@Nemo212 Nether Heat is NOT game mechanic, why?
Fire blocks is obviously the inconsistent here than the Nether Heat, why?
When I said "Fire blocks" | |
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Fire, Air, and etc. are identified by the game as Blocks. This is Minecraft physics. People thought Blocks are always solid and liquid? Wrong! This also includes gases. When you see an Entities such as mobs or players or arrow projectiles are on fire, it's known as particles, not blocks.
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Fire can be created by Flint and Steel. Fire is made by Blazes. Now you got the gist of it?
Nether Heat extinguished the Water while Water extinguished the Fire. See, how inconsistency right here?
Therefore the Fire damage doesn't provide exact scaling. Nether Heat proves is superior to Normal Fire in-game sense, though Fire is more inconsistent than Nether Heat in realistic Minecraft. Besides, the Nether's Soul Sand Valley filled with Soul Fire, Soul Fire have higher the damage than Normal Fire, but it doesn't necessarily meant Soul Fire is related to Nether Heat since Soul Fire never melt Snow which is unlike the Normal Fire could do. Nether Heat was never a bug nor game mechanic just like Exploding Beds in the Nether since Mojang developers themselves said they wouldn't remove Exploding Beds (Source:
Also I've heard that the Minecraft Bed Exploding in the Nether is confirmed canon (it never be a gamemechanic to begin with)) and Mojang even update its block interaction feature a bit when Wet Sponge was turn into Sponge so it evaporate the Water inside the Sponge.
So how is this game mechanics?
With Real Life Minecraft logic? *laughs* it's all about Minecraft physics and it's not always Minecraft in Real Life, lol.
@Nemo212 I'm a survivor of your anti-feat.
For the certain list of Plants and Snow and Ice anti-feat: Just because many blocks doesn't follow Nether Heat physics it doesn't mean they're anti-feat to Nether Heat. In fact these blocks doesn't interact or doesn't follow Nether Heat physics, because they just don't, it's because Minecraft physics, also Blue Ice and Sponge proves they interacted with the Nether's Heat unlike those blocks don't give a crap about physics of gravity and temperature. This logic is the same to holding items. For that, these anti-feat is redundant.
- Cauldron was created for the purpose of storing water. This makes sense for:
Water that's inside of a bucket doesn't evaporate in the Nether. Water inside of a cauldron doesn't evaporate in the Nether.
- Splash Water Bottle was created for the purpose of damaging Enderman and Blaze. This makes sense for:
Water that's inside of bottles doesn't evaporate in the Nether.
For the certain list of Snow and Ice anti-feat: Held items never interact with environment at all. This is because Minecraft physics, it's intented to work like that, otherwise if you took it literally as game mechanics, then you're contradicting the point of Minecraft with Real Life logic argument, when bringing those real physics into the Game which is not necessarily always true and consistent.
- Snowballs was
also created for damaging the Blazes. Built a Snow Golem in the Nether and buff it with Fire splash potion. Projectiles aren't affected by Status Effects which meant Snow Golem doesn't threw snowballs with fire potion effect. This makes sense for:
Snowballs do not melt when thrown in the Nether. Snow blocks do not melt in the Nether. Neither does sheets of snow. And Snow Blocks.
Armor interacts with certain environment. Held Items? If it follows physics this destroy the game's reputation. People don't like the game to be even more realistic than what normally is within the game, the majority matters which the same logic as Torch burns forever is canon (even Notch said because it would destroy the creativity of the game). Though the Netherite is the first item that never interacts with fire-based blocks which means it's highly likely the gameplay is intended to be like that.