most of the contestants did whatever they wanted with gravity (they weren't part of the two teams that fell). Yellow Face and Dora were part of the screen shape changing gag from BFDIA. David can shapeshift. Yellow Face, David and Dora have been in outer space perfectly fine before, and occasionally object characters are depicted as lacking self-sustenance despite them not lacking it far more consistently, so clearly the supernatural capabilities of object characters stems from their toon force as inconsistent cartoon characters, rather than stemming from the fact that they are object characters. The whole idea of the abilities being because they are object characters is made-up to begin with.
The page contains body control when it's not general enough to be part of the Standard Object Abilities section nor any other one on the page. Characters like the Announcer speaker box, TV and Winner do have body control as part of how they are structured, but those are exceptions, and otherwise characters only use it via toon force, which means those cases shouldn't be on the page for the reasons in the previous paragraph. The idea that "when an object dies, their limbs and face disappear, most likely because they have been automatically retracted" is unlikely to be true. The limbs and face disappearing doesn't imply that they were retracted when considering the fact that most object characters don't show the ability to retract their limbs and face, with it only occasionally being done in some fashion via toon force, and the fact that when Bubble pops or Ice Cube shatters we see that their limbs and faces really do just disappear. There are many times when the limbs and face of object characters don't disappear upon death, so it seems that whether they disappear or not is just an animation style choice anyway.
The page contains immortality, which I already explained is incorrect in a previous section of this post. It also falls under being irrelevant to the physiology of the characters, except instead of truly being toon force, it truly is just how the characters work in BFDI, as an aspect that's taken seriously a lot of the time. A similar case is with the resistance to pain manipulation, since I also explained why it's incorrect to even apply to the characters in a previous section of this post too, but even when ignoring that, the evidence used to justify it outright states that some characters did feel the pain a lot, so it makes no sense for the page to claim that the resistance is standard to all object characters.
The page contains fire manipulation and electricity manipulation for characters being able to interact with the bodies of Firey and Lightning, despite that being regarded as non-physical interaction instead before the page was made. I linked a revision history example here. The reason seems to be because someone simply wrote in the content revision thread that they think it works like that instead of being non-physical interaction without elaborating on why, but I find that non-physical interaction is more accurate. The characters aren't portrayed as being able to manipulate elements and don't have other feats to support the idea that them moving elemental bodies of characters is that ability, whereas it's clear that the characters are capable of moving another character even if they aren't made of something solid. It's not like the characters have ever shown the ability to manipulate the structure of elemental bodies to their whim, just that they can affect non-solid characters as if they were solid.
So, to conclude about the Standard Object Abilities section: Inorganic physiology type 1 should be added, and the only abilities that make sense for being listed there that are already listed there are: longevity and self-sustenance, the resistances to extreme heat, extreme cold, and electricity. A lot of those abilities are subsets of familiar inorganic physiology anyway, so the base of the Object Physiology page is unimportant, and the page should be deleted in favor of listing the abilities within the actual profiles of the characters.
Now for the subspecies sections. I'll start with the odd one out, Yoyle Metal Abilities. That's a transformation, which happens upon a character eating yoyle food. Sure it affects physiology, but that's the point of this kind of transformation, so it has nothing to do with "Object Physiology", since anyone would have this transformation if they were to eat yoyle food. This section of the page goes against something from the Editing Rules page: "Verse-specific powers and abilities that have several subtypes for certain kinds of characters should only have them if the power as a whole is related enough to them, as such it is inappropriate to merge several verse-specific powers and abilities into a single page if separate pages would be a better alternative, especially if this is being done to bloat a page in content to qualify." An item page should be made for Yoyleberries / Yoylecake, rather than the transformation having a section in the Object Physiology page.
As for the remaining sections, there is very little listed. I think that they are unnecessary too. The only aspect of Standard Plant Abilities that doesn't apply to basically any plant character is the extrasensory perception, and we don't see specific physiology pages of plant characters getting made to make a such a small general list like this. Standard Robot Abilities is basically just a specific form of inorganic physiology type 2, and we don't see specific physiology pages getting made for specific kinds of robots either. It would be best for these few abilities to be listed on the actual profiles of the characters they apply to, instead of having entire sections of a page dedicated to them.
