kuramamyfav68
He/Him- 432
- 125
Hello everyone. New member here, but I’ve been lurking on this site for years now. Thing is, I’ve seen some dumb stuff being said about Acausality (types 2 and 4 – how the former is “better” than the latter and so on (I’ve seen many threads on types 2/4/5 too)). So, I am proposing a change to the system.
https://vsbattles.com/threads/adding-note-for-acausality-type-5.123412/
https://vsbattles.com/threads/acasuallity-type-4.127645/
https://vsbattles.com/threads/acasuality-type-4-question.127128/
https://vsbattles.com/threads/fate-manipulation-vs-causality-manipulation.125365/
(Apologies if I’m personally attacking anyone by linking these. I’m not. It’s just that type 4 Acausality is seriously misunderstood.)
Technically, “Acausality” is just types 4 and 5 (by its actual implication(s): ( https://www.merriam-webster.com/dictionary/acausal, https://www.yourdictionary.com/acausality) ), but I guess types 1-3 can remain.
Let’s start with type 2. Its definition (on this wiki) is: “Type 2: Temporal Singularity: Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.”
Now, I think you could add one extra condition here one that currently justifies type 4 (existing outside of fate), because (1) nothing implies existing beyond regular causality here (you still have a past, though this could possibly/vaguely be referring to just that (existing outside of causality in a way)), (2) fate stuff is usually just type 2 anyway, (3) seems a bit underwhelming for type 4. I’m suggesting this line could be added as an additional justification for type 2 (instead of 4).
The elephant in the room: type 4. Current definition: “Type 4: Irregular Causality: Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.”
https://debatesjungle.fandom.com/wiki/Acausality
https://all-fiction-battles.fandom.com/wiki/Acausality
IMHO, these 2 sites have a better description for it, as it makes sense that having/coming from/operating with a different system of causality (or flow of time for that matter) actually makes you be unaffected/unbound by or resistant (or perhaps even immune) to the effects of regular causality (which could range from stuff like the duality/system of life and death, to abstract things like laws and concepts and to even the plot/narrative itself). For example, suppose someone doesn’t work under regular causality (so a type 4 being). Would it not be safe/reasonable to assume regular logic/causality/laws wouldn’t work on them, as they’re outside of/beyond them, and that to interact with them, you’d need dem good, old feats? How are they any different from type 5 (in that regard)? Yes, I know the difference between those 2 types, but imo, type 4 is a “mini” type 5 – both are illogical, though the former is that to a trivial degree compared to the latter. I would suggest adding this line here: “...Any attempts of a person or ability that functions in a conventional casual system cannot traditionally harm the user as the attack will be bound within a system the user does not exist within. Beings stated to exist "outside" causality (with no further context) also fits this category.” (This line is present in the type 4 explanations in both the last 2 sites)
As far as what satisfies/would satisfy type 4 Acausality, it could be listed as:
Type 1: Time Paradox Immunity: Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.
Type 2: Temporal Singularity: Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist. Lacking fate/destiny and/or existing outside of it also qualifies for this type.
Type 3: Temporal Permanence: Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.
Type 4: Irregular Causality: Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Precognition, Causality, Fate, Life, Death, Probability, Law Manipulation, and in some cases, even Concept and Plot Manipulation (among others). Any attempts of a person or ability that functions in a conventional causal system cannot traditionally harm the user as the attack will be bound within a system the user does not exist within. Normal interaction with entities of this type of Acausality may prove to be virtually impossible. Beings stated to exist "outside" causality (with no further context) also fit this category.
Type 5: Causality Transcendence: Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system.
I know this is kind of short but thank you to anyone who's going to read this. I have some other suggestions, though I might post them later.
https://vsbattles.com/threads/adding-note-for-acausality-type-5.123412/
https://vsbattles.com/threads/acasuallity-type-4.127645/
https://vsbattles.com/threads/acasuality-type-4-question.127128/
https://vsbattles.com/threads/fate-manipulation-vs-causality-manipulation.125365/
(Apologies if I’m personally attacking anyone by linking these. I’m not. It’s just that type 4 Acausality is seriously misunderstood.)
Technically, “Acausality” is just types 4 and 5 (by its actual implication(s): ( https://www.merriam-webster.com/dictionary/acausal, https://www.yourdictionary.com/acausality) ), but I guess types 1-3 can remain.
Let’s start with type 2. Its definition (on this wiki) is: “Type 2: Temporal Singularity: Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.”
Now, I think you could add one extra condition here one that currently justifies type 4 (existing outside of fate), because (1) nothing implies existing beyond regular causality here (you still have a past, though this could possibly/vaguely be referring to just that (existing outside of causality in a way)), (2) fate stuff is usually just type 2 anyway, (3) seems a bit underwhelming for type 4. I’m suggesting this line could be added as an additional justification for type 2 (instead of 4).
The elephant in the room: type 4. Current definition: “Type 4: Irregular Causality: Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.”
https://debatesjungle.fandom.com/wiki/Acausality
https://all-fiction-battles.fandom.com/wiki/Acausality
IMHO, these 2 sites have a better description for it, as it makes sense that having/coming from/operating with a different system of causality (or flow of time for that matter) actually makes you be unaffected/unbound by or resistant (or perhaps even immune) to the effects of regular causality (which could range from stuff like the duality/system of life and death, to abstract things like laws and concepts and to even the plot/narrative itself). For example, suppose someone doesn’t work under regular causality (so a type 4 being). Would it not be safe/reasonable to assume regular logic/causality/laws wouldn’t work on them, as they’re outside of/beyond them, and that to interact with them, you’d need dem good, old feats? How are they any different from type 5 (in that regard)? Yes, I know the difference between those 2 types, but imo, type 4 is a “mini” type 5 – both are illogical, though the former is that to a trivial degree compared to the latter. I would suggest adding this line here: “...Any attempts of a person or ability that functions in a conventional casual system cannot traditionally harm the user as the attack will be bound within a system the user does not exist within. Beings stated to exist "outside" causality (with no further context) also fits this category.” (This line is present in the type 4 explanations in both the last 2 sites)
As far as what satisfies/would satisfy type 4 Acausality, it could be listed as:
- Existing outside of/beyond or transcending regular causality
- Existing outside of the laws/logic/reason of creation/the universe/multiverse.
- Existing outside of (space-)time, with the reasoning mentioning what that implies regarding their existence. For example, via them existing outside of the timeline/flow of time, so automatically not having a fate (possibly type 2 in this case as well), as well as them being acausal, since time is needed for causality to occur.
- Basically, type 2 gains the following justification – existing outside of fate, and anyone with type 4 gains the following: resistance to all “regular”-causality hax, including life/death/probability/logic/law/maybe even plot hax.
Type 1: Time Paradox Immunity: Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.
Type 2: Temporal Singularity: Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist. Lacking fate/destiny and/or existing outside of it also qualifies for this type.
Type 3: Temporal Permanence: Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.
Type 4: Irregular Causality: Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Precognition, Causality, Fate, Life, Death, Probability, Law Manipulation, and in some cases, even Concept and Plot Manipulation (among others). Any attempts of a person or ability that functions in a conventional causal system cannot traditionally harm the user as the attack will be bound within a system the user does not exist within. Normal interaction with entities of this type of Acausality may prove to be virtually impossible. Beings stated to exist "outside" causality (with no further context) also fit this category.
Type 5: Causality Transcendence: Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system.
I know this is kind of short but thank you to anyone who's going to read this. I have some other suggestions, though I might post them later.
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