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Among Us Impostor additions

Aguywhodoesthings

VS Battles
Calculation Group
6,880
8,028
The new Airship map came out and with that there's a new skin that gives The Impostor a new exclusive kill animation (can be seen here).
This would give The Impostor:
  • Cybernetics added to their Optional Equipment
  • Energy Projection and Partial Cyborgization with Cybernetics
  • Several meter range with Energy Projection
  • And the laser being able to completely vaporize the upper half crewmates should be calced but for now i think a "higher with Energy Projection" rating could work as a placeholder until it's calced
The Crewmates would get:
  • Cyborgization aswell since they can also use the skin but they never fire lasers so they shouldn't get energy projection
 
Last edited:
Crap, I was about to make a CRT for this. Also, the feat appears to be vaporization, so here is a quick calc
So, the player is 3 feet tall, and seem to be 1.5 feet wide (since their wight appears to be half of their height). We half to halve that to find their radius (which is 0.75 feet), since the Among us guy appears to be a capsule like shape, we can put that in a capsule volume calculator, giving us 7.068583470577 feet (Which is a low ball, since this is only their many body volume).

This appears to be vaporization, so I will now put the volume (which is 200159.99375907582 cc). So 200159.99375907582*25700=1.229472237000478 tons of tnt, or 8-C

But this is assuming this is the entire body, we only see approximately 2/3 of the body get blasted, so 2/3 of the original volume (or 133439.9958392517 cc) and then do 133439.9958392517*25700=0.8196481579995221 tons of tnt, still 8-C
 
Crap, I was about to make a CRT for this. Also, the feat appears to be vaporization, so here is a quick calc
So, the player is 3 feet tall, and seem to be 1.5 feet wide (since their wight appears to be half of their height). We half to halve that to find their radius (which is 0.75 feet), since the Among us guy appears to be a capsule like shape, we can put that in a capsule volume calculator, giving us 7.068583470577 feet (Which is a low ball, since this is only their many body volume).

This appears to be vaporization, so I will now put the volume (which is 200159.99375907582 cc). So 200159.99375907582*25700=1.229472237000478 tons of tnt, or 8-C

But this is assuming this is the entire body, we only see approximately 2/3 of the body get blasted, so 2/3 of the original volume (or 133439.9958392517 cc) and then do 133439.9958392517*25700=0.8196481579995221 tons of tnt, still 8-C
how's that 8-C if vaporizing a full average human body is 9-A
 
As much as i'd love 8-C Among Us something seems wrong about vaporizing a crewmate being much higher than vaporizing a person.
 
I think the problem might come from assuming the crewmates are capsule shaped.
In the gun kill animation both the crewmates back and side can be seen and they appear to be more rectangular.
 
Crap, I was about to make a CRT for this. Also, the feat appears to be vaporization, so here is a quick calc
So, the player is 3 feet tall, and seem to be 1.5 feet wide (since their wight appears to be half of their height). We half to halve that to find their radius (which is 0.75 feet), since the Among us guy appears to be a capsule like shape, we can put that in a capsule volume calculator, giving us 7.068583470577 feet (Which is a low ball, since this is only their many body volume).

This appears to be vaporization, so I will now put the volume (which is 200159.99375907582 cc). So 200159.99375907582*25700=1.229472237000478 tons of tnt, or 8-C

But this is assuming this is the entire body, we only see approximately 2/3 of the body get blasted, so 2/3 of the original volume (or 133439.9958392517 cc) and then do 133439.9958392517*25700=0.8196481579995221 tons of tnt, still 8-C

You’re actually supposed to be getting the human volume from the weight, with 1 kg being equal to 1000 cm^3. Since the crewmate canonically weighs 92 lbs (41.7305 kg), that means the volume of a crewmate is 41730.5 cm^3. Since half of the body was vaporized, lets assume it to be 50%, which would be 20865.25 cm^3.

Vaporization value of a human body is 4638.75 j/cc

4638.75*20865.25 is 96788678.4375 joules/96.7886784375 megajoules, or Small Building level

Also, I agree that another key should be added for the cybernetic abilities.
 
You’re actually supposed to be getting the human volume from the weight, with 1 kg being equal to 1000 cm^3. Since the crewmate canonically weighs 92 lbs (41.7305 kg), that means the volume of a crewmate is 41730.5 cm^3. Since half of the body was vaporized, lets assume it to be 50%, which would be 20865.25 cm^3.

Vaporization value of a human body is 4638.75 j/cc

4638.75*20865.25 is 96788678.4375 joules/96.7886784375 megajoules, or Small Building level
Cool, could you make a blog with this calc so that it can get approved?
 
You’re actually supposed to be getting the human volume from the weight, with 1 kg being equal to 1000 cm^3. Since the crewmate canonically weighs 92 lbs (41.7305 kg), that means the volume of a crewmate is 41730.5 cm^3. Since half of the body was vaporized, lets assume it to be 50%, which would be 20865.25 cm^3.

Vaporization value of a human body is 4638.75 j/cc

4638.75*20865.25 is 96788678.4375 joules/96.7886784375 megajoules, or Small Building level

Also, I agree that another key should be added for the cybernetic abilities.
Thanks dude
 
Oh yeah, i'm not sure if it would make the calc result higher.
But this would mean that crewmates should probably also get Cybernetics added to their Optional Equipment tho they never use the lasers so they would probably just get Cyborgization from it
 
I agree, but I have a SERIOUS issue with how Among Us is treated.

Why on God's green earth do we use BOTH the Impostor snapping the crewmates in half AND the kill animations?? They're obviously not happening at the same time here. They can't be, their effects would be majorly different on the body. So either we use STRICTLY snapping crewmates in half, or STRICTLY the kill animations. It makes 0 logical sense to use both.
 
I think we should use the kill animations, also i don't remember seeing the snapping in half used.
 
Wait, that issue was cleared up? I don't remember a CRT for that. I just know we used to use that for 9-C.

But then my other issue comes up. Do we just treat the gameplay walking around and such as non-canon then? If so, why are we using a vent calc from gameplay? Why treat one action as non-canon game mechanics and not another?
 
The Impostor's justification for 9-C is that most of these kills would involve breaking a bone which is 375 joules.
 
I know. Which is inside the kill animations.

I'm asking why we treat the gameplay for that specific bit as non-canon, that's where my issue lies.
 
Because it's game mechanics, the developers probably just didn't want to make the bodies look different based on the kill animation used.
 
So the general gameplay, such as the report, other people seeing the body, and other gameplay-based things shouldn't be used since a lot of them are based on game mechanics.
 
There's nothing really showing that these things happening are a result of game mechanics however.
 
So the general gameplay, such as the report, other people seeing the body, and other gameplay-based things shouldn't be used since a lot of them are based on game mechanics.
The body being in the same sprite upon death is game mechanics
 
Ok, so you're ok for using gameplay for most things. Why not use gameplay for this? What makes the kill animations that contradict the canon gameplay better?
 
They aren't actually what's shown in the game? They don't reflect what everyone sees, and in order for them to have actually happened, time would've had to stop.
 
Impostor gets time stop and crewmates get time stop resistance for being able to move in some of the kill animations
The reason why the Impostor doesn't see the kill animation is because it would be distracting and make it harder for him to escape, the crewmates see it since they're already dead and don't have to worry about anything.
 
The kill animation not happening for everyone else because of convenience is the game mechanic. It has to be that way for the game to function properly, so it's a game mechanic.
 
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