- 388
- 4
Usually, as we are all aware of, pokemon moves and attacks such as Trick Room usually have been classified as pure gameplay and nothing more, unless they have shown something in either the anime or manga of course. But after rethinking something from the anime, I think you guys could have a change of heart.
Based on the very defintion of the move, wouldnt Trick Room technically count as reality warping, low even? Since its changing the laws of the space it's enclosed the beings in to make the user faster while the opponent slower? Incase you want an explantion on how this would even be a possiblity, a really good example of laws changing when Trick Room is activated is when, in the XY anime, Ash used his Talonflame against the fairy type gym leader. One of her pokemon used trick room and obviously the move does it's job as described. Ash tries to counter it's effects by having Talonflame use Flame Charge over and over to try and make talonflames speed increase so it could outspeed the move's user. But according to Clement, because of Trick Room's effects, Talonflame was actually getting slower, not faster. It was a prime example of how the more speed is put in, the slower you get. And because of this, i was wondering if Trick Room would actually now count for something, other than just being simple game mechanics.
Anyone see issues with this?
Based on the very defintion of the move, wouldnt Trick Room technically count as reality warping, low even? Since its changing the laws of the space it's enclosed the beings in to make the user faster while the opponent slower? Incase you want an explantion on how this would even be a possiblity, a really good example of laws changing when Trick Room is activated is when, in the XY anime, Ash used his Talonflame against the fairy type gym leader. One of her pokemon used trick room and obviously the move does it's job as described. Ash tries to counter it's effects by having Talonflame use Flame Charge over and over to try and make talonflames speed increase so it could outspeed the move's user. But according to Clement, because of Trick Room's effects, Talonflame was actually getting slower, not faster. It was a prime example of how the more speed is put in, the slower you get. And because of this, i was wondering if Trick Room would actually now count for something, other than just being simple game mechanics.
Anyone see issues with this?