Overall, although the Object Physiology page has a nice appearance, it ultimately doesn't achieve what its purpose should be and will only start misconceptions about BFDI. When made properly, the page wouldn't be very useful, so I suggest that the page gets deleted and the edits applying it to the character profiles get undone.
Revision Proposal List
Multi-Solar System Level
There has always been a single detail that had the potential to make a BFDI character multi-solar system level in some way. It has always been very minor, but after a content revision thread got accepted a few months ago, it has impacted all the profiles and became combat applicable, so now it is a concern, since I don't find it correct. The justification for the power stems from the fact that Evil Leafy has her own pocket realm inside her, which contains a starry sky.
Evil Leafy's power should actually be weaker than multi-solar system level. There is absolutely no information about the pocket realm's origins and requirements for being sustained, so there is no information suggesting that it applies to her physical power. The argument was made that Evil Leafy's existence/life sustains the pocket realm, but that doesn't have evidence and there is the better argument that hax sustains it. After all, how else would stars be condensed inside Evil Leafy? Clearly there is some form of spatial manipulation going on unrelated to her physical efforts, allowing the realm to be contained inside her perfectly fine. Originally, the power was listed as not combat applicable, but there shouldn't even be the multi-solar system level tier applied in any way on Evil Leafy's profile, since the pocket realm as hax isn't even used for destruction, so it's irrelevant to "Attack Potency". The power of Evil Leafy should be "Unknown, likely at least Solar System level", for the reasons that were previously there. The edit removing those reasons should be reverted, along with removing any signs of "Multi-Solar System level".
Even if the previous paragraph is incorrect, the idea gets rejected, and Evil Leafy's power is somehow multi-solar system level for having a starry sky inside her internal pocket realm, there is still no good reason for the other characters to be as strong. The possibility of that being the case is not definite enough to even make "possibly" ranks appropriate. The idea of other characters being comparable to Evil Leafy's multi-solar system level power stems from powerscaling to normal Leafy, who can turn evil and have a similar nature to Evil Leafy, even briefly having the same appearance. Her profile presumes that this also means that she gained Evil Leafy's pocket realm. Even when assuming this to be true, if the justification of Leafy being multi-solar system level has to do with her creating a starry sky, then it doesn't actually make her multi-solar system level, since it has no evidence of translating to her physical power. The profiles of Leafy and Evil Leafy having this as combat applicable goes against the Attack Potency Scaling section of the Creation page.
However, the idea that Leafy gained a pocket realm is a correlation based on complete speculation to begin with. Leafy in an evil state, despite being similar to Evil Leafy, is still an entirely separate character, which is why Evil Leafy's abilities aren't listed in normal Leafy's "Powers and Abilities" section. It is not established that all evil type characters have internal pocket realms, nor that all leaf object characters have pocket realms. The origin of the pocket realm inside Evil Leafy is unknown, and Evil Leafy is a mysterious character overall, so it is headcanon to regard a BFDI character as having an internal pocket realm just because they are a leaf and evil.
Furthermore, even if Leafy did literally become Evil Leafy and gained multi-solar system level power as a result of gaining Evil Leafy's pocket realm, attributes and abilities along with the transformation, the power should only apply to Leafy, only when she's in her evil state, meaning it's only to a limited and situational degree since her transformation was brief and was caused by intense emotions. Leafy is ranked as multi-solar system level solely for being Evil Leafy during one scene, so there's no provable reason to believe that Leafy maintained Evil Leafy's power after she turned back into Leafy. Leafy never made contact with other characters as Evil Leafy, so there's no evidence that other characters are comparable to Evil Leafy.
