- 1,632
- 2,048
Do what seems the most compelling. You could also divide each volumes as different Keys (if volume exist in that case) or by arc and stuff. The fact that one key has vastly more hax than another one is not a problem, tho.I was thinking about changing Noah's keys a little bit. Cause I don't like their names. The problem is that the first key at least, covers a lot of hax. And I'm not sure whats the limit for it. But if I do this, I can make cultivation physiologies for each key. So that should lighten the load of hax. And of course, I will make a ton of crts for everything.