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@Hellbeast They are good. They have had a solid basis for a long time.
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My position on it doesn't change even if they never had a calculation in the first place. It's requiring enormous effort and a site-wide revision to make something slightly less arbitrary.Andytrenom said:@Agnaa Not necessarily Recalculating tiers. The tiers I actually want to see get changed are the ones that never had a calculation in the first place.
If everyone that agrees with that puts in their own effort to see the revisions implemented, then everything should be fine.Spinosaurus75DinosaurFan said:I still don't think we should take random and arbitrary values over accurate ones merely to save effort.
Yeah, but those city blocks are also around 80-90 meters in width, so the value should already be significantly lower. We're probably looking at 20 or so tons of tnt for 8-B.Spinosaurus75DinosaurFan said:IIRC 5 kg of TNT can destroy a house.
https://vsbattles.fandom.com/wiki/User_blog:Mr._Bambu/General_Calc:_Exploding_a_City_Block
58.6 tons of TNT for destroying a 274 m-long, which is kinda big for a city block as said by Kep. That should be the upper cap of 8-B imo.
Because explosions made by characters will not often be nuclear ones so it using non nuclear method makes more sense.Spinosaurus75DinosaurFan said:I'm not sure why our AP values should be based on nuclear explosions instead of normal ones.