The Twinkle of Contagion
Cary Huang, one of the creators of BFDI, when reacting to BFB 6: Four Goes Too Far, noticed the different reactions of the contestants when the Twinkle of Contagion was being transmitted between them, and said that an interesting idea is that some contestants experience pain while others don't. This is used as evidence for some contestants having a resistance to pain manipulation, and Donut being able to induce pain by using the Twinkle of Contagion. However, what Cary said was just a random thought, which he even said wasn't meant to be taken seriously. "I'm just making up science right now, like, this isn't true by any means, […]" This detail isn't part of the BFDI canon, and hasn't legitimately been implemented in BFDI as an intentional aspect, so it shouldn't be information used on the profiles. Additionally, the pain inducement is inconsistent, so if Cary's words were to be treated as canon in this case, then this pain aspect probably relates to the Twinkle of Contagion itself rather than the pain tolerance of the contestants. Examples: When Donut injected the Twinkle into himself, he didn't react negatively, yet when he got it during the heart scene, he yelled very loudly. When Teardrop got the Twinkle at first during the heart scene, the BFDI scream sound effect played, yet when she got it later, she had no reaction.
Immortality of Contestants
I initially found that this addition from a content revision thread made sense, but now I think that the only thing its addition does is add an unnecessary extra ability. The addition was that contestants and the Announcer speaker box have immortality via resurrection and reliant immortality because of Recovery Centers and because of the resurrection ability of algebralien characters, most notably Four.
First of all, immortality via resurrection didn't even get listed when the revision was accepted, so if my proposal gets rejected, that should be added.
Moving on, before that revision was accepted, the characters that had Recovery Centers already had resurrection via their Recovery Center listed in their "Powers and Abilities" section. That makes sense, since it's the ability of the machines that belong to some of them individually. Resurrection of themselves is not the ability of the characters however, so they themselves don't have a signification of having immortality. On the Immortality page, it states for immortality via resurrection: "Characters that are immortal because, whenever they die, they will simply reincarnate within another body or resurrect themselves at a later point in time." The characters in BFDI do not resurrect themselves like the page states that characters with this kind of immortality do, so it's not that kind of immortality, it's resurrection via Recovery Centers like it used to only be.
The characters are reliant on Recovery Centers to be brought back to life, but considering it reliant immortality falsely asserts that it is immortality, as proven by the previous paragraph. The characters having reliant immortality is an over-exaggeration of what it really is that merely stems from how you can use the word "reliant" to describe it despite it not actually being reliant immortality. Just because a character can be described in a certain way, doesn't mean they surely qualify for it in the way that the VS Battles Wiki means it in. Simply put; listing reliant immortality on the characters' profiles is redundant to the resurrection ability that better describes what it actually is. The Immortality page states for reliant immortality: "[…] It is discouraged to list this type if it would be redundant due to the same power already being described in another ability of the profile."
I think it would be fair to allow characters to have resurrection via the general Recovery Centers, especially the Master Recovery Center that doesn't require an alive character to use. If a character hasn't been shown to use it, listing it as "potentially" could work. Despite how the characters having immortality is an over-exaggeration, there is truth in the justification of it about the fact that characters should be capable of using these methods of recovery depending on what is available / depending on what season of the show they are in. The general Recovery Centers don't really belong to a specific character though, so they shouldn't become listed in the equipment sections of any character unless they have somehow had possession of a general Recovery Center. (An example would be Book and Match using a small Hand-Powered Recovery Center during BFDIA 5b.)
The previous paragraph does not apply to characters being recovered by algebralien characters. It makes no sense to consider a character immortal just because an entirely separate character with their own individuality like Four can resurrect them. That's just Four's resurrection ability. It would kind of make sense if a character were to have some sort of higher other character with the sole purpose of protecting them, but Four is nothing like that, and in a versus thread he would be outside help.
Object Physiology
This page was recently added, and I didn't see the content revision thread before the revision was accepted, so I'm writing what I think of it here. While the concept is nice, the page only looks good on the surface. There is a major lack of understanding of the "correlation does not imply causation" principle in it, and I suspect that the page was only made as a shortcut for editing rather than to enhance a reader's understanding of the characters. I'll explain all the mistakes I found in the page, starting with the Standard Object Abilities section.
