Dust_Collector
They/Them- 7,745
- 8,750
So the Giant's Mask, we give MM Link Class E lifting strength with said mask since it gives him the strength of a giant, and in Majora's Mask the only giants that exist in Termina are these guys, so naturally we gave something that grants the power of a giant, well, the power of a giant. However we for some reason only scaled his lifting strength to the giants and not his AP which is weird since their lifting strength ties directly into their AP (Stopping the moon from wiping out the planet and all that jazz), so Link should also get a High 6-A rating when he wears the mask, same also applies to this dude(s) since they can fight Giant Link and take hits from him (We already scale their lifting strength to Giant Link so just slap the same AP rating onto them as well). Simple, that's all there is to it, nothing else needs to be do- oh wait.
So if all we had was the N64 original that would be it, just making giant Link and Twinmold High 6-A scaling to a single giant and boom we're done, but Majora's Mask got a 3DS remake and the changes they made to the Twinmold boss fight gives us an issue. Originally you didn't need to use arrows in the N64 boss fight since you get the Giant's Mask before you fight them, but in the remake you gotta use shit like the elemental or the Light Arrows to kill one of them first before a chest appears giving you the Giant Mask to continue the fight. Elemental arrows harming them can be chalked up to them being actively weak to fire and ice, but the light arrow? Well they always do max damage, and Twinmold ain't specifically weak to it. So Light Arrows can harm Twinmold, Twinmold can take a beating from Giant Link, meaning by scaling the Light Arrows are High 6-A, big deal right? So instead of just Giant Link and Twinmold we just give MM Link another High 6-A rating via the Light Arrows that's not so bad.
Except for one teeny tiny problem, Majora's Mask shares many things with Ocarina of Time, including having the same Light Arrows, and Ganondorf's durability (In his Triforce of Power key) scales to the Light Arrows, he's durable enough to withstand being blasted by them during the final battle in OOT, you straight up can't beat him unless you blast his ass with several of them. This scales to the AP of anyone that can harm Ganon like OOT and TP Link at their endgames, scales to Ganons AP since he's every bit as powerful or more powerful than those Links and he can hurt himself with his own magic attacks.
Basically after all is said and done, anyone on par with ToP Ganon scales to 1/4th of Majora's High 6-A feat due to scaling chain with the Giant Mask and Twinmold. We currently list everyone that would scale already (Unless we're missing some?) as "likely High 6-A" under the possibility that the Triforce of Power made Ganondorf as strong as one of the Giants, but I guess now they just become flat High 6-A without the likely.
So if all we had was the N64 original that would be it, just making giant Link and Twinmold High 6-A scaling to a single giant and boom we're done, but Majora's Mask got a 3DS remake and the changes they made to the Twinmold boss fight gives us an issue. Originally you didn't need to use arrows in the N64 boss fight since you get the Giant's Mask before you fight them, but in the remake you gotta use shit like the elemental or the Light Arrows to kill one of them first before a chest appears giving you the Giant Mask to continue the fight. Elemental arrows harming them can be chalked up to them being actively weak to fire and ice, but the light arrow? Well they always do max damage, and Twinmold ain't specifically weak to it. So Light Arrows can harm Twinmold, Twinmold can take a beating from Giant Link, meaning by scaling the Light Arrows are High 6-A, big deal right? So instead of just Giant Link and Twinmold we just give MM Link another High 6-A rating via the Light Arrows that's not so bad.
Except for one teeny tiny problem, Majora's Mask shares many things with Ocarina of Time, including having the same Light Arrows, and Ganondorf's durability (In his Triforce of Power key) scales to the Light Arrows, he's durable enough to withstand being blasted by them during the final battle in OOT, you straight up can't beat him unless you blast his ass with several of them. This scales to the AP of anyone that can harm Ganon like OOT and TP Link at their endgames, scales to Ganons AP since he's every bit as powerful or more powerful than those Links and he can hurt himself with his own magic attacks.
Basically after all is said and done, anyone on par with ToP Ganon scales to 1/4th of Majora's High 6-A feat due to scaling chain with the Giant Mask and Twinmold. We currently list everyone that would scale already (Unless we're missing some?) as "likely High 6-A" under the possibility that the Triforce of Power made Ganondorf as strong as one of the Giants, but I guess now they just become flat High 6-A without the likely.