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I see. Though, it's very likely that applies only to Marvel/DC comics, and I'm willing to use the standard logical speed system even for Marvel/DC comics despite what Tom may try to say, as sometimes even what editors may try to state (via the edited stories or not) contradict their work and the feats they give to their characters (Eg : Limiting Spidey to 10 tons even though he lifted 50+ tons on occasions and even stopped a speeding train). Scientifically, it's logically impossible to have a combat and reaction speed lower than travel speed, and I can say with all confidance that Nintendo never bothered to make a difference between combat speed and travel speed during the making of a game. In most worlds of fiction I've seen, only one type of speed is considered. So it's reasonable to use the standard speed system (combat/reaction = travel) for all worlds of fiction that don't bring up the combat speed fallacy (same goes for Marvel/DC unless specified in a certain fight scene).Antvasima said:Actually, according to repeated official comments from Tom Brevoort, who is the highest Executive Editor of Marvel Comics, and decides the official Marvel power rankings, our system of automatically assigning the same combat speed as flight speed to characters, is one that the creators and editors themselves do not remotely subscribe to.
Regardless, from what Game did Kirby fight Master Hand? If it is Super Smash Brothers, we do not count that.
And like Skodwarde said, Master Hand & Crazy Hand appear as the penultimate bosses of "Kirby & The Amazing Mirror".