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Yes the kill animation not happening for everyone is a game mechanic, but not the kill animation itself.
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No it doesnt. Did you even check the How to Play section? If you look, the body wasnt ripped in half, its intact but with blood leaking from the head.Ok, but we know that ACTUALLY HAPPENED. The animation would be irrelevant, because the end result shows us 1 thing. The end result of the kill animation is people being cut in half. That's it.
Also, this is why we rated it as “possibly”. The general explanation is that the impostor hides their true speed in order to blend in with the others so they dont get suspicious, which explains the distance traveled nigh-instantly when getting a kill. This was clarified during a discussion thread that was made before the forum move, but it wasn't saved.Wait, that issue was cleared up? I don't remember a CRT for that. I just know we used to use that for 9-C.
But then my other issue comes up. Do we just treat the gameplay walking around and such as non-canon then? If so, why are we using a vent calc from gameplay? Why treat one action as non-canon game mechanics and not another?
I don't see how this proves anything? The art obviously doesn't portray everything accurately, there's literally an impostor peaking out of the vent. If we're treating gameplay as canon, that's what we're shown, and that even makes sense considering we see the impostor become a blur. He's not gonna become a visual blur and yet somehow do these kill animations, they're game mechanics.No it doesnt. Did you even check the How to Play section? If you look, the body wasnt ripped in half, its intact but with blood leaking from the head.
So again, why are we using gameplay at all in that case? If the gameplay you're using to support the impostor having a lot of speed is directly tied to cutting them in half, and that's game mechanics, then why are we using that at all?That just shows that it isnt the only method of how the kill the body, and all because one sprite is shown which denies all the others? Oh please, even the creators literally acknowledge the different animations yet the dead body remains the same, because its game mechanics that its always the same sprite. Its like youre saying in Mega Man, all cutting weapons which are stated to cut through things with ease kill enemies the same way as other attacks do it (they explode), yet there have been other times that an alternate death animation is shown because its game mechanics that they didnt add an alternate death animation to those enemies. Just stop repeating what you’re saying. All your statements about these kill animations are not even getting anywhere.
So you admit then traveling nigh-instantly to get a kill is canon? Why aren't they moving in the kill animations, then? They're just standing still, and then they do something that isn't visually reflected in the gameplay we treat as canon. In fact, it directly contradicts it.Also, this is why we rated it as “possibly”. The general explanation is that the impostor hides their true speed in order to blend in with the others so they dont get suspicious, which explains the distance traveled nigh-instantly when getting a kill. This was clarified during a discussion thread that was made before the forum move, but it wasn't saved.
Crewmates are kinda featless at the moment.Also, why no profile for the crewmate yet?
what feats?Crewmates are kinda featless at the moment.
Tho they have some new feats because of this update so they might get one soon.