The page oddly features no inorganic physiology type 1, despite this page being made for object characters, which are mostly inanimate objects that are inexplicably alive. If the reason is because characters like Flower aren't inorganic, then it can be clarified in the Standard Plant Abilities section that they aren't inorganic. Inorganic physiology is one of the few abilities that actually has to do with "Object Physiology", so it should be on the page.
The page contains the super physical capabilities of the characters that have nothing to do with their physiology as object characters. BFDI characters don't have super physical capabilities and super stamina because they are object characters, they have those capabilities because of toon force and because they demonstrated feats. Simply being an object character just means they are a personified object, often with facial features and limbs. Some object characters have never been portrayed as having super physical capabilities on par with the best feats and only have astronomical capabilities through powerscaling, which is normally how things work on the VS Battles Wiki, without the need to have a special page falsely claiming that the origin of their power is their species. From season 1 contestants like Ice Cube to more recent ones like Balloony, there has been characters with below average durability in BFDI, and apparently the limbs of object characters are made of inorganic material in accordance to their bodies, so the only possible way for those frail characters to be as strong as they are is to defy the logic of their physiology via toon force, meaning their power doesn't stem from "Object Physiology".
The page contains many toon force abilities of the characters that don't stem from them being object characters. The only toon force ability that is inherently part of "Object Physiology" is just inorganic physiology, with some exceptions, as I explained before. (The object characters are only alive because they are cartoon characters.) To be precise about the mistake the page makes; "Toon Force" in the way the page treats it as, "Breaking the Fourth Wall", "Elasticity", "Duplication" and what's supposed to be "Non-Physical Interaction" instead of "Fire Manipulation" and "Electricity Manipulation" (which I'll explain further below) all shouldn't be listed on the page. The reasoning is similar to the previous paragraph. The characters being personified objects, and what their bodies are made of, isn't the reason behind their ability to defy science, and the Object Physiology page falsely depicts all object characters as being able to cause supernatural phenomena just because of what species they are. Some BFDI characters have more ability feats than others, with some even only having toon force because of their inorganic physiology, meaning that not all characters have the same wide variety of abilities, because powerscaling abilities in this fashion doesn't exist, and the characters being the same kind isn't an excuse to make an exception (obviously). The Object Physiology page doesn't respect that fact. In a fictional work, just because many characters were shown to be capable of something, doesn't mean they all are. It blatantly states so on the Toon Force page, and disobeying that is the association fallacy, unless there is proper evidence within the fictional work that a certain kind of character shares certain abilities. The Object Physiology page is an attempt at circumventing the fallacy. My point is further supported by the fact that non-object characters are capable of doing a lot of what object characters can do, including having self-sustenance despite being organic. Yellow Face and Dora were part of the feat where most of the contestants did whatever they wanted with gravity (they weren't part of the two teams that fell). Yellow Face and Dora were part of the screen shape changing gag from BFDIA. David can shapeshift. Yellow Face, David and Dora have been in outer space perfectly fine before, and occasionally object characters are depicted as lacking self-sustenance despite them not lacking it far more consistently, so clearly the supernatural capabilities of object characters stems from their toon force as inconsistent cartoon characters, rather than stemming from the fact that they are object characters. The whole idea of the abilities being because they are object characters is made-up to begin with.
The page contains body control when it's not general enough to be part of the Standard Object Abilities section nor any other one on the page. Characters like the Announcer speaker box, TV and Winner do have body control as part of how they are structured, but those are exceptions, and otherwise characters only use it via toon force, which means those cases shouldn't be on the page for the reasons in the previous paragraph. The idea that "when an object dies, their limbs and face disappear, most likely because they have been automatically retracted" is unlikely to be true. The limbs and face disappearing doesn't imply that they were retracted when considering the fact that most object characters don't show the ability to retract their limbs and face, with it only occasionally being done in some fashion via toon force, and the fact that when Bubble pops or Ice Cube shatters we see that their limbs and faces really do just disappear. There are many times when the limbs and face of object characters don't disappear upon death, so it seems that whether they disappear or not is just an animation style choice anyway.
The page contains immortality, which I already explained is incorrect in a previous section of this post. It also falls under being irrelevant to the physiology of the characters, except instead of truly being toon force, it truly is just how the characters work in BFDI, as an aspect that's taken seriously a lot of the time. A similar case is with the resistance to pain manipulation, since I also explained why it's incorrect to even apply to the characters in a previous section of this post too, but even when ignoring that, the evidence used to justify it outright states that some characters did feel the pain a lot, so it makes no sense for the page to claim that the resistance is standard to all object characters.
The page contains fire manipulation and electricity manipulation for characters being able to interact with the bodies of Firey and Lightning, despite that being regarded as non-physical interaction instead before the page was made. I linked a revision history example here. The reason seems to be because someone simply wrote in the content revision thread that they think it works like that instead of being non-physical interaction without elaborating on why, but I find that non-physical interaction is more accurate. The characters aren't portrayed as being able to manipulate elements and don't have other feats to support the idea that them moving elemental bodies of characters is that ability, whereas it's clear that the characters are capable of moving another character even if they aren't made of something solid. It's not like the characters have ever shown the ability to manipulate the structure of elemental bodies to their whim, just that they can affect non-solid characters as if they were solid.
So, to conclude about the Standard Object Abilities section: Inorganic physiology type 1 should be added, and the only abilities that make sense for being listed there that are already listed there are: longevity and self-sustenance, the resistances to extreme heat, extreme cold, and electricity. A lot of those abilities are subsets of familiar inorganic physiology anyway, so the base of the Object Physiology page is unimportant, and the page should be deleted in favor of listing the abilities within the actual profiles of the characters.
Now for the subspecies sections. I'll start with the odd one out, Yoyle Metal Abilities. That's a transformation, which happens upon a character eating yoyle food. Sure it affects physiology, but that's the point of this kind of transformation, so it has nothing to do with "Object Physiology", since anyone would have this transformation if they were to eat yoyle food. This section of the page goes against something from the Editing Rules page: "Verse-specific powers and abilities that have several subtypes for certain kinds of characters should only have them if the power as a whole is related enough to them, as such it is inappropriate to merge several verse-specific powers and abilities into a single page if separate pages would be a better alternative, especially if this is being done to bloat a page in content to qualify." An item page should be made for Yoyleberries / Yoylecake, rather than the transformation having a section in the Object Physiology page.
As for the remaining sections, there is very little listed. I think that they are unnecessary too. The only aspect of Standard Plant Abilities that doesn't apply to basically any plant character is the extrasensory perception, and we don't see specific physiology pages of plant characters getting made to make a such a small general list like this. Standard Robot Abilities is basically just a specific form of inorganic physiology type 2, and we don't see specific physiology pages getting made for specific kinds of robots either. It would be best for these few abilities to be listed on the actual profiles of the characters they apply to, instead of having entire sections of a page dedicated to them.
Overall, although the Object Physiology page has a nice appearance, it ultimately doesn't achieve what its purpose should be and will only start misconceptions about BFDI. When made properly, the page wouldn't be very useful, so I suggest that the page gets deleted and the edits applying it to the character profiles get undone.
Revision Proposal List
- Multi-Solar System level gets completely removed from the characters.
- Resistance to Pain Manipulation gets removed from the characters. The Pain Manipulation of the Twinkle of Contagion gets a "possibly" before its listing.
- Immortality gets removed, but the Resurrection methods obviously stay. Characters who didn't have Resurrection listed before the Immortality was added can have "potential Resurrection via Recovery Centers (Given the right time and circumstances, a character could be resurrected by the Master Recovery Center, the Hand-Powered Recovery Center, or Two's Recovery Center, although the latter two require an alive character to operate)" added, without these Recovery Centers becoming added to a character's list of equipment unless they have somehow had possession of one before.
- The Object Physiology page gets deleted, and characters have their abilities listed on their profiles properly.
- Characters will no longer be regarded as capable of supernatural abilities that they have not been shown to be capable of just because they are an object character, including Body Control.
- Characters being able to manipulate elements for being able to move characters with elemental bodies goes back to being listed as Non-Physical Interaction.
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